35000	Building High
35001	Building Medium
35002	Building Low
35003	Infantry Low
35004	Infantry Medium
35005	Infantry High
35006	Infantry Heavy High
35007	Vehicle Low
35008	Vehicle Medium
35009	Vehicle High
35010	Daemon High
35011	Daemon Medium
35012	Targeting Optics Mont'ka
35013	- Increases the damage and range of XV15 Stealth Team with Burst Cannons
35014	- Increases the damage and range of XV88 Broadside Battlesuit ranged weapons
35015	- Increases the range of XV8 Crisis Battlesuit ranged weapons
35016	- Increases the sight of Devilfish Troop Carrier and Vespid Stingwing Strain
35017	Improved Metallurgy Mont’ka
35018	- Increases the accuracy and range of Skyray Missile Gunship
35019	- Increases maximum health, morale, health regeneration, the armor from ranged attacks and change type armour of Vespids
35020	- Increases maximum health of Pathfinders
35021	- Increases maximum health, health regeneration of XV88 Broadside Battlesuit
35022	- Increases maximum health, health regeneration of XV8 Crisis Battlesuit
35023	- Change type armour of Devilfish Troop Carrier
35024	- Increases maximum health of Skyray Missile Gunship
35025	- Increases maximum health of Drone Squad
35026	- Increases maximum health of Greater Knarloc
35027	Infantry Heavy Medium
35028	Wraithtomb Enhanced Research
35029	Special Weapons Team
35030	- Effective against vehicles and buildings
35031	- Allows the production of SWT
35032	SWT Quarters
35033	- Attach Psyker or Prists to greatly increase their effectiveness
35034	More Rokkit Research
35035	- Increases damage dealt by rokkit-based weapons: Rokkit Launchas carried by Orks squads and vehicles
35036	Satellite Targeting Resolution Level 2
35037	- Increases the damage and range of Guardsmen with Plasma Guns and Lascannons
35038	- Increases the damage of Guardsmen with Grenade Launchers
35039	- Increases the range of Kasrkins with Hell Guns and Plasma Guns
35040	- Increases the damage and range of Kasrkins with Hell Guns and Plasma Guns
35041	- Increases the damage of Commissars and Psykers ranged weapons
35042	- Increases maximum health of Ogryns, and give them more morale armour
35043	- Changes Ogryn armor type to to Infantry Heavy High
35044	- Increases health regeneration of Guardsmen, Kasrkins and Special Weapons
35045	- Trains Guardsmen to specialize with their upgraded weapons
35046	- Increases the maximum size of the Command Squad by 1
35047	All Unit Types
35048	Stealth Burst Cannon Enhancements Lvl 2
35049	- Gives invisability for Stealth Suits
35050	- XV25 Effective against vehicles and buildings
35051	- Heavy infantry
35052	Land Speeder Armour Plating
35053	-Increases maximum health of Land Speeder and Land Speeder Tempest
35054	Nightwing Reinforced Armour
35055	- Increases maximum health and movement speed of Nightwing
35056	- Increases the damage of Guardsmen's sergeants and Captain (equips with plasma pistols)
35057	Vespid Mutation
35058	- Increases the maximum health, health regeneration and damage to infantry
35059	Battle Command (T2)
35060	Regimental Command (T3)
35061	Mars Pattern Command (T4)
35062	- Increases maximum health of Sisters of Battle and Seraphim
35063	Wargear: Blessed Armour Level 2
35064	Wargear: Psyocculum Level 2 
35065	Castigator
35066	- Effective against all targets
35067	Canoptek Scarabs Upgrade
35068	- Increases maximum health of Builder Scarabs
35069	- Allows to build Gauss Turret outside the control radius
35070	Advanced Disruption Field
35071	- Increases maximum health and movement speed of Necron Warriors
35072	- Increases maximum health and movement speed of Wraith
35073	Enhanced Wraith Flight
35074	- Increases the damage of Wraith's claws
35075	- Increases maximum health of Wraith
35076	Llandu'gor’s Curse Lvl 1
35077	- Increases health regeneration, damage versus Infantry and movement speed of Flayed Ones
35078	Enhanced Necron Destroyers
35079	- Increases maximum health of all Destroyers
35080	- Increases the damage of Heavy Destoyers
35081	Overlord Research
35082	- Improves all abilities for Necron Lord
35083	Phaeron Research
35084	- Increases maximum health of Chimera, Hellhound, Marauder Bomber and Leman Russ
35085	- Increases maximum health and movement speed of Marauder Bomber
35086	- Increases the accuracy of Sentinel Multilaser and the damage of Leman Russ Battlecannon
35087	Dowstats Balance Mod 0.25.12
35088	Soul Shrine (T2)
35089	Mobilize for War Research (T3)
35090	Annihilate the Enemy (T4)
35091	Energy Core
35092	Awakened Monolith (T2)
35093	Engaged Monolith (T3)
35094	Ecclesiarchal Cathedral (T2)
35095	Ecclesiarchal Citadel (T3)
35096	Shrine of the Living Saint (T4)
35097	Orky Fort (T3)
35098	Extra Vehicle Armor (T4)
35099	Monastery (T2)
35100	Fortress Monastery (T3)
35101	Heavy Armor Deployment (T4)
35102	Path to Enlightenment (T2)
35103	Kauyon Command Post (T3)
35104	Mont'ka Command Post (T3)
35105	Teachings of Kauyon (T4)
35106	Teachings of Mont'ka (T4)
35107	Desecrated Fortress (T2)
35108	Unholy Monastery (T3)
35109	Chaos Energies (T4)
35110	- Reduces the regeneration 
35111	Annihilation Barge
35112	- Hovering Vehicle. Heavy Anti-Infantry Support Platform. Slow Moving.
35113	- Whilst ponderous and of average mobility, it outputs extreme destructive potential that perfectly justifies its name.
35114	- Equipped with a twin Tesla Destructor that unleashes a bolt of living lightning that crackles from foe to foe.
35115	- Has a Quantum Shielding generator pre-installed for increased durability, thus it can sustain heavy punishment.
35116	- Can upgrade its hull-mounted anti-vehicle Gauss Cannon to a Tesla Cannon, for maximum anti-troop efficiency.
35117	- Very effective against all Infantry types and Daemons.
35118	- Surround enemy units in a stasis field, freezing them in time. Frozen units are immune to most attacks.
35119	- Affects friendly and enemy one squad infantry or one vehicle unit
35120	Curse Enemy Vehicle
35121	- Does damage to enemy vehicles for 10 seconds
35122	- Affected vehicle take more damage from all weaponry for 10 seconds
35130	Deathmarks
35131	- Heavy Infantry. Excellent Sight Range.
35132	- Necron silent assassins specializing in delivering death from afar, also marking targets for greater damage.
35133	- Equipped with Synaptic Disintegrators, long range weapons that destroy neural and synaptic tissue with ease.
35134	- These long-barrelled rifles fire compressed leptonic beams of sub-atomic particles capable of sustaining high rate of fire.
35135	- Deathmarks are unparalleled masters of dimensional displacement, manipulating space and time to suit their whims.
35136	- Made of a flexible, regenerative metal; when destroyed, may reassemble themselves and rejoin the battle.
35137	- Very effective against Infantry, Heavy Infantry, Daemons and Commanders.
35138	- Cause minimal damage to heavily armoured enemies, including Vehicles and Structures.
35139	
35140	Dimensional Translocation
35141	- The squad enters the hyperspace dimension temporarily phasing out of physical existence.
35142	- Members can no longer attack, suffer damage or otherwise interact with the material universe.
35143	- While translocated in hyperspace, time runs faster and spatial distance is condensed.
35144	- As a result, a ghostly figure of the unit seems to parallelly move at incredible speeds.
35145	- When the translocation ends, the unit's wounds are regenerated and its resolve reinvigorated.
35146	- Left-click to activate. After that, the unit can relatively move at incredible speeds.
35149
35150	Paragon Kill Team
35151	- Elite Heavy Infantry.
35152	- Veteran Sister gifted with a Paragon Warsuit, an advanced battle armour placed over her normal battle suit.
35153	- Equipped with a Power Sword, a Heavy Bolter and shoulder-mounted twin Storm Bolters.
35154	- Cannot use Transports, but her mastercraft Teleporters allow serious strategical battlefield advantage.
35155	- Effective against Infantry and Heavy Infantry.
35156	- The Paragon Kill-Team can be upgraded with individual Veteran Superiors, each with her own wargear.
35157
35160	Veteran Superior Paragon with Mastercraft Power Sword
35161	- Elite Heavy Infantry.
35162	- Veteran Sister gifted with a Paragon Warsuit, an advanced battle armour placed over her normal battle suit.
35163	- Her Master Creafted Powersword can shred apart any type of troops with aggravating slashes. 
35164	- Her Warsuit's twin Paragon Grenade Launchers are also enabled, and the sister can fire them when stationary.
35165	- Cannot use Transports, but her mastercraft Teleporters allow serious strategical battlefield advantage.
35166	- Very effective against Infantry, Commanders, and Daemons.
35167	
35168	
35169	
35170	Paragon Veteran Superior with Ministorum Heavy Flamer
35171	- Elite Heavy Infantry.
35172	- Veteran Sister gifted with a Paragon Warsuit, an advanced battle armour placed over her normal battle suit.
35173	- Equipped with a purification Heavy Flamer to scorch daemons and monsters.
35174	- Cannot use Transports, but her mastercraft Teleporters allow serious strategical battlefield advantage.
35175	- Effective against Infantry, Daemons and enemy Morale in ranged combat. Good anti-Vehicle melee potential.
35176	
35177	
35178	
35179	
35180	Veteran Superior Paragon with Multi Melta
35181	- Elite Heavy Infantry.
35182	- Veteran Sister gifted with a Paragon Warsuit, an advanced battle armour placed over her normal battle suit.
35183	- Equipped with a mastercraft Multi Melta that can be fired even on the move.
35184	- Her Warsuit's twin Paragon Grenade Launchers are also enabled, and the sister can fire them when stationary.
35185	- Cannot use Transports, but her mastercraft Teleporters allow serious strategical battlefield advantage.
35186	- Very effective against Infantry, Daemons and enemy Morale in long-ranged combat.
35187
35188	
35189	
35190	Paragons Squad
35191	- Elite Heavy Infantry.
35192	- Veteran Sisters gifted with Paragon Warsuits, advanced battle armours placed over their normal battle suits.
35193	- Resilient, multi-purpose squad suited for any special assignment and able to counter any type of threat.
35194	- Composed of members with varied equipment fulfilling any role, both ranged and melee.
35195	- Cannot use Transports, but their mastercraft Teleporters allow serious strategical battlefield advantage.
35196	- Effective against Infantry and Heavy Infantry. Based on composition, effectiveness vary widely.
35197	- Paragon Warsuits are very rare and sacred, so you can have only one squad of Paragons fielded at a time.
35198
35199
35200	Paragon Veteran Superior with Power Mace
35201	- Elite Heavy Infantry.
35202	- Veteran Sister gifted with a Paragon Warsuit, an advanced battle armour placed over her normal battle suit.
35203	- Equipped with a Relic Power Mace that can knock enemies down.
35204	- Years worth of melee experience allow her to be more flexible in melee and thus able to easily avoid blows.
35205	- Cannot use Transports, but her mastercraft Teleporters allow serious strategical battlefield advantage.
35206	- Effective against all targets.
35208	
35209
35210	Energy Fusion (T4)
35211	Advances Necrons to T4
35212	Allows the production of Annihilation Barge and Restored Monolith
35213	Allows the research of Essence of the C’tan Gods
35214	
35215	
35216	
35217	
35218
35220	Honors of War Upgrade
35221	- Enables more powerfull execute ability for Commissar
35222	- Grants Commissar an aura that provides a health bonus for the squad he is attached to 
35223	
35224	
35225	
35226	
35227	
35228	
35229
35230	Pioneer Squad
35231	- Squad for capturing and decapturing
35232	- Useless for battle
35233	- Base characteristics are equal to base cultist characteristics
35234	
35235	
35236	
35237	
35238	
35239
35240	Improved Vehicles Targeting
35241	- Increases damage of Hammerhead Gunship burst cannons
35242	- Increases damage of Devilfish Troop Carrier burst cannon and twin linked pulse carbine
35243	- Increases damage of Drone Sqaud twin linked pulse carbine
35244	
35245	
35246	
35247	
35248	- Increases the duration of Demoralizing Shout
35249	- Increases the movement speed of Assault Space Marines
35250	- Increases Hellfire Dreadnought assault cannon damage
35251	- Increases Land Speeder Tempest assault cannon damage
35252	- Increases Land Speeder overall  damage
35253	- Increases Skull Probe sight radius
35254	- Increases the health regeneration rate of Assault Space Marines
35255	- Increases Chaplain Healing Aura healing rate for all infantry types except commanders
35256	- Affected units have their damage reduced
35257	- Increases the movement speed of Space Marine Squad when attached
35258	- Increases the movement speed of Terminator Squad and Assault Terminator Squad when attached
35259	- Disables all combat abilities including vehicle jumps
35260	- Increases the movement speed of Grey Knights
35261	- Increases the maximum damage dealt by Smite
35262	- Produces: Chaos Rhinos, Defilers, Hell Talons, Chaos Predators and Chaos Dreadnoughts
35263	- Increases the health regeneration rate of Chaos Lord and Daemon Prince by 4 when activated
35264	- Increases resistance to ranged attacks by 30%
35265	- Increases Predator heavy bolters damage by 15%
35266	- Loses 4 hp per second
35267	- Chaos Skull Probe cannot be attached to squads
35268	- Does not work on vehicles
35269	- Increases the maximum number of squad members by 2
35270	- Cultists, Chaos Marines and Raptors become imbued with the fury of the Chaos Gods.
35271	- Increases the health of Khorne Berzerkers
35272	- Increases the damage of all weapons to all infantry types by 20%
35273	- Increases the duration of Chains of Torment
35274	- Increases the damage of Doombolt
35275	- Increases the sight radius of Tainted Auspex
35276	- Increases the health of Tainted Auspex
35277	- Temporarily increases the mass of Chaos Lord
35278	- Doubles the health regeneration rate granted by Chaos Taint
35279	- Temporarily increases the movement speed of Chaos Lord
35280	- Increases the health regeneration rate of Daemon Prince when activated
35281	- Grants Daemon Prince 30% ranged attack resistance
35282	- Possesses powerful abilities focused on empowering friendly units and breaking the enemy morale
35283	- Increases the health of Predators, Defilers, Hell Talons and Chaos Rhinos
35284	- Replaces Autocannon with Chaos Autocannon
35285	- Replaces Heavy Bolter with Chaos Heavy Bolter
35286	- Increases the damage dealt to buildings by 15%
35287	- Slows down the enemy vehicle by 75% for 8 seconds
35288	- Changes Warlock armour type from Infantry Medium to Infantry Heavy Medium
35289	- Reduces Entanglement cast time
35290	- Increases the maximum number of squad members by 2
35291	- Grants 10% resistance to ranged attacks for 20 seconds
35292	- Decreases the cost of Guardian Squad
35293	- Increases the duration of Entanglement
35294	- Increases Farseer base health regeneration
35295	- Increases Harlequin’s Kiss area of effect
35296	- Increases Dance of Death damage
35297	- Increases Mind War damage
35298	- Increases the damage of Dark Reapers
35299	- Increases the maximum health of Warp Spiders
35300	- Increases the maximum health of Wraithlords, Vypers, Falcons, Shuriken Platforms and Brightlance Platforms
35301	- Grants 7% passive resistance to ranged attacks (does not work on heroes)
35302	- Increases the health regeneration rate of Warp Spiders
35303	- Increases Fire Dragon attack range by 25
35304	- Increases the sight radius of Ranger Squad
35305	- Increases the sight radius of Farseer
35306	- Grants a healing aura to nearby units
35307	- Increases the maximum health of Nightwing
35308	- Increases the health regeneration of Nightwing
35309	- Increases the movement speed of Nightwing
35310	- Increases the maximum health of Support Platform
35311	- Detects infiltrated units at a very short range
35312	- Increases Nob Leader melee damage to Buildings Low
35313	- Toggled ability
35314	- Increases the health regeneration of Mega Armored Nobz
35315	- Increases the morale of Mega Armored Nobz
35316	- Increases the detection radius of Mega Armored Nobz and Warboss
35317	- Increases the damage of Big Shoota
35318	- Increases the morale of Mega Armored Nobz
35319	- Increases Stormboy health and health regeneration
35320	- Increases the speed of the Wartrak, Wartruk and Killa Kan vehicles.
35321	- Increases the health of all Ork buildings (excluding Settlement)
35322	- Increases the health of all Ork buildings (Hp bonus from several Da Mek Shops doesn’t stack)
35323	- Increases the health of all Ork buildings (excluding Settlement)
35324	- Increases the number of weapons a Guardsman can carry
35325	- Replaces Guardsmen Squad Sergeant Laspistol and the Imperial General Bolter with a Plasma Pistol
35326	- Grants extra health to Guardsmen
35327	- Doesn’t affect Kasrkin heavy weapons
35328	- Increases the maximum health of Guardsmen
35329	- Increases the morale of Kasrkin
35330	- Increases the morale of the squad a Psyker is attached to
35331	- Increases the mass of the squad a Psyker is attached to
35332	- Increases the health regeneration rate of all Command Squad members
35333	- Increases the health of Psyker (Field Command) and Commissar (Field Command)
35334	- Increases the damage of Psyker (Field Command) Commissar (Field Command)
35335	- Increases the ranged damage of Command Squad
35336	- Increases the morale damage dealt by Stripsoul and Lightning Strike
35337	- Provides Commissar (Command Squad) with a healing aura
35338	- Detects infiltrated units within close range
35339	- Stealth Burst Cannon Enhancements
35340	- Increases the health regeneration of all squad members
35341	- Increases the damage of Fire Warriors
35342	- Increases the range of Fire Warriors
35343	- Increases the damage of Listening Posts
35344	- Grants extra health to Kroot Carnivores
35345	- Increases the morale of Kroot Carnivores
35346	- Changes Kroot Carnivores armor type to Infantry Heavy Medium
35347	- Increases the movement speed of XV88 Broadside Battlesuit
35348	- Increases the maximum health of Devilfish Troop Carrier, Skyray Missile Gunship, Drone Squad, XV88 Broadside Battlesuit, XV8 Crisis Battlesuit, Shas`Ui Bodyguard, Greater Knarloc and Pathfinder Team
35349	- Increases the health regeneration of XV88 Broadside Battlesuit, XV8 Crisis Battlesuit, Shas`Ui Bodyguard
35350	- Changes Kroot Carnivores armor type to Infantry Heavy Medium
35351	- Grants extra health to Kroot Carnivores, Shas`Ui Bodyguard, Devilfish Troop Carrier, Skyray Missile Gunship, Drone Squad, Barracuda and Greater Knarloc
35352	- Increases the health regeneration of Kroot Carnivores, Shas`Ui Bodyguard, Greater Knarloc
35353	- Increases the range of Fire Warriors
35354	- Increases the damage of Fire Warriors
35355	- Increases the line of sight of Pathfinder Team
35356	- Increases the line of sight of Pathfinder Team, Devilfish Troop Carrier
35357	- Increases the range of XV88 Broadside Battlesuit Twin Rail Guns, Shas`Ui Bodyguard, Skyray Missile Gunship, XV15 Stealth Team, XV8 Crisis Battlesuit
35358	- Increases the damage of XV88 Broadside Battlesuit Twin Rail Guns, XV15 Stealth Team, Shas`Ui Bodyguard
35359	- Increases the accuracy of Skyray Missile Gunship
35360	- Spawns slabs of meat in the nearby area
35361	- Grants health regeneration for Kroot Carnivores, Kroot Hound Pack and Vespid Stingwing within a range of 20
35362	- Increases the damage and morale of Kroot Carnivores
35363	- Spawns a slab of meat near the building
35364	- Allows the construction of Gauss Turret outside Control Radius
35365	- Increases the morale of Necron Warriors
35366	- Сan only be built within Control Radius
35367	- Increases the power bonus provided by a strategic point
35368	- Increases the damage and the health regeneration rate of Flayed Ones
35369	- Slows down the health regeneration rate of the targeted units by 50%
35370	- Reduces the health regeneration of all affected units
35371	- Grants 40% melee damage resistance
35372	- Each level of Lighting Field passively increases NL melee damage
35373	- Reduces the accuracy of ranged weapons in the affected area
35374	- Commander unit (Secondary)
35375	- Can curse enemy vehicles, countering other races’ heavy armor
35376	- Affected vehicles take more incoming damage for 10 s
35377	- Surrounds enemy units with a stasis field.
35378	- Renders the targeted unit incapable of performing any action and makes it immune to any damage (still prevents the target from producing any units)
35379	- Improves all Necron Lord abilities
35380	- Increases Necron Lord resistance to the enemy abilities
35381	- Increases HP and the health regeneration rate of Necron Lord and Lord Destroyer
35382	- Phosphor Grenades stun the targeted units
35383	- Increases maximum health of Battle Sisters and Seraphim
35384	- Increases the health regeneration rate of Battle Sisters, Seraphim and Missionaries
35385	- Increases the morale of Battle Sisters
35386	- Increases the health regeneration rate of Battle Sisters, Seraphim and Missionaries
35387	- Increases the movement speed of Missionaries
35388	- Increases the morale of Battle Sisters
35389	- Grants the squad 25% ranged damage resistance for 15 s
35390	- Strengthens the effect of Act of Faith: Lay Hands
35391	- Increases the melee damage of Canoness and Confessor
35392	- Changes the armor type of Missionaries to Infantry High
35393	- Returns squad morale to full and disables morale damage for 2 s
35394	- Increases the damage and the range of Emperor’s Touch Bolter
35395	- Generates Faith resource
35396	- Commander unit (Secondary)
35397	- Each squad member generates Faith resource
35398	- Grants Sister Repentia Squad 50% morale damage resistance
35399	- Increases the morale of Sister Repentia Squad
35400	- Reduces the health regeneration of all affected units
35401	- Increases the health regeneration rate of Sister Repentia Squad
35402	- Changes the armor type of Sister Repentia Squad from Heavy Med to Heavy High
35403	- Provides a +1 health regeneration aura
35404	- Commander unit (Secondary)
35405	- Can curse enemy vehicles, countering other races’ heavy armor
35406	-Dramatically increases the maximum health of Exorcists, Immolators, Penitents Engines, Castigators and Rhino Transport.
