Kick button, show player turn, can't join if 2-nd player alreay join

This commit is contained in:
Anibus 2020-11-22 12:39:56 +03:00
parent 6398f44d18
commit f94bf511a3
5 changed files with 100 additions and 41 deletions

View File

@ -1,6 +1,6 @@
package actors
import actors.UserActor.{GetName, HostLeaveLobby, RefreshLobbyInfo, SetUserAsHost}
import actors.UserActor.{GetName, HostLeaveLobby, LobbyFatal, RefreshLobbyInfo, SecondPlayerLeaveLobby, SetUserAsHost, SetUserAsObs, SetUserAsSecondPlayer}
import akka.actor.{Actor, ActorLogging, ActorRef}
import akka.event.LoggingReceive
import com.typesafe.scalalogging.LazyLogging
@ -49,7 +49,14 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
}
hostUser.actorRef.tell(
SetUserAsHost(LobbyInfo(hostUser.name, "", firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
SetUserAsHost(LobbyInfo(
UserInfo(hostUser.name,firstPlayerReady),
UserInfo("", secondPlayerReady),
self.path.name,
status.toString(),
playerTurn,
mapsLobby)),
this.self)
implicit val timeout: Timeout = 1.second
@ -98,21 +105,38 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
}
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
case KickSecondPlayer =>
if (sender() == host.actorRef) {
secondPlayer.foreach(player => player.actorRef ! LobbyFatal("You were kicked from lobby!"))
secondPlayerReady = false
secondPlayer = None
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
}
case JoinLobbyAsPlayer(sp) =>
logger.info(s"User ${sender.path.name} join lobby ${self.path.name} as player")
secondPlayer = Some(sp)
users = users + sp.actorRef
sp.actorRef.tell(
SetUserAsHost(LobbyInfo(hostUser.name, sp.name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
if (secondPlayer.isEmpty) {
secondPlayer = Some(sp)
users = users + sp.actorRef
sp.actorRef.tell(
SetUserAsSecondPlayer(getLobbyInfoResponse), this.self)
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
} else {
sp.actorRef ! LobbyFatal("Lobby already full")
}
case WatchLobby(_) =>
// add the watcher to the list
users = users + sender
sender ! SetUserAsObs(getLobbyInfoResponse)
case LeaveLobby =>
users = users - sender
if(secondPlayer.exists(sp => sp.actorRef == sender)) secondPlayer = None
if(host.actorRef == sender()){
users.foreach(_ ! HostLeaveLobby)
context.stop(self)
}else if(secondPlayer.exists(_.actorRef == sender())){
users.foreach(_ ! SecondPlayerLeaveLobby)
context.stop(self)
}
if (users.isEmpty) {
logger.info(s"Stop lobby ${self.path.name}")
@ -125,7 +149,13 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
private def getLobbyInfoResponse: LobbyInfo = {
val user2Name = secondPlayer.map(_.name).getOrElse("")
LobbyInfo(host.name, user2Name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)
LobbyInfo(
UserInfo(host.name, firstPlayerReady),
UserInfo(user2Name, secondPlayerReady),
self.path.name,
status.toString(),
playerTurn,
mapsLobby)
}
}
@ -139,6 +169,8 @@ case class WatchLobby(lobbyName: String)
case class JoinLobbyAsPlayer(lobbyUser: LobbyUser)
case object KickSecondPlayer
case object LeaveLobby
case object SetReady
@ -147,12 +179,13 @@ case object SetNotReady
case object InfoQuery
case class LobbyInfo(user1Name: String,
user2Name: String,
user1Ready: Boolean,
user2Ready: Boolean,
case class UserInfo(name: String, isReady: Boolean)
case class LobbyInfo(user1Info: UserInfo,
user2Info: UserInfo,
lobbyActorName: String,
status: String,
playerTurn: BigDecimal,
maps: Set[DeciderMap])
class LobbyStatus

