Kick button, show player turn, can't join if 2-nd player alreay join
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@@ -1,13 +1,8 @@
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# https://www.playframework.com/documentation/latest/SecurityHeaders
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# Connect to localhost:9000 for content security policy on websockets
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play.filters.headers {
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contentSecurityPolicy = "connect-src 'self' ws://localhost:9000"
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}
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# https://www.playframework.com/documentation/latest/AllowedHostsFilter
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# Allow requests to localhost:9000.
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play.filters.hosts {
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allowed = ["localhost:9000", "localhost"]
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allowed = ["localhost:9000", "localhost", "139.59.210.74"]
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}
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maps = ["2p_battle_marshes", "2p_fallen_city", "2p_fata_morgana_[Rem]", "2p_meeting_of_minds", "2p_outer_reaches", "2p_quests_triumph", "2p_shrine_of_excellion_[Rem]", "2p_titan_fall_[Rem]", "2p_tranquilitys_end_[rem]", "2p_blood_river_[Rem]", "2p_emerald_river", "2p_deadly_fun_archeology", "2p_fraziersdemise"]
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