Add research support
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import {Paper, Table, TableCell, TableContainer, TableRow} from "@mui/material";
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import React from "react";
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import {IModifier} from "../types/IModifier";
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import {IconUrl} from "../core/api";
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import {IResearch} from "../types/IResearch";
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import {Irace} from "../types/Irace";
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interface IModifiersProvidesTable{
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modifiers: IModifier[],
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}
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interface IModifiersProvidesResearchTable{
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modifiers: IModifier[],
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research: IResearch,
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race: Irace,
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}
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function getModName(mt: String){
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switch(mt) {
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case 'modifiers\\armour_modifier.lua':
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return 'Armor';
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case 'modifiers\\health_maximum_modifier.lua':
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return 'Health';
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case 'modifiers\\keen_sight_radius_modifier.lua':
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return 'Detect';
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case 'modifiers\\sight_radius_modifier.lua':
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return 'Sight';
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case 'modifiers\\garrison_requisition_modifier.lua':
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return 'Requisition';
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case 'modifiers\\faith_max_modifier.lua':
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return 'Faith max';
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case 'modifiers\\holy_icon_cost_power.lua':
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return <span>Next icon cost <img style={{verticalAlign: "top"}} src='/images/Resource_power.gif'/></span>;
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case 'modifiers\\holy_icon_cost_requisition.lua':
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return <span>Next icon cost <img style={{verticalAlign: "top"}} src='/images/Resource_requisition.gif'/></span>;
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case 'modifiers\\enable_hardpoint_02.lua':
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return 'Weapon slot 2';
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case 'modifiers\\default_weapon_modifier_hardpoint1.lua':
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return 'Weapon slot 1 change weapon';
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case 'modifiers\\default_weapon_modifier_hardpoint2.lua':
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return 'Weapon slot 2 change weapon';
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case 'modifiers\\default_weapon_modifier_hardpoint3.lua':
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return 'Weapon slot 3 change weapon';
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case 'modifiers\\default_weapon_modifier_hardpoint4.lua':
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return 'Weapon slot 4 change weapon';
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case 'modifiers\\default_weapon_modifier_hardpoint5.lua':
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return 'Weapon slot 5 change weapon';
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case 'modifiers\\default_weapon_modifier_hardpoint6.lua':
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return 'Weapon slot 6 change weapon';
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case 'modifiers\\morale_maximum_squad_modifier.lua':
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return 'Morale';
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case 'modifiers\\max_upgrades_squad_modifier.lua':
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return 'Max equip weapons';
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case 'modifiers\\speed_maximum_modifier.lua':
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return 'Max speed';
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case 'modifiers\\min_damage_weapon_modifier.lua':
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return 'Min damage';
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case 'modifiers\\max_damage_weapon_modifier.lua':
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return 'Max damage';
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case 'modifiers\\enable_armour_2.lua':
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return 'Change armor type';
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case 'modifiers\\cost_requisition_modifier.lua':
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return 'Requisition cost';
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default:
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return mt.replace("modifiers\\", "").replace("modifier.lua", "").replace(".lua", "").replaceAll("_", " ");
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}
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}
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function getModIcon(mt: String){
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switch(mt) {
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case 'modifiers\\armour_modifier.lua':
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return <img style={{height: 20, verticalAlign: "top"}} src='/images/defence.png'/>;
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case 'modifiers\\health_maximum_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/Health_icon.webp'/>;
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case 'modifiers\\keen_sight_radius_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/DETECT_YES.webp'/>;
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case 'modifiers\\sight_radius_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/DETECT_NO.webp'/>;
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case 'modifiers\\faith_max_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/Resource_faith.gif'/>;
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case 'modifiers\\garrison_requisition_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/Resource_requisition.gif'/>;
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case 'modifiers\\cost_requisition_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/Resource_requisition.gif'/>;
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case 'modifiers\\morale_maximum_squad_modifier.lua':
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return <img style={{verticalAlign: "top"}} src='/images/ARM_Morale.webp'/>;
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default:
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return "";
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}
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}
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function getChangeDescription(ref: String, v: number) {
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switch(ref) {
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case 'type_modifierusagetype\\tp_mod_usage_addition.lua':
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if(v < 0){
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return v
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}else return '+' + v;
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case 'type_modifierusagetype\\tp_mod_usage_multiplication.lua':
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return 'x' + v;
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case 'type_modifierusagetype\\tp_mod_usage_percentage.lua':
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return '%' + v;
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case 'type_modifierusagetype\\tp_mod_usage_enable.lua':
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if(v === 1){
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return ' enable ';
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} else {
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return ' disable ';
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}
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default:
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return ref;
