Kick button, show player turn, can't join if 2-nd player alreay join
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@@ -1,6 +1,6 @@
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package actors
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import actors.UserActor.{GetName, HostLeaveLobby, RefreshLobbyInfo, SetUserAsHost}
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import actors.UserActor.{GetName, HostLeaveLobby, LobbyFatal, RefreshLobbyInfo, SecondPlayerLeaveLobby, SetUserAsHost, SetUserAsObs, SetUserAsSecondPlayer}
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import akka.actor.{Actor, ActorLogging, ActorRef}
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import akka.event.LoggingReceive
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import com.typesafe.scalalogging.LazyLogging
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@@ -49,7 +49,14 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
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}
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hostUser.actorRef.tell(
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SetUserAsHost(LobbyInfo(hostUser.name, "", firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
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SetUserAsHost(LobbyInfo(
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UserInfo(hostUser.name,firstPlayerReady),
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UserInfo("", secondPlayerReady),
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self.path.name,
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status.toString(),
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playerTurn,
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mapsLobby)),
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this.self)
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implicit val timeout: Timeout = 1.second
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@@ -98,21 +105,38 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
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}
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users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
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case KickSecondPlayer =>
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if (sender() == host.actorRef) {
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secondPlayer.foreach(player => player.actorRef ! LobbyFatal("You were kicked from lobby!"))
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secondPlayerReady = false
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secondPlayer = None
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users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
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}
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case JoinLobbyAsPlayer(sp) =>
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logger.info(s"User ${sender.path.name} join lobby ${self.path.name} as player")
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secondPlayer = Some(sp)
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users = users + sp.actorRef
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sp.actorRef.tell(
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SetUserAsHost(LobbyInfo(hostUser.name, sp.name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
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users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
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if (secondPlayer.isEmpty) {
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secondPlayer = Some(sp)
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users = users + sp.actorRef
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sp.actorRef.tell(
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SetUserAsSecondPlayer(getLobbyInfoResponse), this.self)
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users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
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} else {
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sp.actorRef ! LobbyFatal("Lobby already full")
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}
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case WatchLobby(_) =>
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// add the watcher to the list
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users = users + sender
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sender ! SetUserAsObs(getLobbyInfoResponse)
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case LeaveLobby =>
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users = users - sender
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if(secondPlayer.exists(sp => sp.actorRef == sender)) secondPlayer = None
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if(host.actorRef == sender()){
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users.foreach(_ ! HostLeaveLobby)
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context.stop(self)
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}else if(secondPlayer.exists(_.actorRef == sender())){
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users.foreach(_ ! SecondPlayerLeaveLobby)
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context.stop(self)
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}
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if (users.isEmpty) {
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logger.info(s"Stop lobby ${self.path.name}")
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@@ -125,7 +149,13 @@ class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
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private def getLobbyInfoResponse: LobbyInfo = {
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val user2Name = secondPlayer.map(_.name).getOrElse("")
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LobbyInfo(host.name, user2Name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)
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LobbyInfo(
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UserInfo(host.name, firstPlayerReady),
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UserInfo(user2Name, secondPlayerReady),
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self.path.name,
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status.toString(),
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playerTurn,
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mapsLobby)
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}
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}
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@@ -139,6 +169,8 @@ case class WatchLobby(lobbyName: String)
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case class JoinLobbyAsPlayer(lobbyUser: LobbyUser)
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case object KickSecondPlayer
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case object LeaveLobby
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case object SetReady
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@@ -147,12 +179,13 @@ case object SetNotReady
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case object InfoQuery
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case class LobbyInfo(user1Name: String,
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user2Name: String,
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user1Ready: Boolean,
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user2Ready: Boolean,
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case class UserInfo(name: String, isReady: Boolean)
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case class LobbyInfo(user1Info: UserInfo,
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user2Info: UserInfo,
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lobbyActorName: String,
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status: String,
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playerTurn: BigDecimal,
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maps: Set[DeciderMap])
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class LobbyStatus
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