35407	- Increases the range of the Battle Sister Bolter and the range of the Celestian Melta and Multimelta
35408	- Increases the damage of Lightning Fighters
35409	- Generates +1 Faith resource
35410	- Increases the health regeneration of Khorne Berzerkers and Horror Squad
35411	- Increases the health of Khorne Berzerkers
35412	- Possesses powerful abilities focused on empowering friendly units and breaking the enemy morale
35413	- Possesses powerful abilities focused on empowering friendly units and breaking the enemy morale
35414	- Grants detection to Farseer
35415	- Allows to detect units within close range
35416	- Grants extra health to Kroot Carnivores, Shas`Ui Bodyguard, Tau Commander, Fire Warrior Team, Devilfish Troop Carrier, Skyray Missile Gunship, Drone Squad, Barracuda, Krootox and Greater Knarloc
35417	- Increases the damage of Hell Talons and Defiler Battle Cannon
35418	- Increases the health of Horror Squad, Khorne Berzerkers, Possessed Squad, Obliterators and Daemon Prince
35419	- Increases the morale of Raptor Squad, Chaos Space Marine Squad
35420	- Increases the range of Obliterators
35421	- Increases the health regeneration rate of Obliterators
35422	- Makes Chaos Rhino immune to all stuns
35423	- Monastery (T2) grants resistance to ranged attacks in a nearby area
35424	- Increases the health of Bonesingers
35425	- Increases the maximum size of Warp Spider Squad
35426	- Increases the health of Heavy Bolter Turret
35427	- Increases the build time of sluggas
35428	- Each subsequent one costs more requisition
35429	- Each subsequent one has more hp
35430	- Increases maximum squad size of Ogryns
35431	Scouts' infiltration
35432	
35433	
35434	
35435	
35436	
35437	
35438	
35439
35441	Chaos Sacrifice
35442	- Pours vast quantities of raw Warp energy into a damaged vehicle, causing its broken gears to suddenly repairs
35443	- Allows to heal all ground vehicles
35444	- Chaos Skull Probe gets destroyed when the ability is used
35445	
35446	
35447	
35448	
35449
35451	Act of Faith: Emperor Blessing
35452	- Heals Living Saint
35453	
35454	
35455	
35456	
35457	
35458	
35459
35461	Daemonic Mutation Research
35462	- Increases maximum health of possessed marines
35463	- Increases health regeneration of possessed marines
35464	- Increases maximum moving speed of possessed marines
35465	
35466	
35467	
35468	
35469
35471	Deathly Offering
35472	- Aspiring Champion gives up his life for the sake of the Dark Gods
35473	- Summons a Chaos symbol allowing daemons to restore large amounts of HP
35474	
35475	
35476	
35477	
35478	
35479
35481	Cult of Nurgle
35482	- Gives cultists max HP
35483	
35484	
35485	
35486	
35487	
35488	
35489
35491	Advanced Armour
35492	- Gives guardsmen max HP
35493	
35494	
35495	
35496	
35497	
35498	
35499
35501	Curse of the Machine Spirit Research
35502	- Allows to use Curse of the Machine Spirit
35503	
35504	
35505	
35506	
35507	
35508	
35509
35600 Hellions Speed Boost Research
35601 - Increases the speed of the Hellions
35602 Planetary Raid (T2)
35603 Planetary Strike (T3)
35604 Soul Cage (T4)
35605
35606
35607 Change weapon
35608
35609
35610 Dark Eldar Webway Gate
35611
35612 Warrior Upgrade Research
35613
35614
35615
35616
35617
35618
35619
35620
35621
35622
35623
35624
35625
35626
35627
35628
35629
35630
35631
35632
35633
35634
35635
35636
35637
35638
35639
35640
35641
35642
35643
35644
35645
35646
35647
35648
35649
35650
35651
35652
35653
35654
35655
35656
35657
35658
35659
35660
35661
35662
35663
35664
35665
35666
35667
35668
35669
35670
35671
35672
35673
35674
35675
35676
35677
35678
35679
35680
35681
35682
35683
35684
35685
35686
35687
35688
35689
35690
35691
35692
35693
35694
35695
35696
35697
35698
35699
35700
35701
35702
35703
35704
35705
35706
35707
35708
35709
35710
35711
35712
35713
35714
35715
35716
35717
35718
35719
35720
35721
35722
35723
35724
35725
35726
35727
35728
35729
35730
35731
35732
35733
35734
35735
35736
35750	Capture Strategic Point for resources
35751	Order your unit to capture a strategic point.
35752	Create a Space Marine Tactical Squad
35753	Create a Space Marine Servitor
35754	Create a Space Marine Dreadnought.
35755	Builds infantry.  Temporarily builds dreadnoughts and vehicles.
35756	Generates small amounts of the slag resource.  Can be placed nearly anywhere on land.  Required for: super slag pump.
35757	Generates large amounts of the slag resource.  Can only be placed on slag deposits.
35758	Place on strategic points to garrison them.  Garrisoned points produce more resources and no longer require infantry to hold them.  They can be upgraded to produce more resources and gain emplaced turrets.
35759	Create a Space Marine Predator.
35760	Create a Monastery add on
35761	Create a Fortress Monastery add on
35762	Research Uber Marines
35763	Create a Space Marine Assault Squad
36001	Capture Strategic Point
36002	Garrison Strategic Point
36003	Upgrade the listening post to a bunker.  Adds light weapon support and makes building tougher.
36004	Upgrade the listening post to a stronghold.  Adds heavy weapons and makes building tougher.
36005	TROOPS UNDER ATTACK
36006	Your troops are under attack.
36007	WARNING!
36008	%1PLAYERNAME% cannot get to %2STRATEGICPOINTNAME%
36009	%1PLAYERNAME% captured a %2STRATEGICPOINTNAME%
36010	%1PLAYERNAME% is losing a %2STRATEGICPOINTNAME%
36011	%1PLAYERNAME% has lost a %2STRATEGICPOINTNAME%
36012	%1PLAYERNAME% has stopped capturing a %2STRATEGICPOINTNAME%
36013	%1PLAYERNAME% has failed to capture a %2STRATEGICPOINTNAME%
36014	%1STRATEGICPOINTNAME% has completely decayed
36015	You cannot get to %1STRATEGICPOINTNAME%
36016	You captured a %1STRATEGICPOINTNAME%
36017	You are losing a %1STRATEGICPOINTNAME%
36018	You have lost a %1STRATEGICPOINTNAME%
36019	You have stopped capturing a %1STRATEGICPOINTNAME%
36020	You have failed to capture a %1STRATEGICPOINTNAME%
36021	%1PLAYERNAME%, captured a %2STRATEGICPOINTNAME%
36022	%1PLAYERNAME%, is losing a %2STRATEGICPOINTNAME%
36023	%1PLAYERNAME%, has lost a %2STRATEGICPOINTNAME%
36024	%1PLAYERNAME%, has stopped capturing a %2STRATEGICPOINTNAME%
36025	%1PLAYERNAME%, has failed to capture a %2STRATEGICPOINTNAME%
36026	Your enemy, %1PLAYERNAME%, captured a %2STRATEGICPOINTNAME%!
38000	Warhammer 40,000 Dawn of War
38005	Computer %1PLAYERINDEX%
38009	Add Leader : %1LEADERNAME%
38010	Add More Squad Members (%1NUMREINFORCEAVAILABLE% available)
38011	Upgrade: %1WEAPONNAME%
38012	Upgrade: %1WEAPONNAME% (%2NUMREINFORCEAVAILABLE% available)
38013	Neutral - No owner
38014	%1PLAYERNAME% - Team %2TEAMNUM%
38015	%1PLAYERNAME% - Ally - Team %2TEAMNUM%
38016	%1PLAYERNAME% - Enemy - Team %2TEAMNUM%
38017	%1PLAYERNAME% - Ally
38018	%1PLAYERNAME% - Enemy
38020	%1LEADERDESC%
38021	Send for squad reinforcements
38022	%1WEAPONHELPTEXT%
38025	%1MINHEALTH%/%2MAXHEALTH%
38026	+%1HEALTHBONUS%
38040	Right-Click to Change Ping Type
38042	General Ping
38043	Left-click and select a location on the minimap or in the game world. Creates a signal that your team or all players can see.  To change who sees a ping use the Ping Change button next to this button.
38044	Attack Here Ping
38045	Left-click and select a location on the minimap or in the game world. Creates a signal that your team or all players can see, and also sends them a message to attack at the signaled location.  To change who sees a ping use the Ping Change button next to this button.
38046	Defend Here Ping
38047	Left-click and select a location on the minimap or in the game world. Creates a signal that your team or all players can see, and also sends them a message to defend at the signaled location. To change who sees a ping use the Ping Change button next to this button.
38048	Resource Here Ping
38049	Left-click and select a location on the minimap or in the game world. Creates a signal that your team or all players can see, and also sends them a message to resource at the signaled location. To change who sees a ping use the Ping Change button next to this button.
38050	Capture Here Ping
38051	Left-click and select a location on the minimap or in the game world. Creates a signal that your team or all players can see, and also sends them a message to capture at the signaled location. To change who sees a ping use the Ping Change button next to this button.
38060	Send Pings to Team
38061	All pings that are sent will go to teammates only.  Pings are location signals sent to other players, and can be sent with the ping button.
38062	Send Pings to All
38063	All pings that are sent will go to all players.  Pings are location signals sent to other players, and can be sent with the ping button.
38075	Captured %1STRATPOINTNAME%
38076	Limit %1NUM%
38077	%1STRATPOINTNAME% Ork Pop
38078	%1FIRSTNAME% or %2SECONDNAME%
38079	Incompatible with %1NAME%
38080	Player
38081	Team
38085	%1PROGRESS%%%
38086	N/A
38090	%1MIN%-%2MAX%
38092	%1MIN%-%2MAX%
38096	+%1NUM%
38097	%1CURR%/%2MAX%
38098	%1CURR%/%2MAX%
38100	Resource here.
38101	Defend here.
38102	Attack here.
38103	Capture here.
38150	Requires: %1ITEM%
38151	Requires: %1ITEM%, %2ITEM%
38152	Requires: %1ITEM%, %2ITEM%, %3ITEM%
38153	Requires: %1ITEM%, %2ITEM%, %3ITEM%, %4ITEM%...
38250	%1HEALTHCURRENT%/%2HEALTHMAX%
38251	Research level %1RANK%
38252	Shortcut: %1HOTKEY%
38253	%1ENTITYNAME% *tagged*
38254	%1CURRENTPOP%/%2MAXPOP%
38255	Squad Cap reached. Increase your Squad Cap by doing research at your HQ (Space Marine and Chaos players), or building a Webway Gate (Eldar players).
38256	Progress %1PERCENT%%%
38257	%1RESOURCECURRENT%/+%2RESOURCERATE%
38258	In construction - %1PERCENT%%%
38259	Gathered
38260	Not gathered
38265	Researching - %1PERCENT%%%
38266	%1NUMBER% !
38267	Upgrading - %1PERCENT%%%
38268	%1HOURS%:%2MINUTES%:%3SECONDS%
38269	Spawn location occupied
38271	Vehicle Cap reached. Increase your Vehicle Cap by doing research at your HQ (Space Marine and Chaos players), or building a Webway Gate (Eldar players).
38272	Reinforcing %1PERCENT%%%
38274	Upgrading %1PERCENT%%%
38275	%1STRATPOINTS%/%2STRATPOINTSTOTAL% (%3PERCENT%%%)
38276	%1PERCENT%%%
38277	Pop full
38278	Team %1TEAMNAME%
38280	Currently Selected
38281	Left-Click to Select
38300	Requires: %1requirement%
38301	%1Num% of %2Limit% built
38302	Limit of %1Limit% reached
38303	Abilities: %1Ability1%
38304	Abilities: %1Ability1%, %2Ability2%
38305	Abilities: %1Ability1%, %2Ability2%, %3Ability3%
38306	Abilities: %1Ability1%, %2Ability2%, %3Ability3%, %4Ability4%
38307	Abilities: %1Ability1%, %2Ability2%, %3Ability3%, %4Ability4%, %5Ability5%
38308	Abilities: %1Ability1%, %2Ability2%, %3Ability3%, %4Ability4%, %5Ability5%, %6Ability6%
38309	Abilities: %1Ability1%, %2Ability2%, %3Ability3%, %4Ability4%, %5Ability5%, %6Ability6%, %7Ability7%
38310	Abilities: %1Ability1%, %2Ability2%, %3Ability3%, %4Ability4%, %5Ability5%, %6Ability6%, %7Ability7%, %8Ability8%
38320	Upgrade %1creature%
38321	Upgrades Completed: %1Upgrade1%
38322	Upgrades Completed: %1Upgrade1%, %2Upgrade2%
38323	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%
38324	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%, %4Upgrade4%
38325	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%, %4Upgrade4%, %5Upgrade5%
38326	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%, %4Upgrade4%, %5Upgrade5%, %6Upgrade6%
38327	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%, %4Upgrade4%, %5Upgrade5%, %6Upgrade6%, %7Upgrade7%
38328	Upgrades Completed: %1Upgrade1%, %2Upgrade2%, %3Upgrade3%, %4Upgrade4%, %5Upgrade5%, %6Upgrade6%, %7Upgrade7%, %8Upgrade8%
38329	%1Upgrade% upgrade
38330	%1Number%%%
38340	Harvest Bodies
38341	Start collecting bodies to be reanimated.
38342	Stop collecting bodies to be reanimated.
38343	Spawn a squad of %1unitname1%.
38344	This requires %1number1% bodies and there are currently %2ready2% bodies ready to be used.
38345	You have reached the maximum capacity of bodies ready to be reanimated. You must spawn squads before harvesting any more bodies.
38400	%1ABILITYNAME% (On)
38401	%1ABILITYNAME% (Off)
38402	Team %1TEAMNUM% Win - %2TIME%
38403	Team %1TEAMNUM% Win (%2PLAYERNAME%) - %3TIME%
38410	So easy you shouldn't even bother
38411	Still too easy, but less boring
38412	You'll never succeed, by design
39250	OBJECTIVES :
39251	BONUS OBJECTIVES :
39252	???
39253	COMPLETE
39254	-INCOMPLETE
39255	FAILED
39500	Left-click to select this building.
39501	Left-click to select this unit.
39502	Left-click to select this engineer.
39503	Use engineers to collect from this power points pile.
39504	Right-click to attack this building!
39505	Right-click to attack this unit!
39506	Right-click to repair this building.  Using multiple engineers repairs this building faster.
39507	Right-click to collect power points.  If this power points pile is not close to the HQ, build a workshop nearby to collect power points faster.
39508	Right-click to build this building.  Using multiple engineers builds this building faster.
39509	Right-click to heal this unit.  Only available after healing has been researched at the research clinic.
39513	Left-clicking on a location causes your unit to move to that location, attacking any enemy units or buildings along the way.
39514	Left-click on an enemy unit to tag it.  Everything a tagged enemy creature can see will be visible to you.  Engineers can remove this tag.
39515	Left-click to order your unit to patrol.  A patrolling unit will move between its current location the patrol location continually.  Multiple patrol points can be set using the SHIFT key.
39516	Left-click a unit, building, or location to guard it.
39517	Left-click to move your unit to this location.  Hold the SHIFT key down to create multiple waypoints.
39518	Left-click to set the rally point for this building.
39535	HotkeyGroup
39536	Assign the currently selected units or buildings to a group that can be recalled later.  Right-click to assign a new group.  Left-click to select a previously assigned group.  Double-left-click to focus on a previously assigned group.  Un-group by clicking CTRL+U.
39537	Mini Map Display
39538	Overhead tactical view of the entire map.  Areas that you cannot see will appear grey.
40501	Resources
40502	AI difficulty
40505	Starting resources
40506	Lock teams
40507	Enable cheats
40508	Starting location
40509	Game speed
40510	Resource Sharing
40511	Resource Rate
40520	Low
40521	Standard
40522	High
40530	Easy
40531	Standard
40532	Hard
40533	Harder
40534	Insane
40560	Standard
40561	Quick-start
40570	Yes
40571	No
40590	Yes
40591	No
40610	Random
40611	Fixed
40620	Very slow
40621	Slow
40622	Normal
40623	Fast
40624	Very fast
40630	Yes
40631	No
40750	Power Resource
40751	Build generators to produce Power. Power is the secondary resource, used primarily for vehicles, heavy weapons, and advanced units and buildings.
40752	Requisition Resource
40753	Capture Strategic Points to generate Requisition. Strategic Points can be found in the game world.  Use infantry to capture them. Requisition is the primary resource, used by most units and buildings in the game.
40754	Ork Resource
40755	Build Waaagh! Banners to increase the Ork Resource. The Ork Resource is required to build orks. The Ork resource and any Orks you have in the game world contributes to your total Ork count. Higher numbers of Orks allow the creation of more advanced units and tech.
40756	Squad Cap
40757	Determines how many infantry squads you can deploy. Increase your Squad Cap by doing research at your HQ (Space Marine and Chaos players), building a Webway Gate (Eldar players), or building a Waaagh! Banner (Ork players).
40758	Vehicle Cap
40759	Determines how many vehicles you can deploy. Increase your Vehicle Cap by doing research at your HQ (Space Marine and Chaos players), building a Webway Gate (Eldar players), or building a Waaagh! Banner (Ork players).
40760	Ork Cap
40761	Ork Cap is required in order to requisition Orks. Ork advanced units, buildings, and technology are dependent on this number as well.  The more Orks you have, the more stuff you can build.
40762	Waaagh!
40763	Waaagh! goes up when your total number of Orks goes up, which includes Orks in the game world and in the Ork resource. Each level of Waaagh! makes available more advanced units and tech.
40770	Strategic Points Controlled
40771	If your team controls over 66% of the Strategic Points for 8 minutes you win the game.  First number is the number of Strategic Points you or your team controls.  Second number is the number of Strategic Points in the world. Third number shows percentage of the total number of Strategic Points controlled.
40772	Critical Locations Controlled
40773	If your team controls over 50% of the Critical Locations for 7 minutes you win the game.  First number is the number of Critical Locations you or your team controls.  Second number is the number of Critical Locations in the world. Third number shows percentage of the total number of Critical Locations controlled.
40774	Relics Controlled
40775	Relics are objects in the game world that you must capture and control to gain access to your most advanced units.  You only need to capture 1 Relic to gain its benefits.  First number is the number of Relics you control.  Second number is the number of Relics in the world.
40780	Team Strategic UI
40781	Left-click to toggle to the Player Strategic UI. The Team Strategic UI displays the total number of Strategic Points, and Critical Locations controlled by all players on your team.
40782	Player Strategic UI
40783	Left-click to toggle to the Team Strategic UI. The Player Strategic UI displays the total number of Strategic Points, and Critical Locations that you control.
40800	Pause Menu
40801	Access options, save and load the game, or exit.
40802	Objectives Menu
40803	Left-click to open the Objectives Menu.  The Objectives Menu displays the current status of all mission objectives.
40804	Diplomacy Menu
40805	Left-click to open the Diplomacy Menu.  The Diplomacy Menu allows you to make alliances with other players and trade resources.
40806	Game Chat
40807	Left-click to send a chat message to all players.  Right-click to send a message to your team-mates only.
40808	Chat History
40809	Left-click to toggle chat history.
40850	Back
40851	Left-click to go back to previous option.
40852	Cancel
40853	Left-click to cancel this option.
40854	Ok
40855	Left-click to accept this option.
40875	Set Rally Point
40876	Left-click on this button and then click on a location in the world to have all units from this building automatically move to the indicated location when they are built.
40880	Unload All
40881	Click on this button to unload all units from this vehicle or building.
40884	Repair
40885	Left-click on this button and then click on a building or vehicle you own to send this unit to repair it.
40890	Deep Strike
40891	Select a location visible to your units to teleport first available unit directly to that position. There is a delay while the unit is transported. There must be enough room at the targeted location for the squad to arrive.
40892	Launch Drop Pod
40893	Select a location visible to your units to drop first available unit directly to that position. There is a delay while the unit is summoned. There must be enough room at the targeted location for the squad to arrive.
40894	Summon
40895	Select a location visible to your units to summon first available unit directly to that position. There is a delay while the unit is summoned. There must be enough room at the targeted location for the squad to arrive.
40900	Attack Move
40901	Left-click on this button and then left-click on a location in the world to have all selected units move to the location.  When Attack-moving, units will stop and attack any enemy units they encounter before moving on.
40902	Attack Ground
40903	Left-click on this button and then left-click on a location in the world to attack that location. Attack Ground commands issued at locations obscured by the Fog of War are less accurate.
40904	Attack Melee
40905	Attack Melee Desc
40906	Stop
40907	Left-click to cancel this unit's current orders.
40908	Build Buildings
40909	Left-click to access the build menu, which contains all the buildings this unit can build.
40910	Build Advanced Structures
40911	Build Advanced Structures Desc
40912	Attack Melee
40913	Left-click on this button and then left-click on enemy unit to have all selected units move to the enemy location.  Units will melee attack the enemy target when in close range.
40914	Teleport
40915	Left-click on this button and then on a location in the world to have this unit teleport to this location, passing through normally impassible terrain and units.
40916	Jump
40917	Left-click on this button and then on a location in the world to have this unit jump or fly to this location, passing over normally impassible terrain and units.
40918	Abilities
40919	Abilities Desc
40920	Scuttle
40921	Left-click and accept to destory this unit or building.
40922	Move
40923	Left-click on this button and then left-click on a location in the world to have all selected units move to the location.  Units given a move order will not stop and attack enemy units, they'll continue to move, so be careful where and how you move your units.
40924	Attack
40925	Attack Desc
40926	Attach / Detach
40927	Left-click on this button and then left-click on an infantry squad to attach the selected unit to the squad.  Attached units will join the squad and follow all orders the squad receives.  Once attached, Left-click this button again to detach the unit from the squad.
40930	Unload
40931	Left-click to unload all units from this vehicle or building. Unloaded units will appear near the vehicle or building.
40932	Relocate
40933	Using Webway Gates Eldar buildings can be teleported to new locations. Left-click this button and then select the new location. You can only relocate buildings to and from locations near Webway Gate buildings.
40934	Cancel Construction
40935	Left-click to cancel construction of this item.
40936	Summon Bloodthirster
40937	Left-click to possess this unit with a Bloodthirster Greater Daemon. The possessed unit will die and be replaced with the Bloodthirster. The Chaos Lord, Chaos Sorcerer, and any Aspiring Champion can be possessed.
40938	Rampage
40939	Left-click on this button and then on a location in the world to have this unit 'rampage' to this location. Any units in the way will be violently knocked aside.
40940	Enable Infiltration
40941	Infiltration allows your units to move undetected by most enemies. Infiltrating units cannot attack until Infiltration is turned off.
40942	Disable Infiltration
40943	Stop units from Infiltrating.
40944	Attack
40945	Deploy Heavy Weapon
40946	Left-click on this button and then on a location in the world to deploy the heavy weapon.
40947	Undeploy Heavy Weapon
40948	Left-click to undeploy the heavy weapon.
40949	Left-click to select a target.
40950	Health Bar
40951	Current and total health of this unit or building. Once a unit reaches 0 health, it is destroyed. Squads do not display their health anywhere other than on the individual members of the squad.
40952	Morale Bar
40953	Current and total morale of this unit. When morale reaches 0 the unit will 'break'.  Broken units are ineffective at combat. If removed from fighting and allowed to rest, broken units will recover their morale. Units with no morale value are not affected by it.
40954	Player Owner
40955	The name of the player who owns this unit or building.
40956	Armor
40957	Armor determines how resistant to damage a unit is. The higher the armor, the more resistant to damage.
40958	Unit Type
40959	The 'class' of unit. Different unit classes are vulnerable to different weapon types. The classes are: Commander, Infantry, Heavy Infantry, Vehicle, Building, and Daemon.
40962	Currently Selected Unit
40963	The current selection.  Left-click this icon to focus on the unit.
40964	Unit Name
40965	This is the name of the currently selected unit.
40966	Ranged Damage
40967	Amount of damage per second this unit does with ranged weapons. Rate of fire, maximum damage, minimum damage, and accuracy are taken into account to determine the average damage per second.
40968	Melee Damage
40969	Amount of damage per second this unit does with melee weapons. Rate of fire, maximum damage, minimum damage, and accuracy are taken into account to determine the average damage per second.
40970	Unit Counters
40971	This lists the types of units that this unit is most effective against. Select a unit and look under its name to determine what type of unit it is.
40972	Resources Generated
40973	Shows the amount of resources generated by this building.
40974	Unit Counters
40975	This lists the types of units that this unit is most effective against. Select a unit and look under its name to determine what type of unit it is.
40976	Squad Size
40977	This shows the current and maximum number of units this squad can hold.
40978	Number of Weapon Upgrades
40979	This shows the current and maximum number of weapon upgrades that can be put into this squad.  Squads can only have a limited number of weapon upgrades based on their squad type.
40980	Player Name
40981	Player Name
40982	This is the name you defined when creating your player profile.
40983	This is Your Team
40984	This is the team you are on. All players are placed on a team, even if they have no allies.
41000	Select Next Builder Unit
41001	Left-click to cycle between all your available builder units.
41002	Select Next Military Unit
41003	Left-click to cycle between any idle military units.
41004	Select Next Research/Add-On
41005	Left-click to cycle through all buildings that have research or add-ons available to be built.
41010	Unload Unit
41011	Click on this button to unload this unit from this vehicle or building.
41012	Cannibalize
41013	Left-click to cannibalize corpses. This will increase the Health of all your Kroot Carnivores.
41080	Building Attack Stance
41081	Combat units built from this structure will automatically be set to Attack Stance. Units in Attack Stance will attack and pursue any enemy they come into contact with. Left-click or right-click to toggle to next or previous stance respectively.
41082	Building Burn Stance
41083	Combat units built from this structure will automatically be set to Burn Stance. Units in Burn Stance will prefer to attack buildings. Left-click or right-click to toggle to next or previous stance respectively.
41084	Building Cease Fire Stance
41085	Combat units built from this structure will automatically be set to Cease Fire Stance. Units in Cease Fire Stance will not attack any enemy units unless engaged in close combat. Left-click or right-click to toggle to next or previous stance respectively.
41086	Building Hold Ground Stance
41087	Combat units built from this structure will automatically be set to Hold Ground Stance. Units in Hold Ground Stance will attack any enemy they come into contact with, but will only pursue it a short distance. Left-click or right-click to toggle to next or previous stance respectively.
