Global update
- add requirements for units, sergeants, buildings and weapons - add uiIndexHint for units, buildings, researches and addons - add addon affects - improve campaign entities clear - add dds converter definitive edition - add all files lowercase function before mod parse - add addon modifiers info - add advanced build menu grid - add title according building/unit/mod/race
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@@ -0,0 +1,10 @@
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import {IModifier} from "./IModifier";
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import {IRequirement} from "./IRequirement";
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import {IAffectedEntity, ISergeantUnitShortDto, IWeaponUnitShortDto} from "./IAffectedEntity";
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export interface IAffectedData {
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affectedUnits: IAffectedEntity[]
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affectedSergeants: ISergeantUnitShortDto[]
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affectedBuildings: IAffectedEntity[]
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affectedWeapons: IWeaponUnitShortDto[]
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}
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@@ -6,6 +6,7 @@ import {IModifier} from "./IModifier";
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import {IRequirement} from "./IRequirement";
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import {IResearch} from "./IResearch";
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import {IResearchShort} from "./IResearchShort";
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import {IAffectedData} from "./IAffectedData";
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export interface IBuilding {
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id: number
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@@ -37,6 +38,7 @@ export interface IBuilding {
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researches: IResearch[]
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units: IUnitShort[]
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affectedResearches: IResearchShort[],
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requirements: IRequirement,
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}
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export interface IBuildingAddon {
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@@ -50,6 +52,7 @@ export interface IBuildingAddon {
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addonCostFaith: number;
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addonCostSouls: number;
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addonCostTime: number;
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affectedData: IAffectedData;
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addonModifiers: IModifier[];
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addonRequirement: IRequirement;
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icon?: string;
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@@ -4,6 +4,7 @@ import {IUnitShort} from "./IUnitShort";
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export interface IRaceBuildings {
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race: Irace
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buildings: IBuildingShort[]
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buildingsAdvanced: IBuildingShort[]
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}
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export interface IBuildingShort {
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@@ -12,5 +13,6 @@ export interface IBuildingShort {
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id: number
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units: IUnitShort[]
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canDetect: boolean
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armorTypeName: string
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armorTypeName: string,
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uiIndexHint: number,
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}
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@@ -10,4 +10,13 @@ export interface IRequirement {
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replaceWhenDone: Boolean;
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requireAddon: IBuildingAddonShort;
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requiredTotalPop?: number;
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limitSquad?:number;
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limitTech?:number;
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limitByBuilding ?: IRequirementLimitByBuildingDto;
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requiredOwnership: string[];
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}
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export interface IRequirementLimitByBuildingDto{
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building: IBuildingShort;
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limit: number;
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}
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@@ -1,6 +1,6 @@
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import {IModifier} from "./IModifier";
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import {IRequirement} from "./IRequirement";
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import {IAffectedEntity, ISergeantUnitShortDto, IWeaponUnitShortDto} from "./IAffectedEntity";
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import {IAffectedData} from "./IAffectedData";
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export interface IResearch {
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id: number
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@@ -15,10 +15,7 @@ export interface IResearch {
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costTime: number
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icon: string
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modId: number
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affectedUnits: IAffectedEntity[]
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affectedSergeants: ISergeantUnitShortDto[]
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affectedBuildings: IAffectedEntity[]
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affectedWeapons: IWeaponUnitShortDto[]
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affectedData: IAffectedData
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requirements: IRequirement
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modifiers: IModifier[]
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}
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+6
-1
@@ -1,6 +1,7 @@
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import {Irace} from "./Irace";
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import {IArmorType} from "./IArmorType";
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import {IResearchShort} from "./IResearchShort";
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import {IRequirement} from "./IRequirement";
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export interface IUnitResponse {
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race: string
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@@ -52,6 +53,8 @@ export interface IUnit {
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requisitionIncome?: number
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icon: string
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modId: number
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requirements: IRequirement
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haveReinforceMenu: boolean,
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sergeants: ISergeant[]
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weapons: WeaponHardpoint[]
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affectedResearches: IResearchShort[],
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@@ -82,6 +85,7 @@ export interface ISergeant {
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sightRadius: number
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detectRadius: number
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icon: string
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requirements: IRequirement,
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weapons: WeaponHardpoint[]
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affectedResearches: IResearchShort[],
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}
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@@ -117,9 +121,10 @@ export interface IWeapon {
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isMeleeWeapon: boolean
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canAttackAir: boolean
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canAttackGround: boolean
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haveEquipButton: boolean
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showInReinforce: boolean
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icon: string
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modId: number
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requirements: IRequirement
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weaponArmorPiercing: IWeaponPiercing[]
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affectedResearches: IResearchShort[],
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}
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