75 lines
1.6 KiB
C#
75 lines
1.6 KiB
C#
using System.Text;
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namespace SoulstormReplayReader.Core.Domain;
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public sealed class WinConditions
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{
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public enum ConditionValues
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{
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Annihilate = 1003066394,
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SuddenDeath = -1826760460,
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Assassinate = 200405640,
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EconomicVictory = -242444938,
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ControlArea = 735076042,
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DestroyHQ = 1509920563,
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TakeAndHold = 1959084950,
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GameTimer = 69421273
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}
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// [DWORD] [WIN_CONDITION]
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// 767227721 Annihilate
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// -1826760460 SuddenDeath
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// 200405640 Assassinate
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// -242444938 EconomicVictory
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// 735076042 ControlArea
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// 1509920563 DestroyHQ
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// 1959084950 TakeAndHold
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// 69421273 GameTime
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public bool TakeAndHold { get; set; }
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public bool DestroyHQ { get; set; }
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public bool ControlArea { get; set; }
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public bool EconomicVictory { get; set; }
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public bool SuddenDeath { get; set; }
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public bool Annihilate { get; set; }
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public bool Assassinate { get; set; }
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public bool GameTimer { get; set; }
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public override string ToString()
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{
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var sb = new StringBuilder();
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if (Annihilate)
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sb.Append("Annihilate ");
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if (Assassinate)
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sb.Append(nameof(Assassinate) + ' ');
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if (ControlArea)
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sb.Append("ControlArea ");
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if (DestroyHQ)
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sb.Append("DestroyHQ ");
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if (EconomicVictory)
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sb.Append("EconomicVictory ");
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if (GameTimer)
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sb.Append("GameTimer ");
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if (SuddenDeath)
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sb.Append("SuddenDeath ");
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if (TakeAndHold)
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sb.Append("TakeAndHold ");
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return sb.ToString();
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}
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} |