41088	Building Stand Ground Stance
41089	Combat units built from this structure will automatically be set to Stand Ground Stance. Units in Stand Ground Stance will attack any enemy they come into contact with, but will not move from their positions. Left-click or right-click to toggle to next or previous stance respectively.
41100	Attack Stance
41101	Unit will attack and pursue any enemy it comes into contact with. If set on a building, all units produced by the structure will use this stance. Left-click or right-click to toggle to next or previous stance respectively.
41102	Burn Stance
41103	Unit will prefer to attack buildings. If set on a building, all units produced by the structure will use this stance. Left-click or right-click to toggle to next or previous stance respectively.
41104	Cease Fire Stance
41105	Unit will not attack any enemy units unless engaged in close combat. If set on a building, all units produced by the structure will use this stance. Left-click or right-click to toggle to next or previous stance respectively.
41106	Hold Ground Stance
41107	Unit will attack any enemy it comes into contact with, but will only pursue it a short distance. If set on a building, all units produced by the structure will use this stance. Left-click or right-click to toggle to next or previous stance respectively.
41108	Stand Ground Stance
41109	Unit will attack any enemy it comes into contact with, but will not move from its position. If set on a building, all units produced by the structure will use this stance. Left-click or right-click to toggle to next or previous stance respectively.
41110	Mixed Stance
41111	Units in your selection are set to a variety of different stances and will act according to their individual stance. Left-click or right-click to set all of the currently selected unit to next or previous stance respectively.
41120	Assault Stance
41121	When set to this stance, units will always move to engage enemies in close combat over ranged combat when given an attack order. Left-click to toggle to Ranged Stance.
41122	Ranged Stance
41123	When set to this stance, units will always move to engage enemies in ranged combat when given an attack order. Left-click to toggle to Assault Stance.
41124	Mixed Stance
41125	Units in your selection are set to different stances and will act according to their individual stance. Left-click set all of the currently selected unit to next stance.
41130	Team %1TEAMNUM% - %2PLAYERNAME%
41140	Attack Bonuses
41141	Icons indicate any attack bonuses or penalties currently applied to this unit. Attack bonuses affect the damage the unit does. One icon indicates a small bonus, two icons equal a major bonus. A red icon indicates a penalty.
41142	Defense Bonuses
41143	Icons indicate any defense bonuses or penalties currently applied to this unit. Defense bonuses affect the damage the unit takes. One icon indicates a small bonus, two icons equal a major bonus. A red icon indicates a penalty.
41150	Pause All Overwatch
41151	Left-click to pause all Overwatch commands on your units. Left-click again to un-pause all Overwatch commands. Overwatch allows you to automatically reinforce, upgrade, or order new squads. Right-click on a reinforce, weapon upgrade, or unit build option to place it in Overwatch.
41152	Cancel All Overwatch
41153	Left-click to cancel all Overwatch commands on your units. Overwatch allows you to automatically reinforce, upgrade, or order new squads. Right-click on a reinforce, weapon upgrade, or unit build option to place it in Overwatch.
41160	Toggle Taskbar
41161	Left-click to minimize/maximize the taskbar.
41170	Deepstrike
41171	Select a visible location you can see to teleport this unit directly to that position. There is a delay while the unit is transported. There must be enough room at the targeted location for the squad to arrive.
41172	Launch Drop Pod
41173	Select a visible location you can see to drop this unit directly to that position. There is a delay while the unit is summoned. There must be enough room at the targeted location for the squad to arrive.
41174	Summon Units
41175	Select a visible location you can see to summon this unit directly to that position. There is a delay while the unit is summoned. There must be enough room at the targeted location for the squad to arrive.
41180	Production Area
41181	This area is dedicated to showing what units, research, add-ons, and upgrades the selected unit or building currently has in production.
41182	Squad Control Area
41183	This area is dedicated to options for your squads and vehicles. You can increase squad sizes through reinforcements, add weapon upgrades, squad leaders, and perform other squad management commands. It is also used on buildings for commands that are common commands.
41184	Selected Squad
41185	Left-click to select as your primary selection. When a squad or unit is your primary selection you can issue unit-specific orders for that squad, like upgrades and ability use. Generic commands like Attack and Move will be issued to all the units in your selection.
41186	Primary Selected Squad
41187	This squad is your primary selection.  When a squad or unit is your primary selection you can issue unit-specific orders for that squad, like upgrades and ability use. Generic commands like Attack and Move will be issued to all the units in your selection.
41188	Completed Add-Ons
41189	This is a list of all completed add-ons for this structure.
42750	Event Cue Item
42751	An event has occurred!  Left-click to move to the location of the event.  Right-click to dismiss this icon.
42752	Left-click to move to the location of the event. Right-click to dismiss.
42753	Right-click to dismiss.
42754	Left-click to center on the building. Right-click to dismiss.
42755	
42760	
42765	Research Level Completed
42766	You have reached research level %1RANK%.
42767	Player %1PLAYERNAME% has reached research level %2RANK%.
42770	Resource Depleted
42771	CAN'T UNDIG
42772	The creature couldn't undig at its current location.
42774	- %1OBJTITLE%
42775	
42776	Left-click to open Objective pop-up window. Right-click to dismiss.
42780	
42782	Your team join request has expired.
42783	You have requested to join team %1TEAM%
42784	%1PLAYERNAME% has requested to join your team.
42785	Team Change
42786	%1PLAYERNAME% has joined your team.
42787	You have joined team %1TEAM%
42788	Join Request
42789	%1PLAYERNAME% has dropped from team %2TEAM%
42790	Player Switched Teams
42791	%1PLAYERNAME% has accepted your team join request.
42792	%1PLAYERNAME% has denied your team join request.
42793	%1PLAYERNAME% 's team request has expired.
42795	Player Dropped
42796	%1PLAYERNAME% has left the game.
42800	Player Defeated
42801	%1PLAYERNAME% has been defeated.
42805	Cheats!
42806	%1PLAYERNAME% has cheated.
42810	Donation Received
42811	%1PLAYERNAME% gave you %2AMOUNT% Requisition Resource.
42812	%1PLAYERNAME% gave you %2AMOUNT% Power Resource.
42813	%1PLAYERNAME% gave you %2AMOUNT% Requisition Resource and %3AMOUNT% Power Resource.
42814	%1PLAYERNAME% received %2AMOUNT% Requisition Resource from you.
42815	%1PLAYERNAME% received %2AMOUNT% Power Resource from you.
42816	%1PLAYERNAME% received %2AMOUNT% Requisition Resource and %3AMOUNT% Power Resource from you.
42817	Donation Given
42820	HQ Under Attack!
42821	Your HQ is under attack.
42825	Base Under Attack!
42826	Your base is under attack.
42830	Creatures Under Attack!
42831	Your creatures are under attack.
42835	Engineers Under Attack!
42836	Your engineers are under attack.
42850	Engineer Idle
42855	Host Migrated
42856	%1PLAYERNAME% is now host
42860	
42861	You have completed the %1UPGRADE% upgrade for %2CREATURE%.
42862	Engineer Can't Reach Building
42863	The engineer could not reach the building.
42870	
42880	
42881	Left-click to select squad. Right-click to dismiss.
42890	Commander returned
42892	Orbital Command has returned your Commander unit.
42900	Technology Available
42902	Servitors can now be built from the Stronghold.
42904	Scout Marines can now be built from the Stronghold.
42906	Tactical Marines can now be built from the Chapel-Barracks.
42908	Assault Marines can now be built from the Chapel-Barracks.
42910	Apothecaries can now be built from the Sacred Artifact.
42912	Terminators can now be built from the Chapel-Barracks.
42914	Skull Probes can now be built from Listening Posts.
42916	Rhino Transports can now be built from the Machine Cult.
42918	Land Speeders can now be built from the Machine Cult.
42920	Assault Terminators can now be built from the Chapel-Barracks.
42922	Dreadnoughts can now be built from the Machine Cult.
42924	Hellfire Dreadnoughts can now be built from the Machine Cult.
42926	Whirlwinds can now be built from the Machine Cult.
42928	Predators can now be built from the Machine Cult.
42930	Land Raiders can now be built from the Machine Cult.
42932	Orbital Bombardment is now available.
42934	Frag Grenade research can now be performed at the Chapel-Barracks.
42936	Melta Bomb research can now be performed at the Chapel-Barracks.
42938	Scout Infiltration research can now be performed at the Stronghold.
42940	Battlecry research can now be performed at the Sacred Artifact.
42942	Monastery upgrade is now available at the Stronghold.
42944	Fortress Monastery upgrade is now available at the Monastery.
42946	Chapel-Barracks is now available for construction.
42948	Armory is now available for construction.
42950	Heavy Bolter Turrets are now available for construction.
42952	Heavy Bolter Turrets can now be upgraded to Missile Turrets.
42954	Land Mines are now available for construction.
42956	Machine Cult is now available for construction.
42958	Sacred Artifact is now available for construction.
42960	Orbital Relay is now available for construction.
42962	Plasma Generators are now available for construction.
42964	Thermo Plasma Generators are now available for construction.
42966	Strongholds are now available for construction.
43000	Not enough Power.  You need %1AMOUNT%.  Build more Generators.
43001	Not enough Requisition.  You need %1AMOUNT%. Capture more Strategic Points.
43002	Not enough Ork Resource.  You need %1AMOUNT%.  Build more Waagh Banners.
43012	There is not enough room to jump there!
43013	There is not enough room to rampage there!
43014	Cannot attach squads! Some squads do not allow attachments, or there may already be a unit attached to the targeted squad.
43016	%1BUILDINGNAME% can only be placed in your Control Area! Control areas exist around buildings like HQ's and Listening Posts.
43018	%1BUILDINGNAME% can only be placed on a Slag Deposit!
43020	%1BUILDINGNAME% can only be placed on a Strategic Point or Relic!
43022	%1BUILDINGNAME% cannot be placed there!  Strategic Point must be captured.
43024	%1BUILDINGNAME% cannot be placed there!
43026	Squad limit reached! Cannot complete unit! Increase your squad limit at your HQ (Space Marine and Chaos) or building Webway Gates (Eldar).
43028	Vehicle Cap limit reached! Cannot complete unit! Increase your vehicle limit at your HQ (Space Marine and Chaos) or building Webway Gates (Eldar).
43030	Cannot use ability on targeted unit or location! The ability does not affect that unit type or location.
43031	Cannot unload on targeted location! There is not enough room.
43033	Cannot build yet.
43034	Cannot place rally point.
43035	Cannot reinforce.
43036	Cannot upgrade.
43037	Invalid command.
43038	You do not have any builder units in your army.
43039	You do not have any idle military units in your army.
43040	You do not have any buildings with available research or addons.
43041	You do not have a Headquarters.
43050	Cannot repair this unit. It is not a vehicle or building.
43051	Cannot repair this unit. It is at full health.
43052	Production queue is full
43053	Reinforcement queue is full
43054	Cannot relocate building
43055	Squad Cap Reached. Cannot complete %1SQUADNAME%.
43056	Vehicle Cap Reached. Cannot complete %1SUPPORTNAME%.
43057	Cannot Deep Strike!
43058	Cannot Deep Strike on invalid unit! Some Deep Strike commands must be done only on your own units!
43059	Cannot Deep Strike on location! Deep Strike must be performed on one of your units!
43060	Cannot Deep Strike on that location! There is not enough room!
43061	Cannot Deep Strike on that location! There is not enough room!
43062	Cannot Deep Strike on location in fog of war! You must select a location you can see with one of your units or buildings!
43063	Cannot Deep Strike on location! It is out of range!
43064	Cannot Drop Pod!
43065	Cannot Drop Pod on invalid unit! Some Drop Pod commands must be done only on your own units!
43066	Cannot Drop Pod on location! Drop Pod must be performed on one of your units!
43067	Cannot Drop Pod on that location! There is not enough room!
43068	Cannot Drop Pod on that location! There is not enough room!
43069	Cannot Drop Pod on location in fog of war! You must select a location you can see with one of your units or buildings!
43070	Cannot Drop Pod on location! It is out of range!
43071	Cannot Summon!
43072	Cannot Summon on invalid unit! Some Summon commands must be done only on your own units!
43073	Cannot Summon on location! Summon must be performed on one of your units!
43074	Cannot Summon on that location! There is not enough room!
43075	Cannot Summon on that location! There is not enough room!
43076	Cannot Summon on location in fog of war! You must select a location you can see with one of your units or buildings!
43077	Cannot Summon on that location! It is out of range!
43080	Cannot Deploy Weapon!
43081	Deploy %1NAME% in a revealed area.
43090	Cannot unload this unit at this time.
43091	Cannot Drop Pod this unit yet. Drop Pods require preparation time to use.
43092	Cannot Deep Strike this unit yet. Deep Strikes require preparation time to use.
43093	Cannot Summon this unit yet. Summoning requires preparation time to use.
43100	Place %1BUILDINGNAME% in any location where there is room.
43101	Place %1BUILDINGNAME% in a Control Zone area. Control Zones are near HQ's, Listening Posts, and Webway Gates (Eldar only).
43102	Place %1BUILDINGNAME% on a Slag Deposit
43104	Place %1BUILDINGNAME% on a Captured Strategic Point or Relic.
43105	Relocate %1BUILDINGNAME% near another WebWay Portal
43106	Choose location to ping
43107	Select a target
43108	Place %1BUILDINGNAME% in an Allied Control Zone area. Control Zones are near HQ's, Listening Posts, and Webway Gates (Eldar only).
43111	Left-click on a location in the game world to order the selected unit to move there.
43112	Left-click on a location in the game world to order the selected unit to move there, attacking any enemies it encounters on the way.
43113	Left-click on an enemy unit or structure to order the selected unit to attack it in close combat.
43114	Left-click on a location in the game world to have the selected unit bombard that location.
43115	Left-click on a location in the game world to have the selected unit move to that location and unload any passengers it is carrying.
43117	Left-click on a damaged building or vehicle to have the selected unit move to that location and begin repairing it.
43118	Left-click on a location in the game world that is in range to rampage to that location, knocking aside everything in the way.
43119	Left-click on a location in the game world to have the selected unit jump to that location, moving over any unit or impassible terrain in the way.
43120	Left-click on one of your squads to attach the selected unit to that squad.
43121	Left-click on a location in the game world to have the selected building place a Rally Point on that location.
43122	Left-click on a location in the game world to have the selected unit Deep Strike directly to that location. There is a slight delay while the Deep Striked unit is in transit.
43123	Left-click on a location in the game world to have the selected unit Drop Pod directly to that location. There is a slight delay while the Drop Pod is in transit.
43124	Left-click on a location in the game world to have the selected unit Summoned directly to that location. There is a slight delay while the Summoned unit is in transit.
43125	Left-click on a location in the game world to have the selected unit teleport to that location.
43140	Left-click on target to attack.
43180	Cannot attack in close combat!
43181	Cannot Attack Move to that location!
43182	Cannot Attack Ground at that location!
43183	Cannot Move to that location!
43184	Cannot Teleport to that location!
43185	Cannot Attack that location!
43200	Autosaving...
43201	Mission Success
43202	Mission Failed
43250	Left-click on enemy infantry units to immobilize them with Chains of Torment.
43251	Left-click on a location in the game world to taint that area with Corruption.
43252	Left-click on an enemy unit to cast Doombolt on them.
43253	Left-click on enemy infantry to throw a Frag Grenade at them.
43254	Left-click on a location in the game world to fire a Smoke Grenade at that location.
43255	Left-click on a location or enemy unit to cast Eldritch Storm.
43256	Left-click on one of your units to cast Guide on it.
43257	Left-click on an enemy building or vehicle to use a Haywire Bomb.
43258	Left-click on an enemy infantry unit to destroy them with Mind War.
43259	Left-click on enemy infantry to throw a Plasma Grenade at them.
43260	Left-click on a location or enemy unit to cast Psychic Storm.
43261	Left-click on one of your own infantry squads to make them invulnerable to death with Fightin' Juice!
43262	Left-click on enemy infantry to throw a Stikkbomb at them.
43263	Left-click on an enemy vehicle to stun it with the Tank Zzzaaapppa!
43264	Left-click on an enemy vehicle or building to use a Tankbusta Bomb on it.
43265	Left-click on an enemy vehicle or building to use a Super Stikk Bomb on it.
43266	Left-click on an enemy vehicle or building to use a Melta Bomb on it.
43267	Left-click on a location in the game world to devastate it with Orbital Bombardment!
43268	Left-click on an enemy building to temporarily disable it with Sabotage.
43269	Left-click on a location in the game world to cast Smite, damaging any enemy units near that location.
43270	Left-click on an enemy unit to cast Weaken Resolve and crush their ability to regenerate morale.
43300	This ability can only be targeted directly on enemy infantry units!
43301	This ability can only be targeted on locations within the game world!
43302	Doom Bolt ability not cast successfully!
43303	Eldritch Storm ability not cast successfully!
43304	Guide can only be cast on one of your own units!
43305	This ability can only be used on enemy vehicles and buildings!
43306	Psychic Storm ability not cast successfully!
43307	Fightin' Juice can only be cast on one of your own units!
43308	This ability can only be used on enemy vehicles!
43309	This ability can only be targeted on enemy units or locations in the game world.
43310	Orbital Bombardment ability not cast successfully!
43311	This ability can only be used on enemy buildings!
43312	Smite ability not cast successfully!
45001	Open Cover
45002	Open Cover Short Desc
45005	Light Cover
45006	Infantry and walking vehicles take less damage from ranged attacks when standing in Light Cover, but move slower. They also regenerate morale at a faster rate. Other vehicles, like tanks, receive no benefit. Less effective than heavy cover.
45009	Heavy Cover
45010	Infantry and walking vehicles take less damage from ranged attacks when standing in Light Cover, but move slower. They also regenerate morale at a faster rate. Other vehicles, like tanks, receive a smaller bonus against ranged attacks.
45013	Negative Cover
45014	All units move slower and take more damage when standing in negative cover.
45017	Blocking Terrain
45018	Buildings cannot be constructed on Blocking Terrain.
45021	Stealth Cover
45022	Stealth Cover Short Desc
45100	- Point1
45101	- Point2
45102	- Point3
45110	- Infantry and walking vehicles take slightly less damage from ranged attacks when standing in Light Cover, but move slower.
45111	- Infantry units regain morale at a faster rate.
45112	- Does not affect non-walking vehicles.
45120	- Infantry and walking vehicles take a lot less damage from ranged attacks when standing in Heavy Cover, but move much slower.
45121	- Infantry units regain morale at a faster rate.
45122	- Non-walking vehicles move slower, but receive no benefits from being in cover.
45130	- All units take more damage when standing in Negative Cover.
45131	- All units move slower when standing in Negative Cover.
45140	- Buildings cannot be constructed on Blocking Terrain.
45150	- Point1
45151	- Point2
45152	- Point3
53250	Choose a game type.
53252	Determine the level of AI difficulty.
53255	Determine the amount of resources each player starts with.
53256	Allow or disallow players to switch teams once the game has started.
53257	Enable or disable cheats within the game.
53258	Choose whether the starting location is fixed or random.
53259	Choose the game speed.
53260	Enable or disable resource sharing between teams.
53261	Choose the rate at which resources are generated.
53500	%1MINUTES%:%2SECONDS%
53501	Win Trigger: %1WINCONDITION%
53502	N/A
55000	Monastery
55001	Fortress Monastery
56000	Tactical Squad
56001	Servitor
56002	Assault Squad
57000	Uber Marines
58000	Chapel
58001	Stronghold
58002	Plasma Generator
58003	Advanced Plasma Generator
58004	Listening Post
58005	Armoury
58006	Orbital Relay
58007	Machine Cult
59000	Slag heap
59001
59010	Carnivores Instincts	
59011	-Increases morale and melee damage
59012
59020	Sentry Pylon Turret	
59021	- More powerful than gauss turret
59022	- Can be build only in controlled area	
59023	- Effective against all unit types
59024
59030	Summoning Matrix Increase 1
59031	Summoning Matrix Increase 2
59032	Summoning Matrix Increase 3
59033	
59034
59040	Raptor Armour
59041	-Increases raptors' health
59042	-Increases raptors' morale
59043	-Increases raptors' movespeed
59044	-Decreases raptors' jump cooldown
59045	-Decreases raptors' build time
59046
59050	Llandu'gor’s Curse Lvl2
59051	- Increases health, damage versus Infantry and movement speed of Flayed Ones
59052	
59053	
59054	
59055	
59056
59060	Lighting Strike
59061
59070	Meat for Kroot
59071	-Spawn a piece of meat
59072	
59073	
59074	
59075	
59076
59077
59078
59079
60000	Annihilate
60001	Strategic Victory
60002	Take and Hold
60003	Economic Victory
60004	Assassinate
60005	Sudden Death
60006	Destroy HQ
60007	Gretchin everywhere!
60008	Control Area
60009	Timed Control Area
60010	Game Timer
60100	You Annihilated the enemy!
60101	You have achieved a Strategic Point victory!
60102	You have achieved a Take and Hold victory!
60103	You have achieved an Economic victory!
60104	You have Assassinated the enemy!
60105	You have taken a Strategic Point from your enemy!
60106	You have destroyed your enemy's HQ!
60107	You have the most Gretchin!
60108	You have achieved Complete Control over this area!
60109	You have achieved Complete Control over this area!
60200	You have been Annihilated.
60201	Your opponent has achieved a Strategic Point victory.
60202	Your opponent has achieved a Take and Hold victory.
60203	Your opponent has achieved an Economic victory.
60204	Your opponent has Assassinated you.
60205	You lost a Strategic Point and have lost.
60206	You have lost all your HQ's.
60207	You didnt get enough Gretchin.
60208	You have lost control of this area.
60209	You have lost control of this area.
60300	Annihilate all enemies by destroying all his base buildings capable of unit production.
60301	Capture and hold over half of the Strategic Points in this map to win.
60302	Capture and hold over half of the Critical Locations in this map to win.
60303	Amass resources to win.
60304	Assassinate the enemies commander unit to eliminate them, before they Assassinate yours.
60305	Take any Strategic Point from any enemy to eliminate them. Loss of any strategic point will lose you the game.
60306	Eliminate all enemy HQ buildings to win.  Lose all of your HQ's and you lose the game.
60307	Get as many Gretchins as you can before everyone else.
60308	Capture and hold over 66% of the strategic points to win.
60309	Whoever holds the most Strategic Points when the timer runs out wins the game.
60310	Enable a game clock to track how long the current game has been played.
60400	Team %1TEAMNAME% - Req: %2PERCENT% %%.
60401	Team %1TEAMNAME% - Pow: %2PERCENT% %%.
60402	Team %1TEAMNAME% - Req: %2PERCENT% %%  Pow: %3PERCENT% %%.
60403	An Economic Victory can be purchased at your HQ when the required amount of resources are accumulated.
60409	%1HOUR%:%2MINUTES%:%3SECONDS%
60410	Team %1TEAMNAME% - Take and Hold - %2TIME%.
60411	A Take and Hold victory will occur when a player holds a certain percent of the maps Critical Locations for a set length of time.
60420	Team %1TEAMNAME% - Strategic Point - %2TIME%.
60421	A Strategic Point Victory will occur when a player captures a certain percent of the maps Strategic Points for a set length of time.
60430	Team %1TEAMNAME% - Control Area - %2TIME%.
60431	A Control Area Victory will occur when a player captures a certain percent of the maps Strategic Points for a set length of time.
60440	Control Area Timer - %2TIME%
60441	Whoever controls the most Strategic Points when the timer runs out wins the game.
60445	%1NUM%
60450	
60452	
60454	
60456	
60458	
60460	
60462	
60464	
60466	
60468	
60470	
60472	
60500	
60501	
60502	
60503	
60504	
60505	
60506	1 minutes until Take and Hold victory.
60507	30 seconds until Take and Hold victory.
60508	Take and Hold victory achieved.
60509	
60510	
60511	
60512	
60513	
60514	1 minute until control area victory.
60515	30 seconds until control area victory.
