using System.Text; namespace SoulstormReplayReader.Core.Domain; public sealed class WinConditions { public enum ConditionValues { Annihilate = 1003066394, SuddenDeath = -1826760460, Assassinate = 200405640, EconomicVictory = -242444938, ControlArea = 735076042, DestroyHQ = 1509920563, TakeAndHold = 1959084950, GameTimer = 69421273 } // [DWORD] [WIN_CONDITION] // 767227721 Annihilate // -1826760460 SuddenDeath // 200405640 Assassinate // -242444938 EconomicVictory // 735076042 ControlArea // 1509920563 DestroyHQ // 1959084950 TakeAndHold // 69421273 GameTime public bool TakeAndHold { get; set; } public bool DestroyHQ { get; set; } public bool ControlArea { get; set; } public bool EconomicVictory { get; set; } public bool SuddenDeath { get; set; } public bool Annihilate { get; set; } public bool Assassinate { get; set; } public bool GameTimer { get; set; } public override string ToString() { var sb = new StringBuilder(); if (Annihilate) sb.Append("Annihilate "); if (Assassinate) sb.Append(nameof(Assassinate) + ' '); if (ControlArea) sb.Append("ControlArea "); if (DestroyHQ) sb.Append("DestroyHQ "); if (EconomicVictory) sb.Append("EconomicVictory "); if (GameTimer) sb.Append("GameTimer "); if (SuddenDeath) sb.Append("SuddenDeath "); if (TakeAndHold) sb.Append("TakeAndHold "); return sb.ToString(); } }