2024-07-26 20:49:10 +05:00

75 lines
1.6 KiB
C#

using System.Text;
namespace SoulstormReplayReader.Core.Domain;
public sealed class WinConditions
{
public enum ConditionValues
{
Annihilate = 1003066394,
SuddenDeath = -1826760460,
Assassinate = 200405640,
EconomicVictory = -242444938,
ControlArea = 735076042,
DestroyHQ = 1509920563,
TakeAndHold = 1959084950,
GameTimer = 69421273
}
// [DWORD] [WIN_CONDITION]
// 767227721 Annihilate
// -1826760460 SuddenDeath
// 200405640 Assassinate
// -242444938 EconomicVictory
// 735076042 ControlArea
// 1509920563 DestroyHQ
// 1959084950 TakeAndHold
// 69421273 GameTime
public bool TakeAndHold { get; set; }
public bool DestroyHQ { get; set; }
public bool ControlArea { get; set; }
public bool EconomicVictory { get; set; }
public bool SuddenDeath { get; set; }
public bool Annihilate { get; set; }
public bool Assassinate { get; set; }
public bool GameTimer { get; set; }
public override string ToString()
{
var sb = new StringBuilder();
if (Annihilate)
sb.Append("Annihilate ");
if (Assassinate)
sb.Append(nameof(Assassinate) + ' ');
if (ControlArea)
sb.Append("ControlArea ");
if (DestroyHQ)
sb.Append("DestroyHQ ");
if (EconomicVictory)
sb.Append("EconomicVictory ");
if (GameTimer)
sb.Append("GameTimer ");
if (SuddenDeath)
sb.Append("SuddenDeath ");
if (TakeAndHold)
sb.Append("TakeAndHold ");
return sb.ToString();
}
}