60516	Control area victory achieved.
60517	Annihilate victory achieved.
60518	Assassinate victory achieved.
60519	Destroy HQ victory achieved.
60520	Economic victory achieved.
60521	Sudden death victory achieved.
60522	Sudden death!
60523	Annihilation!
60524	Assassinated!
60525	Destroyed!
60526	Economic victory!
60527	Controlled!
60528	Take and Hold!
60529	15 Minutes Until Game Over
60530	10 Minutes Until Game Over
60531	5 Minutes Until Game Over
60532	4 Minutes Until Game Over
60533	3 Minutes Until Game Over
60534	2 Minutes Until Game Over
60535	1 Minutes Until Game Over
60536	30 Seconds Until Game Over
60598	Player %1NUM%: Squads: %2NUM%, Troops: %3NUM%, Buildings: %4NUM%
60601	Play
60602	Resume the playback of the recorded game.
60603	Pause
60604	Pause the playback of the recorded game.
60605	Change Speed
60606	Change the playback speed of the recorded game.
60607	Time Elapsed
60608	Amount of game time that has elapsed.
60609	Playback Progress
60610	Amount of game time that has elapsed.
60611	Toggle Player
60612	Switch between different players in the recorded game.
60613	Toggle FOW
60614	Turn the Fog of War on or off.
60701	All your base are belong to us
60702	Hehehe... try your best ^_^
60703	n00b
60706	No money Mo' problems
60707	*muahahaha*
60711	gg
60712	I'm foobar'ed.
60716	go away!
60801	I'm going in... attack now!!!
60806	'Could use some help here...
60900	Unit Responses
60901	Attack Move Default
60902	Help Text Detail
60903	Critical Event Cues
60904	Non-Critical Event Cues
60905	Sticky Selection
60950	Toggle unit voice responses on or off.
60951	Treat attack move as default move command.  Turning this off means troops will not fire at targets of opportunity while moving.
60952	Toggle the level of detail displayed in the help text.
60953	Toggle critical event cue notifications such as under attack notifications.
60954	Toggle non-critical event cue notifications such as building complete notifications.
60955	Toggle sticky selection. Sticky selection preserves your current selection when selecting an empty area.
67000	DIPLOMACY
67001	Ally
67002	Enemy
67003	Donate
67004	Player
67005	Vision
67006	Donate
67007	CANCEL
67008	Clear donations
67009	ACCEPT
68000	Connection status
68002	KICK OUT
70000	OBJECTIVES :
70001	-----------------------------------------------------------------------------------------------------------
70002	DONE
70003	OBJECTIVES
70004	-----------------------------------------------------------------------------------------------------------
70005	-----------------------------------------------------------------------------------------------------------
70006	-----------------------------------------------------------------------------------------------------------
71001	No units available to build...
71002	Range:
71003	Game Paused
71004	Destroy unit or building?
71005	Continue
71006	MENU
71007	The End
72001	RECALL SPEECH
72002	DONE
72003	-----------------------------------------------------------------------------------------------------------
72500	Team %1TEAMNUMBER% - %2PLAYERNAME%
72501	Overview
72502	Military
72503	Resources
72504	Technology
72505	Total Score
72506	Units Killed
72507	Units Lost
72508	Buildings Razed
72509	Buildings Lost
72510	Army Size
72511	Requisition Gathered
72512	Requisition Spent
72513	Power Gathered
72514	Power Spent
72515	Requisition Tributed
72516	Power Tributed
72517	Research Count
72518	Unit Upgrades
72519	Reinforced Units
72520	Captured SP's
72521	Captured CL's
72522	Captured Relics
72523	Race
72525	Time of Death
73000	Dark Angels Green
73001	Catachan Green
73002	Snot Green
73003	Scorpion Green
73004	Camo Green
73005	Rotting Flesh
73006	Midnight Blue
73007	Regal Blue
73008	Ultramarines Blue
73009	Hawk Turquoise
73010	Ice Blue
73011	Space Wolves Grey
73012	Dark Flesh
73013	Red Gore
73014	Blood Red
73015	Dwarf Flesh
73016	Warlock Purple
73017	Liche Purple
73018	Tin Bitz
73019	Graveyard Earth
73020	Bubonic Brown
73021	Bad Moon Yellow
73022	Golden Yellow
73023	Fiery Orange
73024	Boltgun Metal
73025	Codex Grey
73026	Fortress Grey
73027	Bleached Bone
90000	Space Marines
90010	Eldar
90020	Chaos Marines
90030	Orks
90040	Imperial Guard
90100	Armour
90101	Builder
90102	Buildings
90103	Commander
90104	Infantry
90105	Heavy Infantry
90106	Daemon
90107	Vehicle
90108	Morale
90200	Left-click on enemy infantry units to immobilize them with Chains of Torment.
90201	Left-click on a location in the game world to taint that area with Corruption.
90202	Left-click on an enemy unit to cast Doombolt on them.
90203	Left-click on enemy infantry to throw a Frag Grenade at them.
90204	Left-click on a location in the game world to fire a Smoke Grenade at that location.
90205	Left-click on a location or enemy unit to cast Eldritch Storm.
90206	Left-click on one of your units to cast Guide on it.
90207	Left-click on an enemy building or vehicle to use a Haywire Bomb.
90208	Left-click on an enemy infantry unit to destroy them with Mind War.
90209	Left-click on enemy infantry to throw a Plasma Grenade at them.
90210	Left-click on a location or enemy unit to cast Psychic Storm.
90211	Left-click on one of your own infantry squads to make them invulnerable to death with Fightin' Juice!
90212	Left-click on enemy infantry to throw a Stikkbomb at them.
90213	Left-click on an enemy vehicle to stun it with the Tank Zzzaaapppa!
90214	Left-click on an enemy vehicle or building to use a Tankbusta Bomb on it.
90215	Left-click on an enemy vehicle or building to use a Super Stikk Bomb on it.
90216	Left-click on an enemy vehicle or building to use a Melta Bomb on it.
90217	Left-click on a location in the game world to devastate it with Orbital Bombardment!
90218	Left-click on an enemy building to temporarily disable it with Sabotage.
90219	Left-click on a location in the game world to cast Smite, damaging any enemy units near that location.
90220	Left-click on an enemy unit to cast Weaken Resolve and crush their ability to regenerate morale.
90300	This ability can only be targeted directly on enemy infantry units!
90301	This ability can only be targeted on locations within the game world!
90302	Doom Bolt ability not cast successfully!
90303	Eldritch Storm ability not cast successfully!
90304	Guide can only be cast on one of your own units!
90305	This ability can only be used on enemy vehicles and buildings!
90306	Psychic Storm ability not cast successfully!
90307	Fightin' Juice can only be cast on one of your own units!
90308	This ability can only be used on enemy vehicles!
90309	This ability can only be targeted on enemy units or locations in the game world.
90310	Orbital Bombardment ability not cast successfully!
90311	This ability can only be used on enemy buildings!
90312	Smite ability not cast successfully!
90500	Dreadnought
90501	Hellfire Dreadnought
90502	Force Commander (Commander Unit)
90503	Land Speeder
90504	Librarian (Commander Unit)
90505	Chaos Isador
90506	Servitor
90507	Skull Probe
90508	Apothecary
90509	Assault Marine
90510	Scout Marine
90511	Sergeant
90512	Assault Sergeant
90513	Space Marine
90514	Terminator
90515	Assault Terminator
90516	Land Raider
90517	Predator
90518	Rhino
90519	Whirlwind
90520	Banner
90600	Aspiring Champion
90601	Raptor Aspiring Champion
90602	Bloodthirster, Greater Daemon of Khorne
90603	Cultist
90604	Defiler
90605	Horror, Daemon Pack of Tzeentch
90606	Chaos Lord (Commander Unit)
90607	Chaos Marine
90608	Possessed Chaos Marine
90609	Chaos Raptor
90610	Obliterator
90611	Chaos Predator
90612	Chaos Rhino
90613	Heretic
90614	Chaos Sorcerer (Commander Unit)
90615	Banner
90700	Bonesinger
90701	Grav Platform - Scatter Laser
90702	Grav Platform - Brightlance
90703	Avatar of Khaine
90704	Farseer (Commander Unit)
90705	Warlock
90706	Falcon Grav Tank
90707	Fire Prism
90708	Vyper
90709	Wraithlord
90710	Howling Banshee
90711	Howling Banshee Exarch
90712	Dark Reaper
90713	Dark Reaper Exarch
90714	Guardian
90715	Ranger
90716	Warp Spider
90717	Warp Spider Exarch
90718	Banner
90800	Nob
90801	Shoota Boy
90802	Slugga Boy
90803	Stormboy
90804	Tankbusta
90805	Gretchin
90806	Killa Kan
90807	Mad Dok
90808	Big Mek (Commander Unit)
90809	Stormboy Nob
90810	Warboss (Commander Unit)
90811	Looted Leman Russ Tank
90812	Squiggoth
90813	Wartrukk
90814	Wartrak
90815	Banner
90900	Civilian
90901	Colonel Brom (Commander Unit)
90902	Inquisitor Toth (Commander Unit)
90903	Leman Russ
90904	Imperial Guardsman
91500	Battlecry
91501	
91502	- Force Commander issues a mighty battlecry.
91503	- Left-click to activate.
91504	- Affects all nearby friendly infantry units for a short period of time.
91505	- Provides an attack damage bonus and morale boost.
91510	Frag Grenades
91511	
91512	- Throws a grenade at the targeted location or enemy.
91513	- Left-click and target a location or enemy squad to activate.
91514	- Damages enemy infantry and stuns them temporarily.
91515	- Has no effect on vehicles or buildings.
91520	Narthecium
91521	
91522	- Heals infantry near the Apothecary.
91523	- Affects all friendly infantry units.
91524	- Provides a bonus to health regeneration rates.
91530	Inspiring Aura
91531	
91532	- Force Commander's presence inspires nearby infantry.
91533	- Affects all friendly infantry units near the Force Commander.
91534	- Provides a bonus to attack damage.
91540	Machine Spirit
91541	
91542	- The Land Raider's Machine Spirit takes control.
91543	- Left-click to activate.
91544	- Makes the Land Raider resistant to damage for a short period of time.
91545	- Lowers the Land Raider's speed for a short period of time.
91550	Melta Bombs
91551	
91552	- Uses a Melta Bomb on a targeted unit.
91553	- Left-click and target an enemy vehicle or building to activate.
91554	- Does massive damage to enemy vehicles and buildings.
91555	- Melta Bombs are very short range and do not affect infantry.
91560	Orbital Bombardment
91561	
91562	- Calls an Orbital Strike on the targeted location.
91563	- Left-click and target a location to activate.
91564	- Orbital Strikes do massive damage, but are very inaccurate.
91570	Rally
91571	
91572	- The Sergeant rallies his squad.
91573	- Left-click to activate.
91574	- Restores the squad to full morale.
91575	- Counteracts the effects of being broken.
91580	Sabotage
91581	
91582	- Causes a massive electrical overload in a targeted building.
91583	- Left-click and target an enemy building to activate.
91584	- Targeted structure cannot do anything for a short period of time, including producing units, performing research, etc.
91585	- The Skull Probe is destroyed by this action.
91590	Smite
91591	
91592	- Librarian delivers a powerful psychic blast at the targeted location.
91593	- Left-click and target a location or enemy squad to activate.
91594	- Causes damage and will throw infantry squads.
91595	- Primarily effective against infantry.
91600	Smoke Launchers
91601	
91602	- Fires a smoke grenade at the targeted location.
91603	- Left-click and target a location to activate.
91604	- Units in the area around the smoke grenade receive a defense against ranged attacks.
91610	Weaken Resolve
91611	
91612	- Psychic attack that crushes the spirit of an enemy squad.
91613	- Left-click and target an enemy squad to activate.
91614	- Reduces the morale recovery rate of the targeted squad.
91615	- Has no effect on units not affected by morale, like vehicles.
91620	Word of the Emperor
91621	
91622	- All infantry near the Librarian continue to take damage, but will not die while the ability is active.
91623	- This ability does not affect the Librarian himself.
91624	- Killing the Librarian will deactivate the ability.
91750	Chains of Torment
91751	
91752	- Daemonic chains entangle an enemy squad.
91753	- Left-click and target an enemy squad to activate.
91754	- Prevents the squad from moving for a short period of time.
91755	- Does minor damage.
91756	- Does not affect vehicles.
91760	Corruption
91761	
91762	- Temporarily corrupts an area with the taint of Chaos.
91763	- Left-click and select a location to activate.
91764	- Any units in the area take damage.
91765	- This damage Affects all units, even friendly ones.
91770	Daemon Strength
91771	
91772	- Possesses the Chaos Lord with daemonic energy.
91773	- Left-click to activate.
91774	- Temporarily increases the Chaos Lord's damage.
91775	- Chaos Lord will take more damage from enemy attacks while active.
91780	Doombolt
91781	
91782	- Unleashes damaging bolts of psychic energy.
91783	- Left-click and target an enemy squad to activate.
91784	- Effective against enemy infantry.
91790	Forced Labor
91791	
91792	- Drives the Heretic to work harder, to his detriment.
91793	- Left-click to activate.  Left-click again to de-activate.
91794	- While active, the Heretic will build faster.
91795	- While active, the Heretic will take damage.
91796	- Beware! The Heretic can die from this ability.
91800	Frag Grenades
91801	
91802	- Throws a grenade at the targeted location or enemy.
91803	- Left-click and target a location or enemy squad to activate.
91804	- Damages enemy infantry and stuns them temporarily.
91805	- Has no effect on vehicles or buildings.
91810	Berserk Fury
91811	
91812	- Aspiring Champion works his squad into a killing frenzy.
91813	- Left-click to activate.
91814	- Squad temporarily does more damage and takes less damage.
91820	Smoke Launchers
91821	
91822	- Fires a smoke grenade at the targeted location.
91823	- Left-click and target a location to activate.
91824	- Units in the area around the smoke grenade receive a defense against ranged attacks.
91830	Speed Fiends
91831	
91832	- Gives Raptors a temporary speed boost.
91833	- Left-click to activate.
91840	Symbol of Chaos
91841	
91842	- The Chaos Lord is a fearsome entity to friend and foe.
91843	- Affects all friendly infantry near the Chaos Lord
91844	- Affected units do more damage in combat.
91850	Chaos Taint
91851	
91852	- The taint of Chaos is harmful to all.
91853	- Affects all enemy infantry near Chaos buildings.
91854	- Reduces morale recovery of affected units.
91855	- Units who don't have morale are not affected.
91856
91860	Chaos Dreadnought
91861	- Siege Walker Vehicle. Warp-Infused.
91862	- Can smash and gun its way through enemy infantry formations with ease.
91863	- Has many heavy weapon upgrades, rendering it a very versatile combatant.
91864	- Chaos Energies research, allows the Chaos Dreadnought to rapidly regenerate damage!
91865	- Effective against most units, can specialise against any type when upgraded.
91866
91867
91868
91869
91870	Twin Reaper Autocannons
91871	- Upgrades the Twin-Heavy Bolters of the Chaos Dread, to the indicated ranged heavy weapon.
91872	- A heavy rapid fire weapon firing armour piercing incendiary rounds.
91873	- Long Range. Mild Armour Piercing.
91874	- Effective against Infantry and Light Vehicles.
91875	
91876
91877
91878
91879
91880	Chain Fist
91881	- Upgrades the Twin-Heavy Bolters of the Chaos Dread, to the indicated melee heavy weapon.
91882	- A huge Power Fist fitted with a Chainsword attachment that carves through armoured bulkheads with ease.
91883	- Close-Combat Weapon. Armour Piercing. High Damage. Doubles Melee Efficiency.
91884	- Unit loses ranged potential after this upgrade, but turns the Dread into a real siege engine!
91885	- Extremely effective against armoured targets in melee. Also effective against all other targets.
91886
91887
91888
91889
91890	Twin Lascannons
91891	- Upgrades the Twin-Heavy Bolters of the Chaos Dread, to the indicated ranged heavy weapon.
91892	- The Lascannon is a high powered laser weapon able to punch trough the toughest armours.
91893	- Long Range. Armour Piercing. Low Rate of Fire.
91894	- Very effective against Vehicles and Buildings.
91895	
91896
91897
91898
91899
91900	Multi-Melta
91901	- Upgrades the Twin-Heavy Bolters of the Chaos Dread, to the indicated ranged heavy weapon.
91902	- Melta weapons superheat the targets, melting and destroying armour.
91903	- Medium to Long Range. Armour Piercing. High Damage.
91904	- Extremely effective against Vehicles and Buildings.
91905	
91906
91907
91908
91909
91910	Plasma Cannon
91911	- Upgrades the Twin-Heavy Bolters of the Chaos Dread, to the indicated ranged heavy weapon.
91912	- Fires a blast of superheated plasma at the target, that explodes on impact.
91913	- Long Range. High Damage. AOE Weapon. Low Rate of Fire. 
91914	- Effective against most targets.
91915	
91916
91917
91918
91919
92000	WAAAAAAAAAAAAGH!!!!!!!!!!!!
92001	
92010	Dok's Tools
92011	
92012	- Ork Mad Doks heal nearby infantry.
92013	- All affected friendly infantry receive a health regeneration bonus.
92020	Fightin Juice
92021	
92022	- Mad Dok issues a combat drug that makes the squad immune to pain.
92023	- Left-click to activate.
92024	- While active the squad takes damage normally, but will not die.
92025	- When the effect wears off any Orks with almost no health will die.
92040	Kustom Force Field
92041	
92042	- Protects nearby Orks from ranged damage.
92043	- All friendly units near the Big Mek are affected.
92044	- Affected units take less damage from ranged attacks.
92045	- Force Field provides no protection from close combat attacks.
92050	Power of the Waagh!
92051	
92052	- Warboss issues a mighty warcry.
92053	- Left-click to activate.
92054	- Affects all nearby friendly infantry for a short period of time.
92055	- Affected units are immune to morale and receive a damage bonus.
92060	Stikk Bombs
92061	
92062	- Throws a grenade at the targeted location or enemy.
92063	- Left-click and target a location or enemy squad to activate.
92064	- Damages enemy infantry and stuns them temporarily.
92065	- Has no effect on vehicles or buildings.
92070	Tank Zzzaaapppa
92071	
92072	- Disables enemy vehicles.
92073	- Left-click and target a location or enemy vehicle to activate.
92074	- Temporarily disables all enemy vehicles in an area around the targeted location.
92080	Tankbusta Bombs
92081	
92082	- Uses a Tankbusta Bomb on a targeted unit.
92083	- Left-click and target an enemy vehicle or building to activate.
92084	- Does massive damage to enemy vehicles and buildings.
92085	- Tankbusta Bombs are very short range and do not affect infantry.
92090	Super Stikk Bomb
92091	
92092	- Uses a Super Stikk Bomb on a targeted unit.
92093	- Left-click and target an enemy vehicle or building to activate.
92094	- Does massive damage to enemy vehicles and buildings.
92095	- Super Stikk Bombs are very short range and do not affect infantry.
92100	Turbo Boost
92101	
92102	- Puts the vehicle into turbo mode!
92103	- Left-click to activate.
92104	- Temporarily increases the vehicle's movement speed.
92110	Ork Mob Level 1
92111	
92112	- Orks receive benefits from massing together, the more Orks the better.
92113	- Mob Level 1 provides a bonus to morale recovery.
92120	Ork Mob Level 2
92121	
92122	- Orks receive benefits from massing together, the more Orks the better.
92123	- Mob Level 2 makes all affected Orks immune to morale damage.
92130	Ork Mob Level 3
92131	
92132	- Orks receive benefits from massing together, the more Orks the better.
92133	- Mob Level 3 makes all affected Orks immune to morale damage.
92134	- All affected units also receive a bonus to attack damage.
92135
92141	Big Rokkit Add-On
92142
92143
92144
92145
92146
92250	Bonesong
92251	
92252	- Temporarily makes friendly buildings almost immune to damage.
92253	- Left-click and target friendly buildings to activate.
92260	Conceal
92261	
92262	- Warlock affects the minds of the enemy to re-direct their attacks.
92263	- Squad takes less damage from ranged attacks.
92264	- Does not affect damage caused by close combat attacks.
92280	Eldritch Storm
92281	
92282	- Farseer creates a psychic storm to annihilate enemies.
92283	- Left-click and target a location or enemy units to activate.
92284	- Does massive damage to all unit types.
92285	- Only affects enemy units.
92290	Embolden
92291	
92292	- Warlock bolsters the courage of his squadmates.
92293	- Left-click to activate.
92294	- Temporarily boosts the squad's morale.
92300	Entanglement
92301	
92302	- Twisting mass of wraithbone traps enemies.
92303	- Left-click and target an enemy units to activate.
92304	- Prevents affected enemies from moving for a short period of time.
92330	Fleet of Foot
92331	
92332	- Boost Eldar running speed.
92333	- Left-click to activate.  Left-click again to deactivate.
92334	- Increases movement speed while active.
92335	- Decreases unit's weapon accuracy while active.
92340	Fortune
92341	
92342	- Farseer protects units from damage.
92343	- All friendly infantry near the Farseer are affected.
92344	- Affected units take less damage from enemy attacks.
92350	Gravitic Booster
92351	
92352	- Increases speed, but reduces accuracy.
92353	- Left-click to activate.  Left-click again to deactivate.
92354	- Will remain on until turned off.
92360	Guide
92361	
92362	- Farseer psychically guides a squad.
92363	- Left-click and target a friendly squad.
92364	- Affected squad receives a temporary bonus to weapon accuracy.
92370	Haywire Bombs
92371	
92372	- Uses a Haywire Bomb on a targeted unit.
92373	- Left-click and target an enemy vehicle or building to activate.
92374	- Does massive damage to enemy vehicles and buildings.
92375	- Haywire Bombs are very short range and do not affect infantry.
92380	Healing Station
92381	
92382	- Infantry near Webway Gates receive a regeneration bonus.
92400	Inspiring
92401	
92402	- Avatar inspires all nearby Eldar infantry.
92403	- All affected units are immune to morale damage.
92410	Mind War
92411	
92412	- Farseer destroys the mind of an enemy.
92413	- Left-click and target an enemy infantry unit.
92414	- Targeted unit takes massive damage.
92415	- Only affects infantry units.
92420	Plasma Grenades
92421	
92422	- Throws a grenade at the targeted location or enemy.
92423	- Left-click and target a location or enemy squad to activate.
92424	- Damages enemy infantry and stuns them temporarily.
92425	- Has no effect on vehicles or buildings.
92430	Psychic Storm
92431	
92432	- Farseer creates a psychic storm to annihilate enemies.
92433	- Left-click and target a location or enemy units to activate.
92434	- Does good damage to all infantry units.
92435	- Only affects enemy units.
92440	Shroud
92441	
92442	- Cloaks buildings near the Webway Gate.
92443	- Left-click to activate.  Left-click again to de-activate.
92444	- Cloaked buildings are invisible to most enemy units.
92445	- Webway Gates cannot use other abilities while cloaked.
92450	War Shout
92451	
92452	- Banshee Exarch issues an ear-splitting battlecry.
92453	- Left-click to activate.
92454	- Causes massive morale damage to nearby enemy units.
92455	- Has no effect on units not affected by morale.
92460	Wraithtomb
92461	
92462	- Encases enemy buildings in wraithbone.
92463	- Left-click and target an enemy building to activate.
92464	- Targeted building cannot do anything for a short period of time, including producing units, performing research, etc.
92470	Relocation
92471	
92472	- Relocate buildings between Webway Gates.
92473	- Left-click and target a location near a Webway Gate to use.
92474	- Building will slowly teleport to the new location.
92475	- While teleporting the building will take more damage from attacks.
92500	Command Aura
92501	
92502	- Colonel Brom bolsters the morale of nearby friendly infantry.
92503	- Has no effect on units that don't use morale.
93000	Monastery (HQ Add-on)
93001	
93002	- Upgrades the Stronghold to a Monastery.
93003	- Monastery allows the production of more advanced units and abilities, like vehicles and Commander abilities.
93010	Fortress Monastery (HQ Add-on)
93011	
93012	- Upgrades the Monastery to a Fortress Monastery
93013	- Fortress Monastery allows the production of the most advanced units, buildings, and abilities available to the Space Marines.
93020	Fortified Position Add-on
93021	
93022	- Fortify this Strategic Point.
93023	- Fortified Positions produce the Requisition resource at a higher rate.
93024	- Fortified Positions are tougher, and are equipped with a turreted weapon effective against infantry and heavy infantry.
93030	Heavily Fortified Position Add-on
93031	
93032	- Heavily fortify this Strategic Point.
93033	- Heavily Fortified Positions produce the Requisition resource at a higher rate.
