Kick button, show player turn, can't join if 2-nd player alreay join
This commit is contained in:
@@ -37,16 +37,16 @@ window.onload = function() {
|
||||
|
||||
var lobbiesAsTableRows = _.reduce(this.lobbies, function (memo, lobby) {
|
||||
|
||||
var joinButton = '<button class="btn btn-primary join-as-player" onclick="joinDecider(\''+lobby.lobbyActorName+'\')">' +
|
||||
var joinButton = (lobby.status === "NotStarted()") ? '<button class="btn btn-primary join-as-player" onclick="joinDecider(\''+lobby.lobbyActorName+'\')">' +
|
||||
'<img src="assets/images/buttons/isAuto.png" style="height: 25px;"> Join lobby <img src="assets/images/buttons/isAuto.png" style="height: 25px;">' +
|
||||
'</button>';
|
||||
'</button>' : "";
|
||||
var observerButton = '<button class="btn btn-success join-as-observer" lobbyId="'+lobby.lobbyActorName+'">' +
|
||||
'<img src="assets/images/buttons/Ulthwe.png" style="height: 25px;"> Observer <img src="assets/images/buttons/Ulthwe.png" style="height: 25px;">' +
|
||||
'</button>';
|
||||
|
||||
return memo + '<tr>\n' +
|
||||
' <td>'+ lobby.user1Name +'</td>\n' +
|
||||
' <td>'+ lobby.user2Name +'</td>\n' +
|
||||
' <td>'+ lobby.user1Info.name +'</td>\n' +
|
||||
' <td>'+ lobby.user2Info.name +'</td>\n' +
|
||||
' <td>'+ lobby.status +'</td>\n' +
|
||||
' <td>' + joinButton + ' ' + observerButton +
|
||||
' </td>' +
|
||||
@@ -129,6 +129,9 @@ window.onload = function() {
|
||||
switchToLobby(message.lobby.maps);
|
||||
renderPlayersAndStats(message.lobby);
|
||||
break;
|
||||
case "lobbyError":
|
||||
console.log(message);
|
||||
disconnectLobby(message.error);
|
||||
case "lobbies":
|
||||
lobbyList.lobbies = message.lobbies;
|
||||
lobbyList.render();
|
||||
@@ -173,6 +176,12 @@ function switchToLobby(maps) {
|
||||
$("#decider").show();
|
||||
}
|
||||
|
||||
function disconnectLobby(error) {
|
||||
$("#decider").hide();
|
||||
$("#lobbies").show();
|
||||
alert(error);
|
||||
}
|
||||
|
||||
function renderMaps(maps) {
|
||||
var resHtml = "";
|
||||
|
||||
@@ -203,51 +212,51 @@ function renderPlayersAndStats(lobby) {
|
||||
var readyImg = "<img src='/assets/images/buttons/isAuto.png' class='readyImg'/>";
|
||||
var notReadyImg = "<img src='/assets/images/buttons/isNotAuto.png' class='readyImg'/>";
|
||||
|
||||
if(lobby.user1Name === userName){
|
||||
if(lobby.user1Ready){
|
||||
if(lobby.user1Info.name === userName){
|
||||
if(lobby.user1Info.isReady){
|
||||
player1ReadyBtn = "<button class='btn btn-default' onclick='setNotReady()'>"+readyImg+" Ready "+readyImg+"</button>"
|
||||
}else{
|
||||
player1ReadyBtn = "<button class='btn btn-default' onclick='setReady()'>"+notReadyImg+" Not ready "+notReadyImg+"</button>"
|
||||
}
|
||||
}else{
|
||||
if(lobby.user1Ready){
|
||||
if(lobby.user1Info.isReady){
|
||||
player1ReadyBtn = readyImg
|
||||
}else{
|
||||
player1ReadyBtn = notReadyImg
|
||||
}
|
||||
}
|
||||
|
||||
if(lobby.user2Name === userName){
|
||||
if(lobby.user2Ready){
|
||||
if(lobby.user2Info.name === userName){
|
||||
if(lobby.user2Info.isReady){
|
||||
player2ReadyBtn = "<button class='btn btn-default' onclick='setNotReady()'>"+readyImg+" Ready "+readyImg+"</button>"
|
||||
}else{
|
||||
player2ReadyBtn = "<button class='btn btn-default' onclick='setReady()'>"+notReadyImg+" Not ready "+notReadyImg+"</button>"
|
||||
}
|
||||
} else {
|
||||
if(lobby.user2Ready){
|
||||
if(lobby.user2Info.isReady){
|
||||
player2ReadyBtn = readyImg
|
||||
}else{
|
||||
player2ReadyBtn = notReadyImg
|
||||
}
|
||||
}
|
||||
|
||||
console.log(lobby);
|
||||
|
||||
switch (lobby.status){
|
||||
case "NotStarted()":
|
||||
resHtml = "<div style='float: left'>" + lobby.user1Name + ": " + player1ReadyBtn +"</div>"
|
||||
if(lobby.user2Name !== ""){
|
||||
resHtml = "<div style='float: left'>" + lobby.user1Info.name + ": " + player1ReadyBtn +"</div>"
|
||||
if(lobby.user2Info.name !== ""){
|
||||
var kickBtn = ""
|
||||
if(lobby.user1Name === userName){
|
||||
kickBtn = "<button class='btn btn-danger'>Kick</button>";
|
||||
if(lobby.user1Info.name === userName){
|
||||
kickBtn = "<button class='btn btn-danger' onclick='kickSecondPlayer()'>Kick</button>";
|
||||
}
|
||||
resHtml += "<div style='float: right'>" + lobby.user2Name + ": " + player2ReadyBtn + "<br/>" + kickBtn + "</div>"
|
||||
resHtml += "<div style='float: right'>" + lobby.user2Info.name + ": " + player2ReadyBtn + "<br/>" + kickBtn + "</div>"
|
||||
}else{
|
||||
resHtml += "<div style='float: right'>waiting 2-nd player...</div>"
|
||||
}
|
||||
break;
|
||||
case "Draft()":
|
||||
resHtml = "<center><b>"+lobby.user1Name+ " vs " + lobby.user2Name +"</b></center>";
|
||||
console.log(lobby.turn);
|
||||
var playerTurn = (lobby.playerTurn === 1) ? lobby.user1Info.name : lobby.user2Info.name
|
||||
resHtml = "<center><b>"+lobby.user1Info.name + " vs " + lobby.user2Info.name +"</b><br/>" + playerTurn +" turn</center>";
|
||||
break;
|
||||
case "Finish()":
|
||||
var lastMap = _.find(lobby.maps, function (map){
|
||||
@@ -288,6 +297,12 @@ function joinDecider(actorName){
|
||||
}));
|
||||
}
|
||||
|
||||
function kickSecondPlayer(){
|
||||
ws.send(JSON.stringify({
|
||||
type: "kickSecondPlayer"
|
||||
}));
|
||||
}
|
||||
|
||||
function convertMapName (techMapName) {
|
||||
var mapName = techMapName.replace("2p_", "").replaceAll("_", " ") + " (2)";
|
||||
return mapName.charAt(0).toUpperCase() + mapName.slice(1);
|
||||
|
||||
Reference in New Issue
Block a user