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@ -1,6 +1,6 @@
package actors
import actors.UserActor.{GetName, HostLeaveLobby, RefreshLobbyInfo, SetUserAsHost, SetUserAsSecondPlayer}
import actors.UserActor.{GetName, HostLeaveLobby, LobbyFatal, RefreshLobbyInfo, SecondPlayerLeaveLobby, SetUserAsHost, SetUserAsSecondPlayer}
import akka.actor._
import akka.event.LoggingReceive
import akka.pattern.ask
@ -29,6 +29,8 @@ class UserActor(out: ActorRef,
}
}
implicit val userInfoWrites: OWrites[UserInfo] = Json.writes[UserInfo]
implicit val lobbyWrites: OWrites[LobbyInfo] = Json.writes[LobbyInfo]
implicit val lobbyResponseWrites: Writes[List[LobbyInfo]] = new Writes[List[LobbyInfo]] {
@ -67,12 +69,20 @@ class UserActor(out: ActorRef,
case HostLeaveLobby =>
logger.info(s"Host leave from lobby ${sender.path.name}")
out ! Json.obj("type" -> "hostLeaveLobby")
out ! Json.obj("type" -> "lobbyError", "error" -> "Host leave lobby")
case SecondPlayerLeaveLobby =>
logger.info(s"Second player lobby ${sender.path.name}")
out ! Json.obj("type" -> "lobbyError", "error" -> "Second player leave lobby")
case RefreshLobbyInfo(lobbyInfo) =>
logger.trace(s"Refresh lobby info: $lobbyInfo")
out ! Json.obj("type" -> "refreshLobby", "lobby" -> lobbyInfo)
case LobbyFatal(message) => // После этого сообщения выход из лобби
logger.warn(s"Lobby error: $message")
out ! Json.obj("type" -> "lobbyError", "error" -> message)
case json: JsValue =>
// Обрабатываем запросы с фронта
@ -104,6 +114,9 @@ class UserActor(out: ActorRef,
case Some("setNotReady") =>
lobbieActor.foreach(lobby => lobby ! SetNotReady)
case Some("kickSecondPlayer") =>
lobbieActor.foreach(lobby => lobby ! KickSecondPlayer)
case Some("joinDecider") =>
val lobbyActorName = (json \ "lobbyActorName").as[String]
logger.info(s"Player ${self.path.name} join lobby $lobbyActorName")
@ -122,7 +135,6 @@ class UserActor(out: ActorRef,
}
case Failure(ex) => logger.error("Received error", ex)
}
}
}
@ -170,10 +182,14 @@ object UserActor {
case class SetUserAsSecondPlayer(lobbyInfo: LobbyInfo)
case class SetUserAsObs(lobbyInfo: LobbyInfo)
case class LobbyFatal(message: String)
case object CreateLobby
case object HostLeaveLobby
case object SecondPlayerLeaveLobby
}