93034	- Heavily Fortified Positions are tougher, and are equipped with an upgraded turreted weapon effective against infantry and heavy infantry.
93040	Missile Turret Upgrade Add-on
93041	
93042	- Permanently replaces the weapon on this turret with twin-linked Missile Launchers.
93043	- Missile Launchers are effective against vehicles.
93044
93050	Khaine’s Avenge
93051	- The Avatar unleashes a violent volcanic firestorm blast at a targeted location.
93052
93060	Avatar Rage
93061	- The Avatar summons great energies from beneath the planet's surface.
93062	- Volcanic energies begin to fuel the Avatar's powers with god like flame.
93063	- The Avatar then unleashes the might of volcanic flame about the area.
93064	- The effect is massive, and deals very good damage to all.
93065
93200	Desecrated Fortress (HQ Add-on)
93201	
93202	- Upgrades the Desecrated Stronghold to a Desecrated Fortress.
93203	- Desecrated Fortress allows the production of more advanced units and abilities, like vehicles and Commander abilities.
93210	Unholy Monastery (HQ Add-on)
93211	
93212	- Upgrades the Desecrated Fortress to an Unholy Monastery.
93213	- Unholy Monastery allows the production of the most advanced units, buildings and abilities available to the Forces of Chaos.
93220	Fortified Position Add-on
93221	
93222	- Fortify this Strategic Point.
93223	- Fortified Positions produce the Requisition resource at a higher rate.
93224	- Fortified Positions are tougher, and are equipped with a turreted weapon effective against infantry and heavy infantry.
93230	Heavily Fortified Position Add-on
93231	
93232	- Heavily fortify this Strategic Point.
93233	- Heavily Fortified Positions produce the Requisition resource at a higher rate.
93234	- Heavily Fortified Positions are tougher, and are equipped with an upgraded turreted weapon effective against infantry and heavy infantry.
93240	Missile Turret Upgrade Add-on
93241	
93242	- Permanently replaces the weapon on this turret with twin-linked Missile Launchers.
93243	- Missile Launchers are effective against vehicles.
93400	Big Gunz Add-on
93401	
93402	- Upgrade guns on this building from Shootas to Big Shootas.
93403	- Big Shootas are effective against infantry.
93404	- Also increases the damage this building can take.
93410	Bigger Gunz Add-on
93411	
93412	- Upgrade guns on this building from Big Shootas to Rokkit Launchas.
93413	- Rokkit Launchas are effective against vehicles.
93414	- Also increases the damage this building can take.
93420	Bigga Listenin' Post Add-on
93421	
93422	- Make a bigger, more impressive looking Listening Post.
93423	- Bigga Listenin' Posts produce the Requisition resource at a higher rate.
93424	- Bigga Listenin' Posts are tougher, and are equipped with an upgraded turret effective against infantry.
93430	Biggest Listenin' Post Add-on
93431	
93432	- Makes the biggest, most impressive looking Listening Post.
93433	- Biggest Listenin' Posts produce the Requisition resource at a higher rate.
93434	- Biggest Listenin' Posts are tougher, and are equipped with an upgraded turret effective against vehicles.
93450	Orky Fort (HQ Add-on)
93451	
93452	- Upgrade the Ork Settlement to an Orky Fort.
93453	- Orky Forts are tougher and have more guns.
93454	- An Orky Fort is required to access the most advanced units available to the Orks.
93600	Banshee Aspect Stone Add-on
93601	
93602	- Upgrades this building with a Howling Banshee Aspect Stone.
93603	- Allows the building of Howling Banshees from this building.
93604	- Howling Banshees are infantry units effective against all infantry types in close combat.
93610	Reaper Aspect Stone Add-on
93611	
93612	- Upgrades this building with a Dark Reaper Aspect Stone.
93613	- Allows the building of Dark Reapers from this building.
93614	- Dark Reapers are infantry units effective against heavy infantry.
93620	Prism Aspect Stone Add-on
93621	
93622	- Upgrades this building with a Fire Prism Aspect Stone.
93623	- Allows the building of Fire Prisms from this building.
93624	- Fire Prisms are powerful vehicles effective primarily against buildings and vehicles.
93630	Vyper Aspect Stone Add-on
93631	
93632	- Upgrades this building with a Vyper Aspect Stone.
93633	- Allows the creation of Vypers from this building.
93634	- Vypers are upgradeable fast attack vehicles effective against infantry or vehicles.
93640	Warp Spider Aspect Stone Add-on
93641	
93642	- Upgrades this building with a Warp Spider Aspect Stone.
93643	- Allows the creation of Warp Spiders from this building.
93644	- Warp Spiders are heavy infantry with teleportation capabilities, effective against infantry.
93650	Wraithlord Aspect Stone Add-on
93651	
93652	- Upgrades this building with a Wraithlord Aspect Stone.
93653	- Allows the creation of Wraithlords from this building.
93654	- Wraithlords are upgradeable walking vehicles effective against most unit types.
93660	D-Cannon upgrade Add-on
93661	
93662	- Permanently replaces the weapons on this turret with a D-cannon.
93663	- D-Cannons are effective against vehicles.
93670	War Shrine Add-on
93671	
93672	- Transform this Listening Shrine into a War Shrine.
93673	- War Shrines produce the Requisition resource at a higher rate.
93674	- War Shrines are tougher, and are equipped with an upgraded turreted weapon effective against heavy infantry.
93680	Shrine of Khaine Add-on
93681	
93682	- Transform this War Shrine into a Shrine of Khaine.
93683	- A Shrine of Khaine produces the Requisition resource at a higher rate.
93684	- A Shrine of Khaine is tougher, and is equipped with an upgraded turreted weapon effective against vehicles.
94000	Listening Post
94001	
94002	- Place on Strategic Points and Relics.
94003	- Increases the Requisition resource production rate.
94004	- Solidifies your hold on a strategic location by placing a building on it.
94005	- Can be upgraded with weapons and to produce more Requisition.
94006	- Projects a Control Area around itself, allowing other buildings to be built near it.
94010	Chapel-Barracks
94011	
94012	- Requisitions infantry units.
94013	- Produces: Force Commander, Space Marines, Assault Marines, and Terminator Squads.
94014	- Allows Building: Armory.  Monastery add-on (Stronghold Building).
94020	Sacred Artifact
94021	
94022	- Requisitions the Librarian Commander Unit, a powerful psychic leader.
94023	- Requisitions Apothecaries, a healer unit.
94024	- Contains research to improve the Force Commander and Librarian.
94030	Armory
94031	
94032	- Allows weapon upgrades on Space Marine, Scout, and Terminator squads.
94033	- Contains research to improve infantry squads and Sergeants.
94040	Plasma Generator
94041	
94042	- Generates the Power resource.
94043	- A single HQ building (Stronghold) can only support a limited number of generators.
94044	- Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94050	Stronghold
94051	
94052	- Space Marine Headquarters building.
94053	- Produces: Servitors and Scouts.
94054	- Contains research to increase the number of units that can be built.
94055	- Projects a Control Area around itself, allowing other buildings to be built near it.
94060	Orbital Relay
94061	
94062	- Provides access to the Space Marines' most powerful units and abilities.
94063	- Allows the use of Deep Striking Terminator Squads and Orbital Bombardment ability.
94064	- Produces drop pod squads of Space Marines and Dreadnoughts that can be dropped directly into a battle from orbit.
94070	Thermo Plasma Generator
94071	
94072	- Generates the Power resource at a higher rate than Plasma Generators.
94073	- Can only be built on top of Slag Deposits.
94074	- Thermo Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94080	Machine Cult
94081	
94082	- Requisitions vehicle units.
94083	- Produces: Rhinos, Land Speeders, Dreadnoughts, Predators, Whirlwinds, and Land Raiders.
94090	Heavy Bolter Turret
94091	
94092	- Emplaced turret equipped with twin-linked Heavy Bolters.
94093	- Effective against infantry units.
94094	- Can replace its default weapons with anti-vehicle weapons.
94110	Mine Field
94111	
94112	- Mine Fields contain mines that will explode when enemy units pass over them.
94113	- Mine Fields cannot be seen by most enemy units.
94114	- Once detected, enemies can attack and destroy Mine Fields.
94115	- After enough mines are triggered the Mine Field will be destroyed.
94200	Chaos Armory
94201	
94202	- Allows weapon upgrades on Chaos Space Marine, Cultist, and Raptor squads.
94203	- Contains research to improve infantry squads and Aspiring Champions.
94204	- Projects an aura that increases your units' regeneration rate, and hurts enemy morale regeneration.
94210	Daemon Pit
94211	
94212	- Provides access to Chaos's most powerful units.
94213	- Produces: Obliterators and the Bloodthirster.
94214	- Obliterators must be teleported directly onto the battlefield.
94220	Desecrated Stronghold
94221	
94222	- Chaos Headquarters building.
94223	- Produces: Heretics and Cultists.
94224	- Contains research to increase the number of units that can be built.
94225	- Projects a Control Area around itself, allowing other buildings to be built near it.
94230	Listening Post
94231	
94232	- Place on Strategic Points and Relics.
94233	- Increases the Requisition resource production rate.
94234	- Solidifies your hold on a strategic location by placing a building on it.
94235	- Can be upgraded with weapons and to produce more Requisition.
94236	- Projects a Control Area around itself, allowing other buildings to be built near it.
94240	Machine Pit
94241	
94242	- Requisitions vehicle units.
94243	- Produces: Chaos Rhinos, Defilers, and Chaos Predators.
94250	Plasma Generator
94251	
94252	- Generates the Power resource.
94253	- A single HQ building (Desecrated Stronghold) can only support a limited number of Generators.
94254	- Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94260	Sacrificial Circle
94261	
94262	- Requisitions the Chaos Sorcerer Commander, a powerful leader who uses sorcery.
94263	- Requisitions Horrors, a daemonic unit that is summoned (teleported) onto the battlefield.
94264	- Requisitions Possessed Chaos Marines, a powerful close combat unit.
94265	- Contains research to improve the Chaos Lord, Chaos Sorcerer, and Possessed.
94270	Chaos Temple
94271	
94272	- Requisitions infantry units.
94273	- Produces: Chaos Lord, Chaos Space Marines, and Raptors.
94274	- Allows Building: Armory.  Desecrated Fortress add-on (Desecrated Stronghold Structure).
94280	Thermo Plasma Generator
94281	
94282	- Generates the Power resource at a higher rate than Plasma Generators.
94283	- Can only be built on top of Slag Deposits.
94284	- Thermo Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94290	Heavy Bolter Turret
94291	
94292	- Emplaced turret equipped with twin-linked Heavy Bolters.
94293	- Effective against infantry units.
94294	- Can replace its default weapons with anti-vehicle weapons.
94310	Mine Field
94311	
94312	- Mine Fields contain mines that will explode when enemy units pass over them.
94313	- Mine Fields cannot be seen by most enemy units.
94314	- Once detected, enemies can attack and destroy Mine Fields.
94315	- After enough mines are triggered the Mine Field will be destroyed.
94400	Bigga Generator
94401	
94402	- Generates the Power resource at a higher rate than Generators.
94403	- Can only be built on top of Slag Deposits.
94404	- Bigga Generators are volatile and will damage anything nearby when they are destroyed.
94410	Da Boyz Hut
94411	
94412	- Requisitions infantry units.
94413	- Produces: Big Mek, Slugga Boyz, Shoota Boyz, TankBustaz, Stormboyz, and Nobz.
94414	- Contains research to improve most infantry units.
94415	- Allows building the Pile O Gunz! and Da Mek Shop.
94420	Generator
94421	
94422	- Generates the Power resource.
94423	- A single HQ building (Settlement) can only support a limited number of generators.
94424	- Generators are volatile and will damage anything nearby when they are destroyed.
94430	Da Listening Post
94431	
94432	- Place on Strategic Points and Relics.
94433	- Increases the Requisition resource production rate.
94434	- Solidifies your hold on a strategic location by placing a building on it.
94435	- Can be upgraded with stronger weapons and to produce more Requisition.
94436	- Projects a Control Area around itself, allowing other buildings to be built near it.
94440	Settlement
94441	
94442	- Ork Headquarters building.
94443	- Produces: Gretchin, Slugga Boyz, Mad Doks, and the Warboss.
94444	- Each Ork HQ costs incrementally more resources to build.
94445	- Projects a Control Area around itself, allowing other buildings to be built near it.
94450	Da Mek Shop
94451	
94452	- Requisitions vehicle units.
94453	- Produces: Wartrukk, Wartrak, Killa Kan, Looted Tank, and the Squiggoth.
94460	Pile O Gunz!
94461	
94462	- Allows weapon upgrades on most infantry squads.
94463	- Contains research to improve infantry squads, Nobz, Warboss, and Big Mek.
94470	Waaagh! Banner
94471	
94472	- Giant banner that increases the rate the Ork resource is produced.
94473	- Also acts as a turret, effective against infantry units.
94474	- Can upgrade its weapons to be stronger or make them effective against vehicles.
94475	- KEY STRUCTURE! The more of these structures you have the faster you will gain Orks and progress up the tech tree.
94476	- Each new Waaagh! Banner costs more resources and takes longer to build.
94480	Mine Field
94481	
94482	- Mine Fields contain mines that will explode when enemy units pass over them.
94483	- Mine Fields cannot be seen by most enemy units.
94484	- Once detected, enemies can attack and destroy Mine Fields.
94485	- After enough mines are triggered the Mine Field will be destroyed.
94600	Thermo Plasma Generator
94601	
94602	- Generates the Power resource at a higher rate than Plasma Generators.
94603	- Can only be built on top of Slag Deposits.
94604	- Thermo Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94610	Aspect Portal
94611	
94612	- Requistions Infantry Units.
94613	- Produces: Rangers, Howling Banshees, Dark Reapers, Warp Spiders, Avatar, and Farseer.
94614	- Contains research to improve most infantry units.
94615	- Allows Building: Soul Shrine.
94620	Webway Assembly
94621	
94622	- Eldar Headquarters building.
94623	- Produces: Bonesingers, Guardians, and the Seer Council.
94624	- Contains Fleet of Foot Research that allows most Eldar infantry to move faster.
94625	- Projects a Control Area around itself, allowing other buildings to be built near it.
94630	Listening Shrine
94631	
94632	- Solidifies your hold on a strategic location by placing a building on it.
94633	- Place on Strategic Points and Relics.
94634	- Increases the Requisition resource production rate
94635	- Can be upgraded with weapons and to produce more Requisition.
94636	- Projects a Control Area around itself, allowing other buildings to be built near it.
94640	Soul Shrine
94641	
94642	- Contains research to improve the Farseer and Warlocks.
94643	- Contains research that allows the building of the Support Portal, and Grav Platforms.
94650	Support Portal
94651	
94652	- Requisitions vehicle units.
94653	- Produces: Vypers, Wraithlords, Falcon Grav Tanks, and Fire Prisms.
94660	Plasma Generator
94661	
94662	- Generates the Power resource.
94663	- A single HQ building (Webway Assembly) can only support a limited number of Generators.
94664	- Plasma Generators are volatile and will damage anything nearby when they are destroyed.
94670	Webway Gate
94671	
94672	- Increases the amount of units that can be built.
94673	- A portal that can hold infantry units (right-click on this building while an infantry unit is selected).
94674	- Infantry units inside can be brought out from any Webway Gate after a short delay.
94675	- Provides several base-enhancing abilities.
94676	- Projects a Control Area around itself, allowing other buildings to be built near it.
94680	Support Platform
94681	
94682	- Turret equipped with a Scatter Laser.
94683	- Effective against infantry units.
94684	- Can replace its default weapons with anti-vehicle weapons.
94690	Mine Field
94691	
94692	- Mine Fields contain mines that will explode when enemy units pass over them.
94693	- Mine Fields cannot be seen by most enemy units.
94694	- Once detected, enemies can attack and destroy Mine Fields.
94695	- After enough mines are triggered the Mine Field will be destroyed.
94696	- Commanders and Squad Leaders can detect Mine Fields.
94800	Guard HQ
94801	Guard HQ
95000	Squad Cap Increase
95001	
95002	- Increases the number of infantry squads you can have by increasing your Squad Cap.
95003	- Squad Cap determines how many infantry squads you can deploy.
95010	Vehicle Cap Increase
95011	
95012	- Increases the number of vehicles you can have by increasing your Vehicle Cap.
95013	- Vehicle Cap determines how many vehicles you can deploy.
95020	Wargear: Target Finders
95021	
95022	- Equips all Space Marine squads with Target Finder wargear.
95023	- Improves ranged weapon accuracy for Space Marine squads.
95024	- Upgrade translates to all Space Marine ranged weapon upgrades.
95025	- First of two possible upgrades.
95030	Wargear: Enhanced Target Finders
95031	
95032	- Equips all Space Marine squads with Target Finder wargear.
95033	- Improves ranged weapon accuracy for Space Marine squads.
95034	- Upgrade translates to all Space Marine ranged weapon upgrades.
95035	- Second of two possible upgrades.
95040	Wargear: Bionics Level 1
95041	
95042	- Equips all Space Marine squads with Bionics wargear.
95043	- Increases maximum health of Space Marines, Assault Marines, Sergeants, and Scouts.
95044	- First of two possible upgrades.
95050	Wargear: Bionics Level 2
95051	
95052	- Equips all Space Marine squads with Bionics wargear.
95053	- Increases maximum health of Space Marines, Assault Marines, Sergeants, and Scouts.
95054	- Second of two possible upgrades.
95070	Heavy Weapon Increase
95071	
95072	- Upgrade maximum number of heavy weapons Space Marine squads can carry.
95080	Strengthen Power Grid Research
95081	
95082	- Provides a global bonus to Power resource production rates.
95083	- Perform this research if you have an excess of Requisition but not enough Power.
95084	- First of two possible upgrades.
95090	Plasma Battery Storage Research
95091	
95092	- Provides a global bonus to Power resource production rates.
95093	- Perform this research if you have an excess of Requisition but not enough Power.
95094	- Second of two possible upgrades.
95110	Escalate Engagement Research
95111	
95112	- Provides a global bonus to Requisition resource production rates.
95113	- Perform this research if you have an excess of Power but not enough Requisition.
95114	- First of two possible upgrades.
95120	Full Scale War Research
95121	
95122	- Provides a global bonus to Requisition resource production rates.
95123	- Perform this research if you have an excess of Power but not enough Requisition.
95124	- Second of two possible upgrades.
95150	Inspiring Aura Research
95151	
95152	- Gives Force Commander the Inspiring Aura ability.
95153	- This ability provides all infantry units near the Force Commander a damage bonus.
95154	- Once researched this ability is always active.
95160	Battlecry Research
95161	
95162	- Gives the Force Commander the Battlecry ability.
95163	- When Battlecry is triggered, all Infantry units near the Force Commander receive a damage bonus, and a boost to their morale.
95170	Wargear: Frag Grenades
95171	
95172	- Equips Space Marine squads with Frag Grenade wargear.
95173	- Frag Grenades damage and stun enemy squads they impact with.
95180	Wargear: Melta Bombs
95181	
95182	- Equips Assault Marines with Melta Bombs.
95183	- Melta Bombs are effective against vehicles and buildings.
95190	Wargear: Smoke Launchers
95191	
95192	- Equips Rhinos with Smoke Launcher wargear.
95193	- Smoke Launchers launch smoke grenades.
95194	- Any units within the effect radius of smoke grenades take less damage from ranged weaponry.
95200	Word of the Emperor Research
95201	
95202	- Allows the Librarian to use the Word of the Emperor Ability.
95203	- When Word of the Emperor is activated no infantry unit near the Librarian will fall in battle, unless the Librarian himself is killed.
95210	Weaken Resolve Research
95211	
95212	- Allows the Librarian to use the Weaken Resolve Ability.
95213	- Weaken Resolve greatly reduces the morale recovery rate of the affected enemy squad.
95220	Commander Veteran Upgrade
95221	
95222	- Increases the maximum health and health recharge rate of the Force Commander and Librarian.
95223	- Increases the recharge rate of all abilities of the Force Commander and Librarian.
95224	- Increases the maximum damage dealt by the Force Commander and Librarian.
95225	- First of two possible upgrades.
95230	Commander Hero Upgrade
95231	
95232	- Increases the maximum health of the Force Commander and Librarian.
95233	- Increases the recharge rate of all abilities of the Force Commander and Librarian.
95234	- Increases the maximum damage dealt by the Force Commander and Librarian.
95235	- Second of two possible upgrades.
95240	Scout Infiltration Armour
95241	
95242	- Allows the Scouts to use the Infiltration ability.
95243	- When active, Infiltrating units are invisible to most enemies.
95244	- Infiltrated units cannot attack until Infiltration is turned off.
95245	- Changes Scouts' armour type
95246	- Increases movement speed
95247	- Decreases the build cost of scouts
95248	
95249	- Gives temp infiltration and some movespeed
95250	Wargear: Power Sword
95251	
95252	- Equips all Sergeants with Power Swords, powerful close combat weapons.
95253	- Power Swords ignore armor, making them very effective against heavy infantry.
95260	Wargear: Power Fist
95261	
95262	- Equips all Sergeants with Power Fists, powerful close combat weapons.
95263	- Power Fists ignore armor and greatly increase the user's strength.
95264	- Power Fists are effective against most unit types, including vehicles, infantry, and heavy infantry.
95270	Wargear: Plasma Pistols
95271	
95272	- Equips the Force Commander, Librarian, and all Sergeants with Plasma Pistols.
95273	- Plasma Pistols are effective against heavy infantry.
95290	Wargear: Personal Teleporters
95291	
95292	- Equips Terminators with Personal Teleporters.
95293	- Allows Terminators to teleport short distances, even over impassable terrain.
95400	Squad Cap Increase
95401	
95402	- Increases the number of infantry squads you can have by increasing your Squad Cap.
95403	- Squad Cap determines how many infantry squads you can deploy.
95410	Vehicle Cap Increase
95411	
95412	- Increases the number of vehicles you can have by increasing your Vehicle Cap.
95413	- Vehicle Cap determines how many vehicles you can deploy.
95420	Ranged Specialist Skill
95421	
95422	- Chaos Space Marines receive a bonus to their ranged combat damage.
95430	Furious Charge Skill
95431	
95432	- Cultists and Chaos Space Marines receive the Furious Charge Skill.
95433	- These squads will charge into close combat, increasing their speed and damage when they enter melee combat.
95450	Infiltration Skill
95451	
95452	- Allows Cultists and Chaos Space Marines to use the Infiltration ability.
95453	- Infiltrated units are invisible to most enemies.
95454	- Infiltrated units can attack without revealing themselves.
95470	Heavy Weapon Increase
95471	
95472	- Upgrade maximum number of heavy weapons Chaos Space Marine and Raptor squads can carry.
95480	Strengthen Power Grid Research
95481	
95482	- Provides a global bonus to Power resource production rates.
95483	- Perform this research if you have an excess of Requisition but not enough Power.
95484	- First of two possible upgrades.
95490	Plasma Battery Storage Research
95491	
95492	- Provides a global bonus to Power resource production rates.
95493	- Perform this research if you have an excess of Requisition but not enough Power.
95494	- Second of two possible upgrades.
95510	Escalate Engagement Research
95511	
95512	- Provides a global bonus to Requisition resource production rates.
95513	- Perform this research if you have an excess of Power but not enough Requisition.
95514	- First of two possible upgrades.
95520	Full Scale War Research
95521	
95522	- Provides a global bonus to Requisition resource production rates.
95523	- Perform this research if you have an excess of Power but not enough Requisition.
95524	- Second of two possible upgrades.
95530	Wargear: Bionics Level 1
95531	
95532	- Equips all Chaos Space Marines and Raptors with Bionics wargear.
95533	- Increases maximum health of Chaos Space Marines, Aspiring Champions and Raptors.
95534	- First of two possible upgrades.
95540	Wargear: Bionics Level 2
95541	
95542	- Equips all Chaos Space Marines and Raptors with Bionics wargear.
95543	- Increases maximum health of Chaos Space Marines, Aspiring Champions and Raptors.
95544	- Second of two possible upgrades.
95550	Symbol of Chaos Research
95551	
95552	- Allows the Chaos Lord to use the Symbol of Chaos ability.
95553	- This ability provides all infantry units near the Chaos Lord with a damage bonus.
95554	- Once researched this ability is always active.
95560	Daemon Strength Research
95561	
95562	- Allows the Chaos Lord to use the Daemon Strength ability.