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}
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}
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export function ModifiersProvidesAddonTable (props: IModifiersProvidesTable) {
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let noWeaponMods = props.modifiers.filter(m => !m.reference.includes("default_weapon_modifier_hardpoint"))
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return (
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<TableContainer component={Paper}>
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<Table size="small" aria-label="a dense table">
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{noWeaponMods.map(m =>
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<TableRow
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sx={{'&:last-child td, &:last-child th': {border: 0}}}
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>
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<TableCell component="th" scope="row">{getModName(m.reference)}</TableCell>
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<TableCell component="th" scope="row">{getModIcon(m.reference)} {getChangeDescription(m.usageType, m.value)}</TableCell>
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</TableRow>
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)}
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</Table>
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</TableContainer>
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)
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}
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export function ModifiersProvidesResearchTable (props: IModifiersProvidesResearchTable) {
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let mods = props.modifiers
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function getTarget(target: String, research: IResearch, race: Irace) {
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console.log(research.affectedUnits.map(au => au.filename))
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var affectedUnit = research.affectedUnits.find(au => au.filename.replaceAll('.rgd', '').split(";")[0] === target || au.filename.replaceAll('.rgd', '').split(";")[1] === target);
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if(affectedUnit != null) {
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return <span><img style={{verticalAlign: "top", height: 25}}
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src={getIcon(affectedUnit.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/unit/${affectedUnit.id}`}>
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{affectedUnit.name}
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</a></span>
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}
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var affectedSergeant = research.affectedSergeants.find(as => as.filename.replaceAll('.rgd', '') === target);
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if(affectedSergeant != null) {
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return <span><img style={{verticalAlign: "top", height: 25}}
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src={getIcon(affectedSergeant.icon)}/>{affectedSergeant.name} at <img style={{verticalAlign: "top", height: 25}}
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src={getIcon(affectedSergeant.unit.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/unit/${affectedSergeant.unit.id}`}>
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{affectedSergeant.unit.name}
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</a></span>
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}
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var affectedBuilding = research.affectedBuildings.find(ab => ab.filename.replaceAll('.rgd', '') === target);
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if(affectedBuilding != null) {
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return <span><img style={{verticalAlign: "top", height: 25}} src={getIcon(affectedBuilding.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/building/${affectedBuilding.id}`}>
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{affectedBuilding.name}
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</a> </span>
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}
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var affectedWeapon = research.affectedWeapons.find(aw => aw.filename.replaceAll('.rgd', '') === target);
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if (affectedWeapon != null) {
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return <span>{affectedWeapon.name ? affectedWeapon.name : affectedWeapon.filename.replaceAll('_', ' ').replace('.rgd', '')} at {
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affectedWeapon.units.map(unit =>
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<span><img style={{verticalAlign: "top", height: 25}} src={getIcon(unit.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/unit/${unit.id}`}>
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{unit.name}
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</a> </span>
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)
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}
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{
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affectedWeapon.sergeants.map(affectedSergeant =>
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<span><img style={{verticalAlign: "top", height: 25}}
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src={getIcon(affectedSergeant.icon)}/>{affectedSergeant.name} at <img
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style={{verticalAlign: "top", height: 25}}
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src={getIcon(affectedSergeant.unit.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/unit/${affectedSergeant.unit.id}`}>
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{affectedSergeant.unit.name}
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</a> </span>
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)
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}
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{
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affectedWeapon.buildings.map(affectedBuilding =>
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<span><img style={{verticalAlign: "top", height: 25}} src={getIcon(affectedBuilding.icon)}/><a
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href={`/mod/${research.modId}/race/${race.id}/building/${affectedBuilding.id}`}>
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{affectedBuilding.name}
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</a> </span>
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)
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}
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</span>
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}
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return <span>Unknown target <i>{target}</i></span>;
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}
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return (
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<TableContainer component={Paper}>
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<Table size="small" aria-label="a dense table">
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{mods.map(m =>
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<TableRow
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sx={{'&:last-child td, &:last-child th': {border: 0}}}
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>
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<TableCell component="th" scope="row">{getTarget(m.target, props.research, props.race)}</TableCell>
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<TableCell style={{minWidth: 120}} component="th" scope="row">{getModName(m.reference)}</TableCell>
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<TableCell component="th" scope="row">{getModIcon(m.reference)} {getChangeDescription(m.usageType, m.value)}</TableCell>
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</TableRow>
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)}
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</Table>
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</TableContainer>
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)
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}
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export function getIcon(icon?: string): string{
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if(icon !== null && icon !== undefined){
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return IconUrl + icon.replaceAll('\\', '/')
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} else return '/images/shakal.png'
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}
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