import {Paper, Table, TableCell, TableContainer, TableRow} from "@mui/material";
import React from "react";
import {useTheme} from "@mui/material/styles";
import {IModifier} from "../types/IModifier";
import {IconUrl} from "../core/api";
import {Irace} from "../types/Irace";
import {IAffectedData} from "../types/IAffectedData";
import {IMod} from "../types/Imod";
import AvTimerOutlinedIcon from "@mui/icons-material/AvTimer";
import {styled} from '@mui/material/styles';
import {StyledLink} from "../commons/StyledLink";
import {StyledPaper} from "../commons/StyledPaper";
interface IModifiersProvidesTable {
modifiers: IModifier[],
}
interface IModifiersProvidesResearchTable {
modifiers: IModifier[],
affectedData: IAffectedData | null,
modId: number,
race: Irace,
}
function getModName(mt: String) {
switch (mt) {
case 'modifiers\\armour_modifier.lua':
return 'Armor';
case 'modifiers\\health_maximum_modifier.lua':
return 'Health';
case 'modifiers\\keen_sight_radius_modifier.lua':
return 'Detect';
case 'modifiers\\sight_radius_modifier.lua':
return 'Sight';
case 'modifiers\\garrison_requisition_modifier.lua':
return 'Requisition';
case 'modifiers\\faith_max_modifier.lua':
return 'Faith max';
case 'modifiers\\holy_icon_cost_power.lua':
return Next icon cost
;
case 'modifiers\\holy_icon_cost_requisition.lua':
return Next icon cost
;
case 'modifiers\\enable_hardpoint_02.lua':
return 'Weapon slot 2';
case 'modifiers\\default_weapon_modifier_hardpoint1.lua':
return 'Weapon slot 1 change weapon';
case 'modifiers\\default_weapon_modifier_hardpoint2.lua':
return 'Weapon slot 2 change weapon';
case 'modifiers\\default_weapon_modifier_hardpoint3.lua':
return 'Weapon slot 3 change weapon';
case 'modifiers\\default_weapon_modifier_hardpoint4.lua':
return 'Weapon slot 4 change weapon';
case 'modifiers\\default_weapon_modifier_hardpoint5.lua':
return 'Weapon slot 5 change weapon';
case 'modifiers\\default_weapon_modifier_hardpoint6.lua':
return 'Weapon slot 6 change weapon';
case 'modifiers\\morale_maximum_squad_modifier.lua':
return 'Morale';
case 'modifiers\\max_upgrades_squad_modifier.lua':
return 'Max equip weapons';
case 'modifiers\\speed_maximum_modifier.lua':
return 'Max speed';
case 'modifiers\\min_damage_weapon_modifier.lua':
return 'Min damage';
case 'modifiers\\max_damage_weapon_modifier.lua':
return 'Max damage';
case 'modifiers\\enable_armour_2.lua':
return 'Change armor type';
case 'modifiers\\cost_requisition_modifier.lua':
return 'Requisition cost';
case 'modifiers\\cost_power_modifier.lua':
return 'Power cost';
case 'modifiers\\cost_time_modifier.lua':
return 'Cost time';
case 'modifiers\\income_requisition_player_modifier.lua':
return 'Global income requisition';
case 'modifiers\\income_power_player_modifier.lua':
return 'Global income power';
default:
return mt.replace("modifiers\\", "").replace("modifier.lua", "").replace(".lua", "").replaceAll("_", " ");
}
}
function getModIcon(mt: String) {
switch (mt) {
case 'modifiers\\armour_modifier.lua':
return
;
case 'modifiers\\health_maximum_modifier.lua':
return
;
case 'modifiers\\keen_sight_radius_modifier.lua':
return
;
case 'modifiers\\sight_radius_modifier.lua':
return
;
case 'modifiers\\faith_max_modifier.lua':
return
;
case 'modifiers\\garrison_requisition_modifier.lua':
return
;
case 'modifiers\\cost_requisition_modifier.lua':
return
;
case 'modifiers\\cost_power_modifier.lua':
return
;
case 'modifiers\\morale_maximum_squad_modifier.lua':
return
;
case 'modifiers\\support_cap_player_modifier.lua':
return
;
case 'modifiers\\squad_cap_player_modifier.lua':