95563	- When Daemon Strength is triggered the Chaos Lord does more damage, but takes more damage from enemy attacks.
95570	Jetpack Boosters Research
95571	
95572	- Allows the Raptors to use the Speed Fiend ability.
95573	- Speed Fiend temporarily increases the maximum speed of Raptors.
95580	Chains of Torment Research
95581	
95582	- Allows the Sorcerer to use the Chains of Torment ability.
95583	- Chains of Torment briefly immobilizes a targeted enemy unit and deals damage to them over time.
95590	Corruption Research
95591	
95592	- Allows the Sorcerer to use the Corruption ability.
95593	- Corruption temporarily taints an area. Corrupted areas deal damage to any units passing through them.
95600	Commander Veteran Upgrade
95601	
95602	- Increases the maximum health of the Chaos Lord and Chaos Sorcerer.
95603	- Increases the recharge rate of all abilities of the Chaos Lord and Chaos Sorcerer.
95604	- Increases the maximum damage dealt by the Chaos Lord and Chaos Sorcerer.
95605	- First of two possible upgrades.
95610	Commander Hero Upgrade
95611	
95612	- Increases the maximum health of the Chaos Lord and Chaos Sorcerer.
95613	- Increases the recharge rate of all abilities of the Chaos Lord and Chaos Sorcerer.
95614	- Increases the maximum damage dealt by the Chaos Lord and Chaos Sorcerer.
95615	- Second of two possible upgrades.
95620	Wargear: Power Swords
95621	
95622	- Equips all Aspiring Champions with Power Swords, powerful close combat weapons.
95623	- Power Swords ignore armor, making them more effective at close combat.
95630	Wargear: Power Fists
95631	
95632	- Equips all Aspiring Champions with Power Fists, powerful close combat weapons.
95633	- Power Fists ignore armor and greatly increase the user's strength.
95634	- Power Fists are effective against most unit types, including Vehicles, Infantry, and Heavy Infantry.
95640	Wargear: Plasma Pistols
95641	
95642	- Equips the Chaos Lord, Chaos Sorcerer, and all Aspiring Champions with Plasma Pistols.
95643	- Plasma Pistols are effective against Heavy Infantry.
95650	Wargear: Frag Grenades
95651	
95652	- Equips Chaos Space Marine squads with Frag Grenade wargear.
95653	- Frag Grenades damage and stun enemy squads they impact with.
95660	Bloodthirster Possession
95661	
95662	- Prepares the Bloodthirster Greater Daemon for summoning.
95663	- Once prepared, the Bloodthirster can be summoned on the Chaos Lord, Chaos Sorcerer, or any Aspiring Champion.
95670	Wargear: Personal Teleporters
95671	
95672	- Equips Obliterators with Personal Teleporters.
95673	- Allows Obliterators to teleport short distances, even over impassable terrain.
95680	Daemonic Fire Research
95681	
95682	- Allows Possessed Chaos Space Marines to use Daemonic Fire.
95683	- Daemonic Fire is a ranged attack effective against infantry.
95690	Daemonic Speed Research
95691	
95692	- Increases the movement speed of Possessed Chaos Space Marines.
95700	Daemonic Talons Research
95701	
95702	- Increases the armor penetration of Possessed Chaos Space Marine close combat attacks.
95720	Daemonic Mutation Research
95721	
95722	- Increases the close combat damage done by Possessed Chaos Space Marines.
95730	Wargear: Smoke Launchers
95731	
95732	- Equips Rhinos with Smoke Launcher wargear.
95733	- Smoke Launchers launch smoke grenades.
95734	- Any units within the effect radius of smoke grenades take less damage from ranged weaponry.
95740	Wargear: Target Finders
95741	
95742	- Equips all Chaos Space Marine squads with Target Finder wargear.
95743	- Improves ranged weapon accuracy for Chaos Space Marine squads.
95744	- Upgrade translates to all Chaos Space Marine ranged weapon upgrades.
95745	- First of two possible upgrades.
95750	Wargear: Enhanced Target Finders
95751	
95752	- Equips all Chaos Space Marine squads with Target Finder wargear.
95753	- Improves ranged weapon accuracy for Chaos Space Marine squads.
95754	- Upgrade translates to all Chaos Space Marine ranged weapon upgrades.
95755	- Second of two possible upgrades.
95800	More Choppy Research
95801	
95802	- Increases close combat damage of Slugga Boyz and Nobz.
95803	- First of two possible upgrades.
95810	Even More Choppy Research
95811	
95812	- Increases close combat damage of Slugga Boyz and Nobz.
95813	- Second of two possible upgrades.
95820	Blastier Research
95821	
95822	- Increases damage dealt by all Big Shootas, available on Ork squads and on turrets and vehicles.
95823	- First of two possible upgrades.
95830	More Blastier Research
95831	
95832	- Increases damage dealt by all Big Shootas, available on Ork squads and on turrets and vehicles.
95833	- Second of two possible upgrades.
95840	More Dakka Research
95841	
95842	- Increases damage dealt by all Shootas and Sluggas, the basic slug-throwing weapons used by most Orks.
95843	- First of two possible upgrades.
95850	Even More Dakka Research
95851	
95852	- Increases damage dealt by all Shootas and Sluggas, the basic slug-throwing weapons used by most Orks.
95853	- Second of two possible upgrades.
95860	More Burny Research
95861	
95862	- Increases damage dealt by Ork flamethrowers, available on Ork squads.
95863	- First of two possible upgrades.
95870	Even More Burny Research
95871	
95872	- Increases damage dealt by Ork flamethrowers, available on Ork squads.
95873	- Second of two possible upgrades.
95880	Da Big Boom Research
95881	
95882	- Increases damage dealt by rokkit-based weapons: Rokkit Launchas carried by Orks squads and on many turrets and vehicles.
95883	- First of two possible upgrades.
95890	Even Bigga Boom Research
95891	
95892	- Increases damage dealt by Rokkit-based weapons: Rokkit Launchas carried by Orks squads and on many turrets and vehicles.
95893	- Second of two possible upgrades.
95900	'Eavy Boss Armor Research
95901	
95902	- Upgrades the armor on the Warboss, Big Mek, and Nob Leaders.
95903	- First of two possible upgrades.
95910	Super 'Eavy Boss Armor Research
95911	
95912	- Upgrades the armor on the Warboss, Big Mek, and Nob Leaders.
95913	- Second of two possible upgrades.
95920	'Eavy Boy Armor Research
95921	
95922	- Upgrades the health on all Slugga Boyz, Shoota Boyz, Stormboyz, TankBustaz, and Nob Squads.
95923	- First of two possible upgrades.
95930	Super 'Eavy Boy Armor Research
95931	
95932	- Upgrades the armor on all Slugga Boyz, Shoota Boyz, Stormboyz, TankBustaz, and Nob Squads.
95933	- Second of two possible upgrades.
95940	Toughen Up Boyz! Research
95941	
95942	- Increases health on all Slugga Boyz, Shoota Boyz, Stormboyz, TankBustaz, and Nob Squads.
95943	- First of two possible upgrades.
95950	Even Tougher Boyz! Research
95951	
95952	- Increases health on all Slugga Boyz, Shoota Boyz, Stormboyz, TankBustaz, and Nob Squads.
95953	- Second of two possible upgrades.
95960	Tougher Bosses Research
95961	
95962	- Increases health on the Warboss, Big Mek, and Nob Leaders.
95963	- First of two possible upgrades.
95970	Even Tougher Bosses Research
95971	
95972	- Increases health on the Warboss, Big Mek, and Nob Leaders.
95973	- Second of two possible upgrades.
95980	Nob Leader Melee Upgrade Research
95981	
95982	- Gives all Nob Leaders Power Klaws, powerful close combat weapons.
95983	- Power Klaws are effective against most unit types, including vehicles, heavy infantry, and infantry.
95990	Kustom Force Field Research
95991	
95992	- Equips the Big Mek with a Kustom Force Field.
95993	- The Big Mek and any units near him take less damage from ranged attacks.
95994	- Once researched this ability is always active.
95995	- Performing this research increases the build time of the Big Mek.
96000	Tankbustin' Kit Research
96001	
96002	- Equips the Big Mek with Super Stikky Bombs and a Tank Zappa.
96003	- Tank Zappa disables enemy vehicles for a short time.
96004	- Super Stikky Bombs do massive damage to vehicles and buildings at close range.
96005	- Performing this research increases the build time of the Big Mek.
96010	Kustom Tellyporta Research
96011	
96012	- Equips the Big Mek with a Kustom Tellyporta.
96013	- Allows the Big Mek to teleport himself and any squad he is attached to.
96014	- Performing this research increases the build time of the Big Mek.
96020	Big Shooty Boss Weapons Research
96021	
96022	- Upgrades the ranged weapons on the Big Mek and Warboss.
96023	- Big Mek is upgraded to Kustom Mega-Blasta, effective against heavy infantry.
96024	- Warboss is upgraded to Kustom Shoota, effective against infantry.
96030	Strengthen Power Grid Research
96031	
96032	- Provides a global bonus to Power resource production rates.
96033	- Perform this research if you have an excess of Requisition but not enough Power.
96034	- First of two possible upgrades.
96040	Plasma Battery Storage Research
96041	
96042	- Provides a global bonus to Power resource production rates.
96043	- Perform this research if you have an excess of Requisition but not enough Power.
96044	- Second of two possible upgrades.
96050	Escalate Engagement Research
96051	
96052	- Provides a global bonus to Requisition resource production rates.
96053	- Perform this research if you have an excess of Power but not enough Requisition.
96054	- First of two possible upgrades.
96060	Full Scale War Research
96061	
96062	- Provides a global bonus to Requisition resource production rates.
96063	- Perform this research if you have an excess of Power but not enough Requisition.
96064	- Second of two possible upgrades.
96070	Stikk Bombs Research
96071	
96072	- Equips all Ork infantry squads with Stikk Bombs.
96073	- Stikk Bombs damage and stun enemy squads they impact with.
96080	Tank Busta Bombs Research
96081	
96082	- Equips TankBustaz with Tankbusta Bombs.
96083	- Tankbusta Bombs are effective against vehicles and buildings.
96090	Gretchin Infiltration Research
96091	
96092	- Allows Gretchin to use the infiltration ability.
96093	- When active, infiltrating units are invisible to most enemies.
96094	- Infiltrated units cannot attack until Infiltration is turned off.
96100	Stormboy Speed Boost Research
96101	
96102	- Increase the speed of Stormboy squads.
96110	Vehicle Speed Boost Research
96111	
96112	- Increase the speed of the Wartrak and Wartrukk vehicles.
96120	WAAAAAAAAGH!!!! Ability
96121	
96122	- Allows the Warboss to call a great WAAAGH!, bringing Orks from all directions to join in for the biggest fight ever.
96130	Extra Vehicle Armor
96131	- Increases the health of all Ork vehicles.
96140	Even More Extra Vehicle Armor
96141	more vehicle armor
96150	
96151	Speedy Boy Armour
96152	Increase stormboy health and health regeneration
96153	- Stacks with 'Eavy boys armour and with Mad Dok regen
96154
96200	Call of War Research
96201	
96202	- Upgrades Howling Banshee Exarch's Power Sword to the more powerful Executioner.
96203	- Allows the use of the War Shout ability.
96204	- When triggered War Shout does massive morale damage to any enemies nearby.
96205	- Provides a speed bonus when charging into close combat.
96210	Death Omen Research
96211	
96212	- All Dark Reaper Exarch ranged weapons are upgraded to Shuriken Cannon.
96213	- Effective against infantry.
96214	- All Dark Reaper Exarchs gain the Fast Shot ability, which decreases the reload time on their weapons.
96220	Imbue: Fortune
96221	
96222	- Farseer gains Fortune ability.
96223	- Increases the armor of all friendly units near the Farseer.
96224	- Once researched this ability is always on.
96230	Imbue: Guide
96231	
96232	- Farseer gains Guide ability.
96233	- Farseer can target a friendly unit and can temporarily increase their accuracy.
96240	Imbue: Eldritch Storm
96241	
96242	- Farseer is able to unleash an Eldritch Storm.
96243	- Eldritch Storm does massive damage over time in a targeted location.
96244	- Eldritch Storm is a more powerful version of Psychic Storm that can affect vehicles and buildings as well as infantry.
96250	Imbue: Conceal
96251	
96252	- All Warlocks gain the Conceal ability.
96253	- This ability causes the squad the Warlock is with to take less damage from ranged attacks.
96254	- Once researched this ability is always on.
96260	Imbue: Embolden
96261	
96262	- All Warlocks gain the Embolden ability.
96263	- When triggered Embolden increases the morale of the squad the Warlock is with.
96270	Warlock Power Weapon Upgrade
96271	
96272	- All basic Warlock melee weapons are upgraded to Power weapons
96273	- Increases effectiveness versus infantry and heavy infantry.
96280	Vehicle Holo-field Research
96281	- All Vypers, Falcon Grav Tanks and Fire Prisms gain Holo-field ability increasing their health.
96290	Strengthen Power Grid Research
96291	
96292	- Provides a global bonus to Power resource production rates.
96293	- Perform this research if you have an excess of Requisition but not enough Power.
96294	- First of two possible upgrades.
96300	Plasma Battery Storage Research
96301	
96302	- Provides a global bonus to Power resource production rates.
96303	- Perform this research if you have an excess of Requisition but not enough Power.
96304	- Second of two possible upgrades.
96310	Escalate Engagement Research
96311	
96312	- Provides a global bonus to Requisition resource production rates.
96313	- Perform this research if you have an excess of Power but not enough Requisition.
96314	- First of two possible upgrades.
96320	Full Scale War Research
96321	
96322	- Provides a global bonus to Requisition resource production rates.
96323	- Perform this research if you have an excess of Power but not enough Requisition.
96324	- Second of two possible upgrades.
96330	Plasma Grenade Research
96331	
96332	- Equips Guardians with Plasma Grenades.
96333	- Plasma Grenades damage and stun enemy squads they impact with.
96340	Warp Spider Equipment
96341	
96342	- Allows Warp Spiders to use Haywire Grenades.
96343	- Haywire Grenades are effective against vehicles.
96344	- Also upgrades the Warp Spider Exarch to use Dual-Death Spinners, increasing ranged effectiveness.
96350	Imbue: Entanglement
96351	
96352	- Allows Warlocks to use Entanglement.
96353	- Entanglement temporarily immobilizes a targeted enemy squad.
96360	Imbue: Bonesong
96361	
96362	- Allows Webway Assembly to use Bonesong.
96363	- All buildings near the cast area temporarily become nearly invulnerable to damage.
96370	Imbue: Wraithtomb
96371	
96372	- Allows Bonesinger to use Wraithtomb.
96373	- When cast on enemy buildings they will be unable to produce units, perform research, or create add-ons for a short period of time.
96380	Healing Waystation Research
96381	
96382	- Allows Webway Gate to heal nearby infantry.
96383	- Healing is automatic for any infantry near the Webway Gate.
96390	Relocation Matrix Research
96391	
96392	- Allows Webway Gate to Relocate buildings.
96393	- Buildings can be relocated to any location near any Webway Gate.
96400	Fleet of Foot Research
96401	
96402	- Allows most infantry units to use Fleet of Foot.
96403	- When enabled, units move faster, but are less accurate.
96410	Infiltration Research
96411	
96412	- Allows Rangers to use the Infiltration ability.
96413	- When active, Infiltrating units are invisible to most enemies.
96414	- Infiltrated units cannot attack until Infiltration is turned off.
96420	Warlock Witch Blade Upgrade
96421	
96422	- All basic Warlocks melee weapons are upgraded to Witch Blades.
96423	- Witchblades are powerful weapons, effective against most unit types.
96430	Shroud Ability Research
96431	
96432	- Allows Webway Gates to cloak nearby Eldar buildings.
96433	- When active, Cloaked buildings are invisible to most enemies.
96434	- When active the Webway Gate cannot perform other actions.
96440	Mobilize for War Research
96441	
96442	- Allows Eldar to access Vehicles and advanced options.
96443	- Mobilize for War allows the production of more advanced units and abilities, like vehicles and Farseer abilities.
96450	Farseer Veteran Upgrade
96451	
96452	- Increases the maximum health of the Eldar Farseer.
96453	- Increases the recharge rate of all abilities of the Eldar Farseer.
96454	- Increases the maximum damage dealt by the Eldar Farseer.
96455	- First of two possible upgrades.
96460	Farseer Hero Upgrade
96461	
96462	- Increases the maximum health of the Eldar Farseer.
96463	- Increases the recharge rate of all abilities of the Eldar Farseer.
96464	- Increases the maximum damage dealt by the Eldar Farseer.
96465	- Second of two possible upgrades.
96480	Wargear: Enhanced Optics
96481	
96482	- Equips all Eldar Infantry squads with Enhanced Optics wargear.
96483	- Improves ranged weapon accuracy for Guardians, Rangers, Howling Banshees, Dark Reapers, and Warp Spiders.
96484	- Upgrade translates to all Eldar Infantry ranged weapon upgrades.
96485	- First of two possible upgrades
96490	Wargear: Superior Optics
96491	
96492	- Equips all Eldar Infantry squads with Superior Optics wargear.
96493	- Improves ranged weapon accuracy for Guardians, Rangers, Howling Banshees, Dark Reapers, and Warp Spiders.
96494	- Upgrade translates to all Eldar Infantry ranged weapon upgrades.
96495	- Second of two possible upgrades
96500	Wargear: Reinforced Armor
96501	
96502	- Equips all Eldar Infantry squads with Reinforced Armor wargear.
96503	- Increases maximum health of Guardians, Rangers, Howling Banshees, Dark Reapers, and Warp Spiders.
96504	- First of two possible upgrades
96510	Wargear: Enhanced Reinforced Armor
96511	
96512	- Equips all Eldar Infantry squads with Enhanced Reinforced Armor wargear.
96513	- Increases maximum health of Guardians, Rangers, Howling Banshees, Dark Reapers, and Warp Spiders.
96514	- Second of two possible upgrades
96521	
96522	Psychic Storm research
96523	Enables more powerful Psychic Storm ability for Farseer
96524
97000	Apothecary
97001	
97002	- Heavy Infantry.
97003	- Healer unit.
97004	- Enhances regeneration rates of nearby infantry.
97010	Assault Marine Squad
97011	
97012	- Heavy Infantry.
97013	- Fast attack close combat unit.
97014	- Jetpacks quickly around, and over, the battlefield.
97015	- Melta Bomb upgrade effective against vehicles.
97016	- Effective against Infantry.
97020	Dreadnought
97021	
97022	- Walker Vehicle.
97023	- Support/Siege Unit.
97024	- Can be upgraded with anti-infantry or anti-vehicle ranged weaponry.
97025	- Effective against most unit types, very effective against vehicles and buildings in close combat.
97030	Hellfire Dreadnought
97031	
97032	- Walker Vehicle.
97033	- Fire Support.
97034	- Dreadnought variant that foregoes close combat for more ranged weaponry.
97035	- Can be upgraded with an additional anti-vehicle and building weapon.
97036	- Effective against infantry and vehicles by default.
97040	Force Commander
97041	
97042	- Commander Unit (Primary).
97043	- Boosts morale recovery when attached to squads.
97044	- Ability upgrades provide attack and morale bonuses for troops.
97045	- Can use Orbital Bombardment (requires Orbital Relay building).
97046	- Effective against Infantry, Heavy Infantry, and Daemons. Excels at close combat.
97050	Land Raider
97051	
97052	- Heavy Vehicle.
97053	- Super Heavy Transport Tank/Gunship.
97054	- Can transport infantry units.
97055	- Is the only transport that can carry Terminators.
97056	- Effective against Vehicles and Buildings.
97060	Land Speeder
97061	
97062	- Light Vehicle.
97063	- Very fast ranged attack unit.
97064	- Can use skimmer ability to move over impassable terrain.
97065	- Effective against Infantry.
97070	Librarian
97071	
97072	- Commander Unit (Secondary).
97073	- Boosts morale recovery when attached to squads.
97074	- Psychic unit with many powerful abilities focused on weakening enemy resolve.
97075	- Effective against Infantry, Heavy Infantry, and Daemons. Excels at close combat.
97076	Heretic Isador
97077	- Treacherous heretic who must be destroyed at all costs.
97080	Predator
97081	
97082	- Vehicle. Tank.
97083	- Heavily armed and armored weapon platform.
97084	- Can be upgraded to be effective against vehicles and buildings.
97085	- Effective against Infantry.
97100	Rhino Transport
97101	
97102	- Vehicle. Tank.
97103	- Transport Tank. No weaponry.
97104	- Can transport infantry units (except Terminators and Assault Marines).
97105	- Can be equipped with smoke launcher ability.
97110	Scout Marine Squad
97111	
97112	- Infantry.
97113	- Scout/Recon/Sniper Unit. Good sight range.
97114	- Weapon upgrades effective against heavy infantry and breaking morale.
97115	- Can be upgraded to use Infiltration (stealth).
97116	- Effective as scouts and support units.
97120	Servitor
97121	
97122	- Builder Unit.
97123	- Constructs all Space Marine buildings.
97130	Skull Probe
97131	
97132	- Counts as infantry.
97133	- Scout/Fast moving detector unit with a good sight radius. No weaponry.
97134	- Can use Infiltration (stealth).
97135	- Attach to squads to increase squad sight range.
97140	Space Marine Squad
97141	
97142	- Heavy Infantry.
97143	- Resilient general combat unit strong at range and close combat.
97144	- Broad range of weapon upgrades. Can be upgraded to be strong against most unit types.
97145	- Effective against Infantry.
97150	Terminator Squad
97151	
97152	- Heavy Infantry.
97153	- Very tough advanced combat unit. Slow moving.
97154	- Can be teleported to any visible location from this structure.
97155	- Weapon upgrades effective against infantry and breaking morale.
97156	- Effective against most unit types in close combat.
97160	Assault Terminator Squad
97161	
97162	- Heavy Infantry.
97163	- Very tough advanced combat unit. Slow moving. Excels at close combat.
97164	- Can be teleported to any visible location from this structure.
97165	- Foregoes ranged weaponry for additional close combat damage and defense.
97166	- Effective against most unit types in close combat.
97170	Whirlwind
97171	
97172	- Vehicle.
97173	- Light Artillery Tank.
97174	- Artillery can be fired at very long range, and does not require line of sight.
97175	- Artillery is highly inaccurate, especially when firing blind.
97176	- Effective against infantry and dug-in positions.
97180	Sergeant
97181	
97182	- Heavy Infantry.
97183	- Leader Unit effective at close combat and boosting squad morale.
97184	- Can be upgraded with powerful close combat weapons (Armory Building).
97185	- Can use Rally ability to restore lost morale.
97186	- Effective against Infantry.
97190	Assault Marine Sergeant
97191	
97192	- Heavy Infantry.
97193	- Leader Unit effective at close combat and boosting squad morale.
97194	- Can be upgraded with powerful close combat weapons (Armory Building).
97195	- Can use Rally ability to restore lost morale.
97196	- Effective against Infantry.
97250	Chaos Space Marines
97251	
97252	- Heavy Infantry.
97253	- Resilient general combat unit strong at ranged and close combat.
97254	- Broad range of weapon upgrades. Can be upgraded to be strong against most unit types.
97255	- Can be upgraded with Infiltration (stealth).
97256	- Effective against Infantry.
97260	Bloodthirster
97261	
97262	- Greater Daemon.
97263	- The most terrifying servant of the Blood God.
97264	- Slowly loses health if he is not in combat.
97265	- Can use his wings to vault over impassable terrain.
97266	- Do not summon lightly, as he costs more resources every time you summon him.
97270	Cultist Squad
97271	
97272	- Infantry.
97273	- Scout / Meat Shield. High numbers, but weak combat ability.
97274	- Can be upgraded with weapons to become effective against Infantry and Heavy Infantry.
97275	- Can be upgraded with the Infiltration ability (stealth).
97276	- Effective against Infantry.
97280	Defiler
97281	
97282	- Walker Vehicle.
97283	- Heavy Artillery. A daemonically possessed killing machine.
97284	- Artillery can be fired at very long range, and does not require line of sight.
97285	- Artillery is highly inaccurate, especially when firing blind.
97286	- Effective against most unit types, with strong close combat abilities.
97290	Horror Squad
97291	
97292	- Daemon.
97293	- A horrific creature summoned directly from The Warp.
97294	- Effective at ranged combat, ineffective at close combat.
