Add some params
- start jump charge - building limit - movement params Rework weapon dps one hit and add dps move
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@@ -260,8 +260,33 @@ function Unit(unit: IUnit, mod: IMod, theme: Theme, racesUnits: IRaceUnits[], ra
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell >Move speed</TableCell>
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<TableCell>{unit.moveSpeed}</TableCell>
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<TableCell >Movement</TableCell>
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<TableCell>
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<span style={{ display: 'inline-flex', alignItems: 'center', gap: 12, flexWrap: 'wrap' }}>
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<span style={{ display: 'inline-flex', alignItems: 'center' }}>
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<Tooltip title="Movement speed"><span><img style={{ height: 20, verticalAlign: "top" }} src="/images/Movement_speed.svg" /></span></Tooltip>
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{unit.moveSpeed}
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</span>
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{unit.accelerationTime !== undefined && unit.accelerationTime !== null &&
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<span style={{ display: 'inline-flex', alignItems: 'center' }}>
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<Tooltip title="Acceleration time"><span><img style={{ height: 20, verticalAlign: "top" }} src="/images/Movement_acceleration.svg" /></span></Tooltip>
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{unit.accelerationTime}s
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</span>
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}
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{unit.decelerationTime !== undefined && unit.decelerationTime !== null &&
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<span style={{ display: 'inline-flex', alignItems: 'center' }}>
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<Tooltip title="Deceleration time"><span><img style={{ height: 20, verticalAlign: "top" }} src="/images/Movement_deceleration.svg" /></span></Tooltip>
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{unit.decelerationTime}s
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</span>
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}
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{unit.rotationRate !== undefined && unit.rotationRate !== null &&
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<span style={{ display: 'inline-flex', alignItems: 'center' }}>
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<Tooltip title="Rotation rate"><span><img style={{ height: 20, verticalAlign: "top" }} src="/images/Movement_rotation.svg" /></span></Tooltip>
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{unit.rotationRate}
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</span>
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}
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</span>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell >Morale</TableCell>
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@@ -316,6 +341,7 @@ function Unit(unit: IUnit, mod: IMod, theme: Theme, racesUnits: IRaceUnits[], ra
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{unit.sergeants.map(s =>
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<SergeantAccordion key={s.id} TransitionProps={{ unmountOnExit: true, timeout: 100 }}>
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<AccordionSummary
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expandIcon={<ExpandMore sx={{ color: isDark ? '#dee2e6' : 'rgba(0, 0, 0, 0.85)' }} />}
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sx={{ color: isDark ? '#dee2e6' : 'rgba(0, 0, 0, 0.85)', '& .MuiAccordionSummary-content': { margin: '12px 0' }, '& .MuiAccordionSummary-content.Mui-expanded': { margin: '12px 0' } }}>
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<SergeantShort name={s.name} icon={s.icon} canDetect={s.detectRadius > 0} />
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</AccordionSummary>
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@@ -356,9 +382,7 @@ function Unit(unit: IUnit, mod: IMod, theme: Theme, racesUnits: IRaceUnits[], ra
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</Grid2>
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{unit.deathExplosions.length > 0 &&
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<Grid2 size={12}>
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{unit.deathExplosions.map(da =>
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<DeathExplosion deathExplosion={da} mod={mod} />
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)}
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<DeathExplosion deathExplosions={unit.deathExplosions} mod={mod} />
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</Grid2>
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}
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<Grid2 size={12}>
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