return
;
case 'modifiers\\population_cap_player_modifier.lua':
return
;
case 'modifiers\\income_requisition_player_modifier.lua':
return
;
case 'modifiers\\income_power_player_modifier.lua':
return
;
case 'modifiers\\cost_time_modifier.lua':
return ;
default:
return "";
}
}
function getChangeDescription(ref: String, v: number) {
switch (ref) {
case 'type_modifierusagetype\\tp_mod_usage_addition.lua':
if (v < 0) {
return v
} else return '+' + v;
case 'type_modifierusagetype\\tp_mod_usage_multiplication.lua':
return 'x' + v;
case 'type_modifierusagetype\\tp_mod_usage_percentage.lua':
return '%' + v;
case 'type_modifierusagetype\\tp_mod_usage_enable.lua':
if (v === 1) {
return ' enable ';
} else {
return ' disable ';
}
default:
return ref;
}
}
export function ModifiersProvidesAddonTable(props: IModifiersProvidesTable) {
const theme = useTheme();
const isDark = theme.palette.mode === 'dark';
const textColor = isDark ? '#dee2e6' : 'rgba(0, 0, 0, 0.85)';
let noWeaponMods = props.modifiers.filter(m => !m.reference.includes("default_weapon_modifier_hardpoint"))
return (
{noWeaponMods.map(m =>
{getModName(m.reference)}
{getModIcon(m.reference)} {getChangeDescription(m.usageType, m.value)}
)}
)
}
export function ModifiersProvidesTable(props: IModifiersProvidesResearchTable) {
const theme = useTheme();
const isDark = theme.palette.mode === 'dark';
const textColor = isDark ? '#dee2e6' : 'rgba(0, 0, 0, 0.85)';
let mods = props.modifiers
function getTarget(target: String) {
if (props.affectedData !== null) {
console.log(props.affectedData.affectedUnits.map(au => au.filename))
var affectedUnit = props.affectedData.affectedUnits.find(au => au.filename.replaceAll('.rgd', '').split(";")[0] === target || au.filename.replaceAll('.rgd', '').split(";")[1] === target);
if (affectedUnit != null) {
return
{affectedUnit.name}
}
var affectedSergeant = props.affectedData.affectedSergeants.find(as => as.filename.replaceAll('.rgd', '') === target);
if (affectedSergeant != null) {
return
{affectedSergeant.name} at
{affectedSergeant.unit.name}
}
var affectedBuilding = props.affectedData.affectedBuildings.find(ab => ab.filename.replaceAll('.rgd', '') === target);
if (affectedBuilding != null) {
return
{affectedBuilding.name}
}
var affectedWeapon = props.affectedData.affectedWeapons.find(aw => aw.filename.replaceAll('.rgd', '') === target);
if (affectedWeapon != null) {
return {affectedWeapon.name ? affectedWeapon.name : affectedWeapon.filename.replaceAll('_', ' ').replace('.rgd', '')} at {
affectedWeapon.units.map(unit =>
{affectedWeapon != null && affectedWeapon.units.length + affectedWeapon.sergeants.length > 1 ?
: }
{unit.name}
)
}
{
affectedWeapon.sergeants.map(affectedSergeant =>
{affectedWeapon != null && affectedWeapon.units.length + affectedWeapon.sergeants.length > 1 ?
: }
{affectedSergeant.name} at
{affectedSergeant.unit.name}
)
}
{
affectedWeapon.buildings.map(affectedBuilding =>
{affectedBuilding.name}
)
}
}
}
return {target};
}
return (
{mods.map(m =>
{getTarget(m.target)}
{getModName(m.reference)}
{getModIcon(m.reference)} {getChangeDescription(m.usageType, m.value)}
{m.maxLifeTime !== undefined && m.maxLifeTime > 0 &&
{m.maxLifeTime}s
}
{m.exclusive ? " does not stack" : " does stack"}
{m.probabilityOfApplying !== undefined && m.probabilityOfApplying !== 1.0 &&
({m.probabilityOfApplying * 100}% chance)
}
)}
)
}
export function getIcon(icon?: string): string {
if (icon !== null && icon !== undefined) {
return IconUrl + icon.replaceAll('\\', '/')
} else return '/images/NoImg.png'
}