97295	- Is summoned (teleported) directly onto the battlefield.
97296	- Effective against Infantry and Heavy Infantry.
97300	Chaos Lord
97301	
97302	- Commander Unit (Primary).
97303	- Boosts morale recovery when attached to squads.
97304	- Ability upgrades provide attack bonuses for himself and troops.
97305	- Can be possessed by the Bloodthirster.
97306	- Effective against Infantry and Heavy Infantry. Excels at close combat.
97310	Obliterator Squad
97311	
97312	- Heavy Infantry.
97313	- Powerful ranged combat unit that can switch between several ranged weapons.
97314	- Slow movement speed.
97315	- Can be teleported to any location when built.
97316	- Has a weapon effective against all targets.
97320	Possessed Squad
97321	
97322	- Heavy Infantry.
97323	- Close combat specialist. Chaos Marines possessed by Daemonic entities.
97324	- Have a variety of upgrades to make them more effective (Sacrificial Circle).
97325	- Effective against Infantry and Heavy Infantry.
97330	Chaos Predator
97331	
97332	- Vehicle. Tank.
97333	- Heavily armed and armored weapon platform.
97334	- Can be upgraded to be effective against vehicles and buildings.
97335	- Effective against Infantry.
97350	Raptor Squad
97351	
97352	- Heavy Infantry.
97353	- Fast attack close combat unit, good at breaking morale in close combat.
97354	- Jetpacks quickly around, and over, the battlefield.
97355	- Weapon upgrades effective against Heavy Infantry, and at breaking morale.
97356	- Effective against Infantry.
97360	Chaos Rhino Transport
97361	
97362	- Vehicle. Tank.
97363	- Transport Unit. No weaponry.
97364	- Can transport infantry units (except Obliterators and Raptors).
97365	- Can be equipped with Smoke Launcher ability.
97370	Heretic
97371	
97372	- Builder Unit.
97373	- Constructs all Chaos buildings.
97374	- Forced Labor ability allows faster construction time, but damages the Heretic.
97375	- Costs no Squad Cap but has limited availability.
97380	Chaos Sorcerer
97381	
97382	- Commander Unit (Secondary).
97383	- Boosts morale recovery when attached to squads.
97384	- Uses many powerful abilities focused on damage and limiting enemy movement.
97385	- Effective against Infantry, Heavy Infantry. Excels at close combat.
97390	Aspiring Champion
97391	
97392	- Heavy Infantry.
97393	- Leader Unit effective at close combat and boosting squad morale.
97394	- Can be upgraded with powerful close combat weapons (Chaos Armory).
97395	- Can use Berserk Fury ability to boost attack damage and morale.
97396	- Effective against Infantry.
97400	Raptor Aspiring Champion
97401	
97402	- Heavy Infantry.
97403	- Leader Unit effective at close combat and boosting squad morale.
97404	- Can be upgraded with powerful close combat weapons (Chaos Armory).
97405	- Effective against Infantry.
97500	Mad Dok
97501	
97502	- Infantry.
97503	- Healer Unit.
97504	- Enhances regeneration rates of nearby infantry.
97510	Gretchin Squad
97511	
97512	- Builder Unit.
97513	- Constructs all Ork buildings.
97514	- Has limited combat ability, but can be built in large numbers to act as a screen or distraction.
97515	- Can be reinforced for free, but takes longer than normal.
97520	Killa Kan
97521	
97522	- Walker Vehicle.
97523	- Support/Siege Unit. Most effective in close combat.
97524	- Can be upgraded with anti-vehicle ranged weaponry.
97525	- Effective against most unit types, very effective against vehicles and buildings in close combat.
97530	Looted Tank
97531	
97532	- Vehicle. Tank.
97533	- Artillery Unit.
97534	- Artillery can be fired at very long range, and does not require line of sight.
97535	- Artillery is highly inaccurate, especially when firing blind.
97536	- Effective against most unit types.
97540	Big Mek
97541	
97542	- Commander Unit (Secondary)
97543	- Boosts morale recovery when attached to squads.
97544	- Uses many powerful abilities focused on damaging enemy vehicles.
97545	- Effective against all unit types. Excels at close combat.
97550	Nob Squad
97551	
97552	- Heavy Infantry.
97553	- Advanced close combat unit.
97554	- Can be upgraded with Power Klaws, close combat weapons effective against all unit types.
97555	- Effective against Infantry and Heavy Infantry.
97560	Shoota Boy Squad
97561	
97562	- Infantry.
97563	- Basic ranged combat unit.
97564	- Highly inaccurate, but effective in mass numbers.
97565	- Can be upgraded with weapons effective against most unit types.
97566	- Effective against Infantry.
97570	Slugga Boy Squad
97571	
97572	- Infantry.
97573	- Basic close combat unit.
97574	- Can be upgraded with weapons effective against most unit types.
97575	- Effective against Infantry, Heavy Infantry.
97580	Squiggoth
97581	
97582	- Counts as Vehicle.
97583	- Heavy Transport / Weapon Platform.
97584	- Can Transport infantry.
97585	- Effective against most unit types.
97590	Stormboyz Squad
97591	
97592	- Infantry.
97593	- Fast close combat specialist.
97594	- Jetpacks quickly around, and over, the battlefield.
97595	- Effective against Infantry.
97600	TankBustaz Squad
97601	
97602	- Infantry.
97603	- Close combat specialist.
97604	- Can use Infiltration (stealth).
97605	- Can be upgraded with weapons and abilities effective against vehicles and buildings.
97606	- Effective against Vehicles and Buildings.
97610	Wartrukk
97611	
97612	- Light Vehicle.
97613	- Fast Light Transport, equipped with basic weaponry.
97614	- Can Transport infantry.
97615	- Effective against Infantry.
97620	Warboss
97621	
97622	- Commander Unit (Primary).
97623	- Boosts morale recovery when attached to squads.
97624	- Ability upgrades provide attack bonuses for himself and troops.
97625	- Effective against all unit types. Excels at close combat.
97630	Wartrak
97631	
97632	- Light Vehicle.
97633	- Fast attack unit.
97634	- Can be upgraded with anti-vehicle weaponry or improved anti-infantry weaponry.
97635	- Effective against Infantry.
97640	Nob Leader
97641	
97642	- Heavy Infantry.
97643	- Leader unit effective at close combat and boosting squad morale.
97644	- Can be upgraded with powerful close combat weapons (Through Pile O Gunz).
97646	- Effective against Infantry, Heavy Infantry.
97650	Stormboy Nob
97651	
97652	- Heavy Infantry.
97653	- Leader unit effective at close combat and boosting squad morale.
97654	- Can be upgraded with powerful close combat weapons (Through Pile O Gunz).
97656	- Effective against Infantry, Heavy Infantry.
97750	Guardian Squad
97751	
97752	- Infantry.
97753	- General combat unit, effective at range.
97754	- Effective against Infantry.
97760	Avatar
97761	
97762	- Daemon.
97763	- Avatar of the War God.
97764	- Inspires all infantry near him, making them immune to morale.
97765	- While alive, all Eldar units are produced faster.
97766	- Effective against all units.
97770	Howling Banshee Squad
97771	
97772	- Infantry.
97773	- Close combat specialist.
97774	- Effective against Heavy Infantry.
97775	Howling Banshee Exarch
97776	- Infantry. Leader Unit.
97777	- Improves damage for all units in the squad.
97778	- Can be upgraded to use War Shout ability.
97779	- Effective against Heavy Infantry.
97780	Bonesinger
97781	
97782	- Builder Unit.
97783	- Constructs all Eldar buildings.
97784	- Can use their abilities to enhance the strength of buildings.
97790	Dark Reaper Squad
97791	
97792	- Infantry.
97793	- Ranged combat specialist.
97794	- Effective against Heavy Infantry.
97795	Dark Reaper Exarch
97796	- Infantry. Leader Unit.
97797	- Improves damage for all units in the squad.
97800	Falcon Grav Tank
97801	
97802	- Vehicle. Transport Tank.
97803	- Transport / Fire Support.
97804	- Can Transport infantry units.
97805	- Can be upgraded to be effective against heavy infantry or vehicles.
97806	- Effective against Infantry.
97810	Farseer
97811	
97812	- Commander Unit (Primary).
97813	- Boosts morale recovery when attached to squads.
97814	- Powerful psychic unit with many attack abilities.
97815	- Can be upgraded with abilities to enhance friendly units.
97816	- Effective against all unit types.
97820	Fire Prism
97821	
97822	- Vehicle. Tank.
97823	- Super heavy weapon platform.
97824	- Can use Skimmer ability to move over impassable terrain.
97825	- Effective against most unit types, but especially vehicles and buildings.
97830	Grav Platform - Shuriken Cannon
97831	
97832	- Counts as Heavy Infantry.
97833	- Weapon Platform.
97834	- Can be attached to squads.
97835	- Effective against Infantry.
97836	- Uses Vehicle Cap.
97840	Ranger Squad
97841	
97842	- Infantry.
97843	- Light scout unit equipped with powerful long-range rifles.
97844	- Can be upgraded to use Infiltration (stealth).
97845	- Effective at breaking enemy morale.
97846	- Effective against Infantry.
97850	Seer Council
97851	
97852	- Infantry. Unique unit.
97853	- Commander retinue.
97854	- Resilient unit that benefits from most Warlock upgrades.
97855	- Each Warlock in squad reduces ability recharge time for all, including any attached units.
97856	- Effective against all unit types.
97860	Vyper
97861	
97862	- Vehicle.
97863	- Fast attack unit.
97864	- Can use Skimmer ability to move over impassable terrain.
97865	- Can be upgraded to be effective against vehicles.
97866	- Effective against Infantry.
97870	Warp Spider Squad
97871	
97872	- Heavy Infantry.
97873	- Fast attack unit.
97874	- Can teleport short distances.
97875	- Upgrades make them effective against vehicles and buildings.
97876	- Effective against Infantry.
97877	Warp Spider Exarch
97878	- Heavy Infantry. Leader Unit.
97880	Wraithlord
97881	
97882	- Walker Vehicle. Most effective in close combat.
97883	- Siege / Support Unit.
97884	- Can be upgraded with anti-vehicle ranged weaponry.
97885	- Effective against most unit types, very effective against vehicles and buildings in close combat.
97890	Warlock
97891	
97892	- Infantry.
97893	- Powerful leader unit.
97894	- Provides squad with psychic abilities that enhance overall effectiveness.
97895	- Close combat upgrades available (Soul Shrine).
97896	- Effective against Infantry.
97900	Grav Platform with Brightlance
97901	
97902	- Counts as infantry.
97903	- Weapon Platform.
97904	- Can be attached to squads.
97905	- Effective against Vehicles and Buildings.
97950	Imperial Citizen
97951	
97960	Colonel Carus Brom
97961	
97962	- Commander Unit (Secondary).
97963	- Boosts morale of all squads nearby.
97964	- Psychic unit with many powerful abilities focused on weakening enemy resolve.
97965	- Effective against Infantry.
97970	Inquisitor Mordecai Toth
97971	
97980	Leman Russ
97981	
97990	Imperial Guardsman
97991	
97995	Daemon Prince
97996	
97997	- Daemon.
97998	- Formerly the Chaos Sorcerer known as Sindri Myr.
97999	- Effective against all units.
98000	Assault Cannon
98001	- A six-barreled, self-loading, solid slug autocannon.
98002	- Long Range.
98003	- Very effective against infantry.
98010	Autocannon
98011	
98020	Bolt Weapons
98021	
98030	Flamer
98031	- Hand-held flamethrower.
98032	- Short Range.
98033	- Effective at breaking enemy morale.
98040	Heavy Bolter
98041	- Fires large caliber bolt rounds effective at punching through most infantry armor.
98042	- Long Range.
98043	- Effective against Infantry.
98050	Heavy Flamer
98051	- Heavy flamethrower.
98052	- Short Range.
98053	- Effective against infantry.
98054	- Very effective at breaking enemy morale.
98060	Lascannon
98061	- High powered laser weapon, devastating against armored units.
98062	- Long Range.
98063	- Effective against vehicles and buildings.
98070	Twin-Linked Lascannon
98071	- High powered laser weapon, devastating against armored units.
98072	- Higher damage and accuracy than standard Lascannon.
98073	- Long Range.
98074	- Effective against vehicles and buildings.
98080	Whirlwind Missile Battery
98081	
98090	Missile Launcher
98091	- Fires high-impact, armor-piercing explosive missiles.
98092	- Long Range.
98093	- Effective against vehicles and buildings.
98100	Plasma Gun
98101	- All plasma weapons use magnetic fields to project super-heated streams of molten plasma.
98102	- Medium Range.
98103	- Effective against Heavy Infantry.
98110	Sniper Rifle
98111	- Feared by most troops for its ability to kill indiscriminately at a distance.
98112	- Long Range.
98113	- Effective against infantry and breaking enemy morale.
98120	Chainsword
98121	
98130	Dreadnought Close Combat Weapon
98131	
98140	Combat Knife
98141	
98150	Power Fist
98151	
98160	Power Sword
98161	
98170	Thunder Hammer
98171	
98190	- Unit must be stationary to fire this weapon.
98191	- Weapon can be fired while unit is moving, but is less accurate than if the unit were stationary.
98200	Twin-Linked Autocannon
98201	
98210	Battlecannon
98211	
98220	Daemonic Fire
98221	
98230	Grenade Launcher
98231	- Fires fragmentation grenades.
98232	- Medium to Long Range.
98233	- Effective against Infantry.
98250	Obliterator Weapons
98251	
98260	Bloodthirster Axe of Khorne
98261	
98270	Defiler Claws
98271	
98280	Horror Claws
98281	
98290	Possessed Close Combat Weapon
98291	
98300	Laspistol
98301	
98310	Chainsword
98311	
98320	Knife
98321	
98330	Possessed Flamer
98331	- The Possessed Chaos Space Marine may project powerful Warp Flame from its mouth.
98400	Battlecannon
98401	
98410	Shootas
98411	
98420	Burnas
98421	- Hand-held flamethrower.
98422	- Short Range.
98423	- Effective at breaking enemy morale.
98430	Big Shoota
98431	- Large caliber, rapid fire machine gun.
98432	- Long Range.
98433	- Effective against infantry.
98440	Twin Big Shootas
98441	- Large caliber, rapid fire machine gun.
98442	- Long Range.
98443	- More accurate than standard Big Shoota.
98444	- Effective against infantry.
98450	Rokkit Launcha
98451	- Fuel-propelled rocket that explodes on impact.
98452	- Long Range.
98453	- Effective against vehicles.
98460	Twin Rokkit Launchas
98461	- Fuel-propelled rocket that explodes on impact.
98462	- Long Range.
98463	- More accurate than standard Rokkit Launcha.
98464	- Effective against vehicles.
98470	Zzzap Gun
98471	
98480	Choppas
98481	
98490	Knife
98491	
98500	Injector
98501	
98510	Buzz Saw
98511	
98520	Power Claw
98521	- Mechanized arm used by Orks to devastating effect in close combat.
98522	- Close combat weapon.
98523	- Effective against all unit types.
98530	Bomb Chucka
98531	- Effectively a large pack of explosives tied together with wire and hurled at the enemy.
98532	- Medium to Long Range.
98533	- Effective against infantry.
98534	- Functions like artillery.
98600	Brightlance
98601	- A highly energy efficient laser weapon that rips through most armor like it was paper.
98602	- Long Range.
98603	- Effective against vehicles.
98610	D-Cannon
98611	- Uses a warp engine to collapse an area of real space, effectively creating a miniature warp hole.
98612	- Long Range.
98613	- Effective against vehicles.
98614	- Effective at breaking enemy morale.
98620	Deathspinner
98621	
98630	Heavy Flamer
98631	
98640	Long Rifle
98641	
98650	Missile Launcher
98651	- Fires high-impact, armor-piercing explosive missiles.
98652	- Long Range.
98653	- Effective against vehicles.
98660	Prism Cannon
98661	
98670	Reaper Launcher
98671	
98680	Scatter Laser
98681	- Medium-powered laser weapon that can fire at a blisteringly high speed.
98682	- Medium Range.
98683	- Effective against infantry.
98690	Shuriken Cannon
98691	- Fires hundreds of razor sharp projectiles at high speed.
98692	- Long Range.
98693	- Effective against infantry.
98700	Shuriken Catapult
98701	
98710	Shuriken Pistol
98711	
98720	Starcannon
98721	- Utilizes plasma energy to easily cut through any infantry armor.
98722	- Long Range.
98723	- Effective against heavy infantry.
98730	Executioner
98731	
98740	Knife
98741	
98750	Power Sword
98751	
98760	Sword
98761	
98770	Wailing Doom
98771	
98780	Witchblade
98781	- Potent force weapons that focus the psychic power of the user.
98782	- Close combat weapon.
98783	- Effective against all units.
98800	- Upgrades one member of the squad to the indicated heavy weapon.
99000	Strategic Point
99001	
99002	- Capture with infantry by selecting your infantry, right-clicking on this point, and then waiting until the point is fully captured.
99003	- When captured, Strategic Points produce the Requisition Resource.
99004	- The Requisition Resource is used to purchase all units, research, and buildings in the game.
99005	- Build Listening Posts on Strategic Points to make them more resilient to enemy theft.
99010	Relic
99011	
99012	- Capture with infantry by selecting your infantry, right-clicking on this point, and then waiting until the point is fully captured.
99013	- Relics are required to build some of the strongest units in the game.
99014	- Relics also produce the Requisition Resource.
99020	Critical Location
99021	
99022	- Capture with infantry by selecting your infantry, right-clicking on this point, and then waiting until the point is fully captured.
99023	- If playing the Take and Hold win condition, the game can be won by capturing and holding over half of the Critical Locations in the map.
99024	- When captured, Critical Locations produce the Requisition Resource at a higher rate than Strategic Points.
99025	- Listening Posts cannot be built on Critical Locations.
99030	Slag Deposit
99031	
99032	- You can build a Thermo Plasma Generator (Bigga Generator for Orks) at this location.
99033	- Thermo Plasma Generators and Bigga Generators produce the Power Resource at a much higher rate than normal Generators.
99040	Chapel Doors
99041	
99042	- Mighty doors to the once great chapel.
99043	- Heavily reinforced, only the most powerful weapons can destroy them.
99044	- Use vehicles equipped with Lascannons and Missile Launchers to destroy them.
100000	Fallen City (2)
100001	The battle for the city of Magna Bonum has left little that is recognizable. This sacred city must not fall into the hands of the enemy!
100002	Valley of Khorne (2)
100003	Once home to a lively and welcoming peasant village, this valley was tainted by the horrors of Chaos.  Khorne took note of the daily, bloody rituals its people were performing, supposedly in the name of their living god the Emperor.
100004	Outer Reaches (2)
100005	On the very outskirts of the known galaxy lie mysteries to enthrall and inspire fear in the hearts of even the most faithful man.  What was once discovered here, only the dead now know.
100006	Deadman’s Crossing (2)
100007	“I don’t like the look of this valley. Seems like the perfect place for an ambush.”  - Last Words of Sergeant Grinson, 99th Steel Legion
100008	Meeting of Minds (2)
100009	Travelling the tangled skeins of probability, Farseers engage one another at this location to improve their psychic powers and tactical prowess.
100010	Battle Marshes (2)
100011	The swamps and marshes of Larbentian are some of the worst fighting grounds in the sector. The waters can come alive all around you in an instant.  Only the foolish would choose this for a defensive position.
100012	Blood River (2)
100013	Ever since the heretical inhabitants of this world erected a shrine to their god Khorne at the summit of the mountain, the river has flowed red with blood.
100014	Tainted Pair (2)
100015	No one knew why, but they felt drawn here, compelled by some malign force. Whether to worship it or rally against it. No one could foresee the epic struggle that would evolve.
100016	Railway (2)
100017	"Thats right, it's the 'One Way Railway'.  Called that by the Guardsmen who were stationed here when I was younger.  They say if you got on a path in this here piece of jungle, you never came back." - Anonymous
100018	Hellfire Canyon (2)
100019	The rich ore deposits in this canyon have made the jungle world of Uldan a hotly disputed planet. Every known power in the galaxy has made an attempt to wrest this world from the grip of the Imperium, with the exception of the Tyranids, but time will soon remedy this exception.
100020	Edemus Gamble (2)
100021	The term Edemus Gamble was first coined after Inquisitor Edemus risked life, limb and retinue to retrieve the relic lost at the Battle of Garn 7.  Typically, such a term is used to predict failure, as the Inquisitor lost life, limb, and retinue in the process.
100022	Faceoff (2)
100023	It is so noted that on this land two mighty warriors faced off in epic battle.   It is said that should you wish to prove your worth to the Chapter, you too shall face your most challenging foe on this hallowed ground.
100024	Riverbed (2)
100025	"Now now now, just one minute.  Let me rest my feet on this here cooled rock.  What can possibly go wrong?" - last words of Sergeant Berger
100050	Fortress (3)
100051	First built to house the Imperial Outpost on Sernus, this Fortress was the final bastion against the Tyranid incursion throughout this sector.
100100	Saint's Square (4)
100101	Dedicated to the four great Saints of the Infernus Sector, the ruins here are all that remain of this once grand Imperial cathedral.
100102	Volcanic Reaction (4)
100103	"And they shall fight in the streets, on the plains, on the ash-ridden wastes of the planets in the Imperium.  And they shall die with faith in their hearts for they fight in His name." – Commander Azrael, Supreme Grand Master of the Dark Angels.  Designed for teamplay with fixed start locations.
100104	Quatra (4)
100105	The lands of the planet Quatra are barren and perilous. The rocky outcrops that surround the plains here have edges as sharp as steel blades, and can easily cut through even the toughest armor.
100106	Biffy’s Peril (4)
100107	Colonel Ryn “Biffy” Drecker was summarily executed after his actions at the Cathedral of the Drowning Saint.  While he put up a valiant defense of the holy grounds, the level of destruction caused by the three companies under his command was deemed heretical by the puritanical Inquisitor W’olsan.
100108	Tartarus Center (4)
100109	The mainstay of Tartarus was its once mighty industrial core, now a heap of rubble and ruin wrought by the hands of Chaos.
100110	Tainted Soul (4)
100111	Buried at the center of that damned place, they discovered a Relic of great significance. The fighting escalated as more warriors arrived, all hungry for the power promised by this unholy place.
100112	Mountain Trail (4)
100113	The questionable actions of Colonel Ryn "Biffy" Drecker can be traced back to this mountain pass where he first encountered Chaos forces in an attempt to secure passage through the tainted mountains.
100114	Tainted Place (4)
100115	As the battle continued they forgot why they were fighting. Only that they must hold the center at all costs, and they would travel to the hills to beg favour from their Gods.
100116	Doom Spiral (4)
100117	This winding mountain was nicknamed the Spiral of Doom by the unfortunate Guardsmen who had to wrest it from the forces of the Eldar Farseer Envyan. The casualties, as the name would suggest, were enormous, but The Hammer of the Emperor eventually prevailed.
100118	Torrents (4)
100119	Many armies have invaded this nameless, desert world, but none have remained for long. Though one army has conquered another here, no army has conquered the elements of this unforgiving world.
100130	Red Jungle (5)
100131	The jungle was green once.  Rich with life and simpler folk.  Then the followers of Khorne came, now it's only known as the Red Jungle.
100150	Kasyr Lutien (6)
100151	A major city of the planet Tarinth, Kasyr Lutien was once and for all burned to the ground by the Chaos Lord Abaddon in the 5th Black Crusade.  Designed for teamplay with fixed start locations.
100152	Testing Grounds (6)
100153	The training of potential Space Marines is a long and grueling affair that takes years to accomplish. Much of this training involves live combat, and while it is not generally approved practice it is rumored that many Chapters allow their recruits to fight to the death, assuring that only the strongest survive.
100154	Streets of Vogen (6)
100155	"You will fight in the streets, the alleys, and in the habs! You will fight for the enemy’s death, not your own lives!  You will fight and you will drive this alien filth from the Emperor’s city. You will do these things, or you will face my wrath."  - Captain Denon of the Salamander’s 2nd Company.
100156	Bloodshed Alley (6)
100157	The locals call this Bloodshed Alley.  Here, a thousand battles have raged as the inhabitants struggle to stop the swift conscription of their brothers into the Imperial Army.  Designed for fixed position teamplay.
