Fix reload time
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@ -71,6 +71,7 @@ export default function WeaponFull(props: {weaponId: number, isDefault: Boolean,
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});
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}
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if(weapon.reloadTime < 0.125) weapon.reloadTime = 0.125
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const dpsK = (weaoponFull.currentTable == "dps") ? weapon.accuracy * (1 / (weapon.reloadTime - (weapon.reloadTime % 0.125))) : 1
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const infLowPiercing = getPiercingK(ArmorTypeNames.InfantryLow)
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