Fix reload time

This commit is contained in:
anibus 2026-08-15 09:17:26 +03:00
parent 5cbaab4b1f
commit 4e4f798d85

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@ -71,6 +71,7 @@ export default function WeaponFull(props: {weaponId: number, isDefault: Boolean,
}); });
} }
if(weapon.reloadTime < 0.125) weapon.reloadTime = 0.125
const dpsK = (weaoponFull.currentTable == "dps") ? weapon.accuracy * (1 / (weapon.reloadTime - (weapon.reloadTime % 0.125))) : 1 const dpsK = (weaoponFull.currentTable == "dps") ? weapon.accuracy * (1 / (weapon.reloadTime - (weapon.reloadTime % 0.125))) : 1
const infLowPiercing = getPiercingK(ArmorTypeNames.InfantryLow) const infLowPiercing = getPiercingK(ArmorTypeNames.InfantryLow)