View File

@ -37,16 +37,16 @@ window.onload = function() {
var lobbiesAsTableRows = _.reduce(this.lobbies, function (memo, lobby) {
var joinButton = '<button class="btn btn-primary join-as-player" onclick="joinDecider(\''+lobby.lobbyActorName+'\')">' +
var joinButton = (lobby.status === "NotStarted()") ? '<button class="btn btn-primary join-as-player" onclick="joinDecider(\''+lobby.lobbyActorName+'\')">' +
'<img src="assets/images/buttons/isAuto.png" style="height: 25px;"> Join lobby <img src="assets/images/buttons/isAuto.png" style="height: 25px;">' +
'</button>';
'</button>' : "";
var observerButton = '<button class="btn btn-success join-as-observer" lobbyId="'+lobby.lobbyActorName+'">' +
'<img src="assets/images/buttons/Ulthwe.png" style="height: 25px;"> Observer <img src="assets/images/buttons/Ulthwe.png" style="height: 25px;">' +
'</button>';
return memo + '<tr>\n' +
' <td>'+ lobby.user1Name +'</td>\n' +
' <td>'+ lobby.user2Name +'</td>\n' +
' <td>'+ lobby.user1Info.name +'</td>\n' +
' <td>'+ lobby.user2Info.name +'</td>\n' +
' <td>'+ lobby.status +'</td>\n' +
' <td>' + joinButton + ' ' + observerButton +
' </td>' +
@ -129,6 +129,9 @@ window.onload = function() {
switchToLobby(message.lobby.maps);
renderPlayersAndStats(message.lobby);
break;
case "lobbyError":
console.log(message);
disconnectLobby(message.error);
case "lobbies":
lobbyList.lobbies = message.lobbies;
lobbyList.render();
@ -173,6 +176,12 @@ function switchToLobby(maps) {
$("#decider").show();
}
function disconnectLobby(error) {
$("#decider").hide();
$("#lobbies").show();
alert(error);
}
function renderMaps(maps) {
var resHtml = "";
@ -203,51 +212,51 @@ function renderPlayersAndStats(lobby) {
var readyImg = "<img src='/assets/images/buttons/isAuto.png' class='readyImg'/>";
var notReadyImg = "<img src='/assets/images/buttons/isNotAuto.png' class='readyImg'/>";
if(lobby.user1Name === userName){
if(lobby.user1Ready){
if(lobby.user1Info.name === userName){
if(lobby.user1Info.isReady){
player1ReadyBtn = "<button class='btn btn-default' onclick='setNotReady()'>"+readyImg+" Ready "+readyImg+"</button>"
}else{
player1ReadyBtn = "<button class='btn btn-default' onclick='setReady()'>"+notReadyImg+" Not ready "+notReadyImg+"</button>"
}
}else{
if(lobby.user1Ready){
if(lobby.user1Info.isReady){
player1ReadyBtn = readyImg
}else{
player1ReadyBtn = notReadyImg
}
}
if(lobby.user2Name === userName){
if(lobby.user2Ready){
if(lobby.user2Info.name === userName){
if(lobby.user2Info.isReady){
player2ReadyBtn = "<button class='btn btn-default' onclick='setNotReady()'>"+readyImg+" Ready "+readyImg+"</button>"
}else{
player2ReadyBtn = "<button class='btn btn-default' onclick='setReady()'>"+notReadyImg+" Not ready "+notReadyImg+"</button>"
}
} else {
if(lobby.user2Ready){
if(lobby.user2Info.isReady){
player2ReadyBtn = readyImg
}else{
player2ReadyBtn = notReadyImg
}
}
console.log(lobby);
switch (lobby.status){
case "NotStarted()":
resHtml = "<div style='float: left'>" + lobby.user1Name + ": " + player1ReadyBtn +"</div>"
if(lobby.user2Name !== ""){
resHtml = "<div style='float: left'>" + lobby.user1Info.name + ": " + player1ReadyBtn +"</div>"
if(lobby.user2Info.name !== ""){
var kickBtn = ""
if(lobby.user1Name === userName){
kickBtn = "<button class='btn btn-danger'>Kick</button>";
if(lobby.user1Info.name === userName){
kickBtn = "<button class='btn btn-danger' onclick='kickSecondPlayer()'>Kick</button>";
}
resHtml += "<div style='float: right'>" + lobby.user2Name + ": " + player2ReadyBtn + "<br/>" + kickBtn + "</div>"
resHtml += "<div style='float: right'>" + lobby.user2Info.name + ": " + player2ReadyBtn + "<br/>" + kickBtn + "</div>"
}else{
resHtml += "<div style='float: right'>waiting 2-nd player...</div>"
}
break;
case "Draft()":
resHtml = "<center><b>"+lobby.user1Name+ " vs " + lobby.user2Name +"</b></center>";
console.log(lobby.turn);
var playerTurn = (lobby.playerTurn === 1) ? lobby.user1Info.name : lobby.user2Info.name
resHtml = "<center><b>"+lobby.user1Info.name + " vs " + lobby.user2Info.name +"</b><br/>" + playerTurn +" turn</center>";
break;
case "Finish()":
var lastMap = _.find(lobby.maps, function (map){
@ -288,6 +297,12 @@ function joinDecider(actorName){
}));
}
function kickSecondPlayer(){
ws.send(JSON.stringify({
type: "kickSecondPlayer"
}));
}
function convertMapName (techMapName) {
var mapName = techMapName.replace("2p_", "").replaceAll("_", " ") + " (2)";
return mapName.charAt(0).toUpperCase() + mapName.slice(1);

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@ -88,7 +88,7 @@ class HomeController @Inject()(cc: ControllerComponents) extends AbstractControl
* Returns true if the value of the Origin header contains an acceptable value.
*/
def originMatches(origin: String): Boolean = {
origin.contains("localhost:9000") || origin.contains("localhost:19001")
origin.contains("139.59.210.74") || origin.contains("localhost") || origin.contains("localhost:9000") || origin.contains("localhost:19001")
}
/**

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@ -1,13 +1,8 @@
# https://www.playframework.com/documentation/latest/SecurityHeaders
# Connect to localhost:9000 for content security policy on websockets
play.filters.headers {
contentSecurityPolicy = "connect-src 'self' ws://localhost:9000"
}
# https://www.playframework.com/documentation/latest/AllowedHostsFilter
# Allow requests to localhost:9000.
play.filters.hosts {
allowed = ["localhost:9000", "localhost"]
allowed = ["localhost:9000", "localhost", "139.59.210.74"]
}
maps = ["2p_battle_marshes", "2p_fallen_city", "2p_fata_morgana_[Rem]", "2p_meeting_of_minds", "2p_outer_reaches", "2p_quests_triumph", "2p_shrine_of_excellion_[Rem]", "2p_titan_fall_[Rem]", "2p_tranquilitys_end_[rem]", "2p_blood_river_[Rem]", "2p_emerald_river", "2p_deadly_fun_archeology", "2p_fraziersdemise"]