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@@ -0,0 +1,19 @@
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enum ArmorTypeValues {
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InfantryLow = 'Infantry Low',
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InfantryMedium = 'Infantry Medium',
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InfantryHigh = 'Infantry High',
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InfantryHeavyMedium = 'Infantry Heavy Medium',
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InfantryHeavyHigh = 'Infantry Heavy High',
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Commander = 'Commander',
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VehicleLow = 'Vehicle Low',
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VehicleMedium = 'Vehicle Medium',
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VehicleHigh = 'Vehicle High',
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Air = 'Air',
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BuildingLow = 'Building Low',
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BuildingMedium = 'Building Medium',
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BuildingHigh = 'Building High',
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DemonMedium = 'Demon Medium',
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DemonHigh = 'Demon High',
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}
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export default ArmorTypeValues;
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+7
-2
@@ -42,11 +42,11 @@ export interface IUnit {
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export interface WeaponHardpoint {
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weapon: Weapon
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weapon: IWeapon
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hardpoint: number
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}
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export interface Weapon {
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export interface IWeapon {
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id: number
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name: string
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costRequisition: number
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@@ -56,9 +56,14 @@ export interface Weapon {
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reloadTime: number
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setupTime: number
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accuracyReductionMoving: number
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maxRange: number
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minDamage: number
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maxDamage: number
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minDamageValue: number
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moraleDamage: number
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isMeleeWeapon: boolean
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canAttackAir: boolean
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canAttackGround: boolean
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modId: number
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weaponPiercings: WeaponPiercing[]
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}
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