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Co-authored-by: openhands <openhands@all-hands.dev>
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openhands
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# Repository notes
Console Minesweeper on .NET 10 (`Minesweeper.slnx`).
## Layout
- `src/Minesweeper.Core` — game rules only. No `System.Console`, no rendering. Keep it that way.
- `src/Minesweeper.Cli` — parsing, ANSI rendering, game loop. All console I/O lives here.
- `tests/Minesweeper.Core.Tests` — xUnit. References both projects, so CLI types are tested directly.
## Conventions
- Coordinates are **0-based** everywhere except player input. `CommandParser` is the only place that
converts 1-based input; `BoardRenderer` is the only place that formats back to 1-based.
- Columns are lettered (`A`..`Z`, then `AA`..) so typed input can never be ambiguous with a row.
- Colour is applied **after** padding in `BoardRenderer`: escape codes inflate string length and would
misalign the grid. `AnsiPalette.Number(count, paddedGlyph)` exists for that reason.
- Cells render as fixed 3-character slots, and the cursor uses `[x]` so it stays visible without colour.
- Use `MinesweeperGame.FromMines(size, mines)` for tests that need an exact layout; it skips random
placement and the first-click safety rule. A flood that opens every safe cell wins immediately and
auto-flags the mines, so pick layouts that leave cells hidden when a test needs play to continue.
## Commands
- `dotnet build`
- `dotnet test`
- `dotnet run --project src/Minesweeper.Cli -- --help`