From 4e4f798d85345c1eeabb982b107056fe6977f41c Mon Sep 17 00:00:00 2001 From: anibus Date: Sat, 15 Aug 2026 09:17:26 +0300 Subject: [PATCH] Fix reload time --- src/classes/WeaponFull.tsx | 1 + 1 file changed, 1 insertion(+) diff --git a/src/classes/WeaponFull.tsx b/src/classes/WeaponFull.tsx index cd38fc4..99e25a5 100644 --- a/src/classes/WeaponFull.tsx +++ b/src/classes/WeaponFull.tsx @@ -71,6 +71,7 @@ export default function WeaponFull(props: {weaponId: number, isDefault: Boolean, }); } + if(weapon.reloadTime < 0.125) weapon.reloadTime = 0.125 const dpsK = (weaoponFull.currentTable == "dps") ? weapon.accuracy * (1 / (weapon.reloadTime - (weapon.reloadTime % 0.125))) : 1 const infLowPiercing = getPiercingK(ArmorTypeNames.InfantryLow)