100158	Mortalis (6)
100159	The Mortalis is a historical site of great significance. It is here, in the center of the jungle, that the first attack upon the Calthronian people occurred at the turn of the 39th millennium. Many died then, and more will die now.
100160	Crossroads (6)
100161	Once a major driver of the Imperium's commercial engine, all was changed when Warboss Orkamungus and his warband ravaged the area. These days, the Crossroads are hotly contested as a supply route, with all takers hoping control will give them an edge in their greater conflicts on this planet.
100162	Dread Alley (6)
100163	Even when the city was inhabited, the citizens prefered to avoid Dread Alley.  Rife with gangers and muties, every twist and turn in this hovel has the potential to hide death in waiting.
100164	Jungle Walls (6)
100165	"But sir, this jungle, it feels like it's closing in on us... I can't take it any longer... it's like walls are closing in on us!" - such is noted by Commissar Caern as the traitorous actions of Guardsman 11689 prior to summary execution.
100200	Burial Grounds (8)
100201	What blasphemy lies within the burial grounds? Claim it as your own, and use the power that lies there, or destroy it!
100202	Daturias Pits (8)
100203	The city of Daturias, razed to the ground four centuries ago, was the home of a barbaric culture that fed upon blood and pain. Many of the city’s arenas and gladiatorial fighting pits still remain today amongst the ruins.
100204	Doom Chamber (8)
100205	Located on a Death World harboring the most voracious of carnivorous animals the rich mineral deposits are constantly contested.
100206	Penal Colony (8)
100207	“Thou shalt be glad of thy Master’s Punishment, for it is deserved and it improves thee” – Ecclesiarchal Proscriptions
100208	Lost Hope (8)
100209	“A battle for supremacy against many foes is a battle of the best kind. There are few considerations, only those concerning where to place your next shot. It is war in its purest form.“ – Commander Karziel, Ultramarines 5th Company
100210	
100211	
100212	
100213	
100214	
100215	
100216	
100250	Small
100251	Medium
100252	Large
100301	Mission 1
100302	Mission 2
100303	Mission 3
100304	Mission 4
100305	Mission 5
100306	Mission 6
100307	Mission 7
100308	Mission 8
100309	Mission 9
100310	Mission 10
100311	Mission 11
100450	Dawn of War campaign
100451	E3 demo campaign
400000	Who's ready fer serjury?!
400001	No pain no gain
400002	Who you wan' me to cut?
400003	I got just what you need.
400004	The Dok is in!
400005	Still time to operate!
400006	Huh?
400010	I'll bring da fightin' juice.
400011	Send me to da boyz!
400012	Who needs operatin' on!
400013	On my way.
400020	Dis is gonna hurt, a lot!
400021	Gettin' out my stabby bitz!
400022	Time to collect some spare parts!
400030	Find the bodies, I need more bodies!
400040	Time to get out.
400050	Ready for choppin!
400060	I'll guard it.
400070	Standin'.
400080	Uh, I can't find my shoota!
400090	I'll chop em into useful bits!
400100	Fresh meat!  I can make so many improvements!
400101	It's gonna hurt a lot, but you'll be better, you'll see.
400110	You boyz is too healthy, I'm leavin.
400120	Dis won't 'urt a bit…heh heh.
400121	Fight on, boyz!
400200	Ere to fix yer gubbinz.
400210	What is it?
400211	You need somethin fixed?
400212	Don't bother me, I'm workin' on somethin.
400213	Yeah?
400214	I got da good bitz for dis fight.
400215	Where to?
400220	Where's da trukk?  Why'z I walkin?
400221	Footsloggin it is.
400222	Ok.
400223	I should invent some kinda machine that makes walkin fasta.
400224	I'm goin'.
400230	I'll open 'em up!
400231	Choppin time!
400232	I'll duff em all over!
400233	Dey don't stand a chance!
400234	Let's go!!!
400240	Diz thing could use some extra flashy bitz.
400241	Finally, no more walkin!
400250	I fixed a few things while'z we were getting here, probably didn't break nothing important.
400260	Alright, I'll get my choppy bits out.
400261	Rip em new one, right!
400270	Hold dis area, right.
400271	Any git who comes by here will get stomped!
400280	Takin' a breather.
400281	I'll be snoozin, wake me if somethin' happens.
400290	So's I can't use my big klaw?
400291	I got just da ting for shootin' em.
400300	Clobber em up close, right!
400301	I'll tear em up.
400310	You boyz follows me or I'll give ya a thump.
400311	Let's go stomp somethin'!
400320	You go over there, I'm goin over here.
400321	I'm leavin.
400330	Fixin' it up!
400331	Let me get out my tools.
400332	Time for da big boom!
400333	Gonna put da stops on dem tanks.
400340	Time to hoof it outta here!
400341	Get to runnin less you wanna be wormfood!
400342	Scamper, ladz!
400343	Leg it!
400350	Stop your runnin', you look like a scared oomie!
400351	We got enough boyz to get back to the fight!
400360	We gonna kill em all!
400361	Pull dem limb from limb!
400362	Take em down!
400363	Come and have a go if you think you're hard enough!
400400	The Craftworld sings to me, and I respond in kind.
400410	Command me to build.
400411	My music is a pillar upon which whole worlds have been built.
400412	We are shaped by Fate, just as we shape it.
400420	Shall I play the music, here then?
400421	Take me to where I may call forth the wraithbone.
400422	Show me a place that is ready to receive the gift of the Eldar.
400430	My music will shape the Wraithbone.
400431	I will call it forth from the Warp.
400432	You will have what you require.
400433	Nothing remains unchanged by the music of creation.
400434	Look, it changes as I play.
400500	Forces of Chaos, bow to me!
400501	Do not trifle with me, worm
400502	Cross me…and die,
400503	Show me the enemy.
400504	I seethe with purpose.
400505	I am here to lead you
400506	What do you want?
400507	Back off!
400510	They hear their doom approaching.
400511	I go.
400512	Take me to them, that I may render judgment.
400513	The ground trembles with every step.
400514	Don't think you can order me around.
400515	We play it your way, for now.
400520	Slaughter them all!
400521	Feast on their flesh!
400522	I will shatter their souls.
400530	Get me to battle!
400531	Do not make me wait.
400540	Find me more souls to corrupt.
400550	Their skulls will make good trophies
400551	I will show them a new kind of suffering.
400552	Their death pleases the Chaos gods.
400553	BALE (defensive stance)
400554	The best defense is a good slaughter.
400560	Let them come.
400561	Bring them to me.
400570	I'd rather kill with my hands.
400580	I will feast on their flesh!
400581	They will not escape the grip of Chaos
400590	Come, my minions. Let us steal their souls.
400591	You rabble are undeserving of my presense.
400600	Go now, and spread the taint as I have shown you!
400601	Weaklings, I will fight alongside you no longer!
400610	Ahhh… fresh sacrifices.
400611	Run weaklings… it pleases me!
400612	Your kind will be destroyed
400620	Imperial maggots approach.  We will savor their destruction.
400621	Run, cowards, run!
400630	Followers of Chaos approach, they are too weak to oppose us.
400640	Tame the green ones…rend the flesh from their bones!
400650	Vile Eldar approach.  Destroy them.
400651	Crush the ancient ones!
400660	Artillery….Like the buzzing of flies.
400670	Ha! Keep trying little one…
400671	These little ones are dangerous
400680	Snipers!
400681	Snipers!  Fight me in the open!
400690	Ahhh…a fellow brother from the twisted pits of the Warp!
400700	It is a thing of monstrous beauty.
400710	Back into the shadows, to fight another day…
400711	We are defeated, accept your weakness and fall back.
400712	Fall back and regroup!
400713	We will be back.
400720	You didn't truly expect to stop the forces of Chaos!
400721	We have returned.
400722	Our vengeance shall be swift and brutal.
400730	Your soul is mine!
400731	Can you weaklings not fight any better?
400732	You weaklings!
400733	Destroy them all!
400734	KILL! KILL!
400735	Pathetic creatures!
400736	Can no one offer me a challenge?!?
400737	Meet your death!
400738	Maggots!
400740	The forces of Chaos call for your destruction!
400741	Fear the taint!
400742	For Chaos!
400750	Now I have the power to destroy…everything.
400751	Forces of Chaos, fill me with power!!!
400800	For the Dark Gods.
400801	Chaos Raptors, ready to kill.
400804	We are filled with the power of Chaos!!!
400805	Must…Obliterate!!!
400806	Rhino Transport reporting.
400807	Predator here, the armoured fist of Chaos!
400810	At your command
400811	Yesss masster
400812	My Lord
400813	Your will?
400814	Yes?
400815	What would you have us do?
400816	Point us at our prey.
400817	We soar on wings of fire.
400818	We live for the hunt.
400819	We...must...kill!
400820	Enemies…we need enemies.
400821	Do you hear the voices too?
400822	Ahhh…the Chaos gods speak clearly now.
400823	It is as though a thousand mouths cry out in pain.
400824	Sanity is for the weak.
400825	I feel the Warp overtaking me…it is a good pain.
400826	Transport, ready.
400827	Where can we take the armies of Chaos?
400828	We will deliver pure evil into the heart of the battle.
400829	After a thousand battles, one sees only death.
400830	All weapons primed and ready for battle.
400831	Just take us into the thick of it.
400832	Prepared for battle.
400840	On our way
400841	The path to ruin
400842	As you command
400843	Bah!  When do we attack!
400844	We are Legion!
400845	Death to the false emperor
400846	Fly, against the enemy!!
400847	None can travel faster.
400848	We shall strike them from the skies!
400849	Take us to battle.
400850	That is the way to Hell.
400851	Chaos consume us!
400852	Of course, we do your bidding.
400853	Chaos is our master.
400854	We are the destroyer!
400855	As quickly as we can.
400856	With great haste, to spread the taint more quickly.
400857	The best way to travel.
400858	We will crush their skulls under our iron treads.
400859	Nothing can stop us now.
400860	Their weapons are ineffective against Chaos armour.
400861	Moving out.
400862	Agreed.
400870	Engaging the enemy
400871	Die scum
400872	Feel our wrath
400873	As you wish
400874	Skulls for the Skull Throne!
400875	Feel the wrath of Chaos
400876	They will know pain
400877	We can taste their blood already!
400878	They will not escape us.
400879	We will tear the flesh from their bones!
400880	DESTROY!  DESTROY!
400881	We will strip the flesh from their bones.
400882	Kill…crush…rend them limb from limb.
400883	Crush, kill, and destroy.
400884	We see the target.
400885	We will strike them down.
400886	Let fly, all guns!
400887	Hammer them 'til they fall!
400888	There will be nothing left to bury.
400900	We are embarking
400901	We ride to battle
400902	Oh, are we leaving so soon?
400910	Exit quickly
400911	To battle
400912	Deploying now
400913	Good…back into the thick of it!
400920	Nothing will survive
400921	The only command worth following is the command to attack.
400922	We will hunt them down
400923	We will chase them down, like the dogs they are.
400924	The hunt begins!
400925	Their screams will echo for eternity.
400926	Ah..freedom to destroy.
400927	Yes, that's best…let's go after them!
400928	We will crush them without mercy.
400929	There will be nothing left of them.
400930	On high alert, covering all firing arcs.
400931	The march of Chaos is unrelenting.
400932	They will beg for mercy as we run them down.
400940	Be vigilant in defense
400941	They are not worthy
400942	They cannot get past us.
400943	We will repel the enemy as we go.
400944	We will surprise the enemy with our resilience!
400945	The world will be drenched in their blood.
400946	They couldn't be crazy enough to cross us.
400947	Switching to defensive positioning.
400948	Moving with a purpose.
400949	Their weapons will not harm us.
400950	This area will be held
400951	We will hold the point against all aggressors.
400952	You mean we must stay in one place?
400953	Circling the objective.
400954	We will stand fast against them.
400955	Alright…we'll stay here and wait for them to come to us.
400956	We will hold this position against all who advance.
400957	We'll dig in and wait.
400960	Rip them to shreds!
400961	They will not get close
400962	They will die before they reach us!
400963	Ready your weapons
400964	We will fell the enemy before they can get closer.
400965	Easily done.
400966	Yessss…shoot, kill, destroy!
400970	We shall taste their blood
400971	We will cleave their skulls
400972	Better to see the terror in their eyes.
400973	They fight helplessly against our onslaught.
400974	We will bathe in their blood.
400975	We will crush them!  Crush them!
400980	For the dark gods
400981	For the glory of Chaos
400982	To glory!
400983	This Honour will be ours
400984	It is easily done.
400985	Raptors, take the point!
400986	Yessss.
400987	The location will be ours.
400988	The objective is not lost on us.
401000	It is done
401001	We will rejoice later… to Battle!
401002	The point is ours.
401003	We have it, as ordered.
401004	We have captured a location.
401005	We hold it now.
401006	We have it now.
401007	Now what?
401010	Fresh victims
401011	Enemy Spotted
401012	Our prey is near
401020	Die loyalist scum
401021	Lapdogs of the false emperor
401022	Defile the fools
401030	Crush the weak
401031	Hostile Chaos are in the area
401032	A Chaos Foe is near
401040	Orks are in the area
401041	We see the Orks
401042	The green horde approaches
401050	The Eldar are near
401051	Ah…our old foe.
401060	Their Artillery weakens us!
401061	Meeting resistance
401062	The Weak fight back!
401063	We are taking fire.
401064	We are under attack!
401070	The cowards have snipers!
401071	They dare not show themselves
401080	They dare bring daemons against us?!
401100	That would make a great sacrifice!
401101	We must slaughter the monster
401110	Raptors, to the hunt!
401111	Take to the skies!
401112	They will never see us coming.
401113	Deploying Smoke
401120	Squad Destroyed
401121	Chaos Lord destroyed.
401122	Chaos Sorcerer destroyed
401123	Vehicle Destroyed
401124	Heretic Destroyed.
401130	Squad Broken
401131	They are too strong!
401132	Support us!
401133	Damnation! Where is our support
401134	The battle is lost!
401135	Flee, the enemy has us in their grasp!
401136	We must retreat!
401137	Take to the skies!!!
401138	Even a warped mind can see the odds stacked against it.
401139	Flee now, fools!
401140	They will overcome us!
401141	I see the maw of despair swallowing me…
401150	The gods favour us!
401151	The power of Chaos gives us strength
401152	We will have our revenge
401153	Revenge
401154	We return to battle, and this time we will not fail!
401155	We are back for more blood.
401156	It was a momentary madness…
401157	We're back and better than ever.
401158	Once more into the fray.
401160	Chaos consume you!
401161	You are marked for death.
401162	Despair, for your end is near!
401163	MAIM!  KILL!  BURN!  MAIM! KILL! BURN!
401164	KILL! KILL!
401165	Crush them!
401166	You are already dead!
401167	You cannot overcome us.
401168	You cannot even die right!
401169	None can stand against me.
401170	I am unstoppable.
401171	Your death brings me closer to Chaos.
401172	Now you will die!
401173	Chaos is your doom!
401180	Death to the enemy!
401181	Rejoice in the coming oblivion!
401182	You will be killed by traitor's hands.
401183	Destroy the weak!!!
401184	Annihilate them!
401185	ATTACK!  ATTACK!
401186	MAIM!  KILL!  BURN!  MAIM! KILL! BURN!
401187	KILL! KILL!
401188	Tear their eyes out!
401189	Death, from above!
401190	We are upon the enemy!
401191	We'll send the enemy to hell and worse!
401192	To the battle!
401193	Chaos has come to judge you!
401194	For the glory of Chaos!
401195	The Dark Powers triumph!
401196	Their souls will be utterly destroyed.
401200	The true power is here!
401210	Guide me wisely…
401211	I am power.
401212	I command the darker powers.
401213	Chaos is the only true answer.
401214	My abilities are at your disposal.
401215	I understand more than you could possibly know.
401216	Yes?
401220	Yes.
401221	If that is your wish
401222	The ancient powers of Chaos go where they please.
401223	It will be done.
401224	Are you sure?
401230	I will tear them limb from limb.
401231	None can stand against the coming darkness.
401232	The lust for blood is never satiated.
401233	The Chaos gods demand their souls.
401234	Chaos rewards those who kill in its name.
401235	Take me to the next battle.
401236	There are souls to crush elsewhere.
401237	Ahhh…a fresh crop of victims.
401240	They do not know the true power of Chaos.
401241	Let me chase them down.
401242	It is futile to delay your inevitable end.
401245	Let them rage against us, to no avail.
401246	They approach our line, full of fear and loathing.
401247	Stand, and be accounted for.
401248	They rush towards their doom.
401249	I will take them down.
401250	Watch the cowards fall into despair.
401251	I will crush them underfoot.
401252	They fight so feebly.
401255	My wicked intellect will lead us to victory.
401256	You will have need of me.
401257	I have done all I can to show you the ways of Chaos.
401260	It cannot be!!!
401261	I…will…return.
401265	The enemy got lucky…it won't happen again!
401266	I will burn them!
401270	Your soul is mine!
401271	Can you weaklings not fight any better?
401272	Your attempts at combat are feeble.
401275	Chaos comes for you!
401276	Your death will mirror your pathetic life!
401277	Fall now, for your end is at hand!
401280	Your only lot in life is to die quickly and with great pain.
401281	Your cries for pity will not move me.
401282	Do not die too easily. I want you to suffer.
401290	Pathetic creatures!
401291	I am a god!
401292	The forces of Chaos are mine to command!
401293	That's right, come to me, come to me and die!!!
401294	Your souls will be mine!
401300	Colonel Brom here.
401310	Yes.
401311	How can I serve?
401312	What is it you desire?
401313	Hm?
401320	The Emperor Protects.
401321	It will be done.
401322	I will see that it happens.
401323	On my way.
401330	Attack, men!  Attack!
401331	Hold formation and attack!
401332	Imperial Guard, Charge!
401340	I will engage targets freely as you have directed.
401350	Holding this area.
401360	Stand down, men, stand down.
401370	Engaging at range.
401380	Engaging in close combat.
401390	Colonel Brom taking command.
401391	Men, you will follow my directives from here on out.
401400	I'm leaving you in command.  Do not give me reason to return.
401410	We must withdraw!
401411	Fall back!
401420	Returning to duty.
401430	Stand and fight!
401431	In the name of the Emperor you will hold!
401432	Form up, men!
401440	For the Emperor!
401441	Charge!
401500	We are Chaos!  Chaos is strong!
401510	Yes, Lord?
401511	What is your wish, great one?
401512	We will serve you, and in return grant us the power of the Dark Gods.
401513	How can I serve?
401514	We can serve you.  We are eager to please!
401515	Enemies of the dark gods, beware
401516	Grant us gifts of the Chaos Gods, great one!
401517	You favor us with your attentions!
401520	As you command
401521	Wherever you wish
401522	We are eager to prove ourselves.
401523	Crush! Kill! Destroy!
401524	Yes, master!  Right away, master!
401525	We are your favorites, are we not?
401526	You are the master.
401530	For the great gods!
401531	Kill them all!
401532	Attack!  Attack!  Attack!!!
401533	Destroy them!
401540	Quickly!  Go!  GO!
401541	This mechanized beast will carry us to battle!
401550	Where is the enemy!
401551	That was unpleasant.
401560	None shall stand against us!
401561	Attack?  Yes, yes, yes!!!
401570	With our lives!
401571	As you wish, we will not leave this area.
401580	We should just…stand here?
401581	What if the enemy approaches?
401590	If we're to fight the enemy at range could we get better weapons?
401591	We would rather spill the blood of the enemy up close.
401600	We will make the enemy bleed!
401601	Charge the enemy on sight!
401610	It is ours for the taking.
401611	We will control this entire world a point at a time.
401612	We shall capture it.
401620	Our victory is assured!
401621	We captured it for Chaos!
401630	Lord?  We need help!
401631	The Gods have forsaken us!
401632	Master, we must flee!
401633	The enemy are too strong!
401640	Do not punish us! We will not run from the enemy again!
401641	We have returned to the battle, surely we deserve the gifts of Chaos.
401642	We are ready to fight!
401650	Charge!
401651	For the Dark Gods!
401660	How have we failed?
401661	Please send us support!
401662	Kill! Maim! Destroy!
401663	All shall fall to Chaos!
401664	Die!  Die!
401665	Kill!  Kill!  Kill!
401666	Kill them all!
401670	We return from exile.
401680	You have need?
401681	The wanderers have returned.
401682	We walk the path less travelled.
401683	You cannot imagine what we have seen with our eyes.
401684	You called us back?
401685	We return to defend the Craftworld.
401686	We seek the adventure that only war can bring.
401690	Silent, and swift!
401691	We move effortlessly.
401692	We yearn to wander
401693	We move unseen.
401694	Just name your target.
401695	We have traveled much darker paths.
401700	Their blood will be spilled
401701	Let us hunt.
401702	We strike without fear or hesitation.
401703	The enemy is within range.
401710	Do not keep us from the land for too long.
401711	Take us to where we can best serve the cause.
401720	At last, the open sky!
401721	All good things must come to an end.
401730	We will prepare an ambush
401731	No enemy shall remain standing.
401732	We deal out death from the shadows.
401740	Assuming defensive posture
401741	We'll keep the enemy pinned down.
401742	Crossing firing arcs for maximum defense.
401750	We shall remain here, unseen
401751	We will hold this position.
401752	Nothing shall get past our invisible wall.
401760	Rangers do not miss
401761	We shall break their spirit
401762	It suits the far reach of the long rifle.
401770	We will despatch them
401771	Their last thought will be to wonder how we got so close.
401772	We will approach them, unseen.
401780	Objective sighted
401781	We approach the designated target.
401782	Ahh yes…the stationary target.
401790	It is now in our hands.
401791	We hold the objective.
401800	We are one with the shadows
401801	Cameleoline activated.
401802	The enemy will never spot us
401803	With haste.
401804	With speed.
401805	With caution.
401806	Slowly, and with care.
401810	We must retreat to the webway!
401811	Fallback and Reload…reload!! The enemy is upon us!
401820	Ahhh…the darkness has passed.
401821	Back into the fray!
401830	To the death!
401831	Engage the enemy!
401840	We must not fail!
401841	Welcome to your death!
401842	Do not stop until we are victorious!
401850	The Seer council has sent me.
401851	Shall I cast the runes for you?
401852	I am here to protect.
401853	The Council has arrived.
401854	We are ready to fulfil our role in this play
401860	Our minds work as one.
401861	Fear the judgement of the council.
401862	The burden of leadership lies with us.
401863	The time for war is nigh.
401864	We walk our path
401870	We are in agreement.
401871	We go.
401872	Let us play our part.
401873	Our minds are at your service.
401880	Now our paths cross our enemies
401881	We are ready to strike
401882	Concentrating all energy on the enemy
401890	We are needed elsewhere, to direct the course of this battle
401891	Transport us, so we may rest our minds
401900	Great thanks
401901	We will go our separate ways here…
401902	Our paths must separate here
401910	We shall focus our efforts on the pursuit of the enemy
401920	It is our fate to defend this area
401921	We will defend for as long as it takes
401922	We shall remain defensive until the time is right for change.
401930	Stand fast!
401931	Do not let the enemy through
401932	We will protect this vital area, for it affects the future of this battle
401933	The future of this battle requires this area to be defended at all cost
401940	We will harness our minds should the enemy approach within range
401950	If needs be, we will fight them in hand to hand combat
401951	Even in close quarters they will fear us
401960	We will make it ours
401961	It will be done
401970	We have secured the area
401971	Mission successful
401980	<Subverbal chanting.>
401990	Gah! Our concentration is impaired! Retreat!
401991	Our focus is undone, we must retreat
401992	Must…. Clear…. Mind…. Fall back!
401993	Our part is almost at its end!
402000	Our minds are clear again, regroup
402001	Our strength returns
402002	Our part to play is not over yet
402010	Charge!!!!!
402011	Cut them down!
402012	No mercy!
402020	Eldar!  Hold!
402021	We will prevail!
402022	Stand your ground!
402023	Kill them all!
402030	We will fulfill our duty.
402040	Fully materialized and prepared for war.
402050	All who love life, fear the Reaper.
402060	I am  Kaela Mensha Khaine!
402070	The Falcon has landed.
402080	This battle calls for massive firepower.
402090	Eldar Fast Attack vehicles have arrived.
402100	Yes <calm>
402101	Guardian squad ready
402102	What is your wish
402103	What would you have us do
402104	We are here to fulfill our duty
402105	How can we help?
402106	Guardian squad ready.
402107	All Eldar must answer the call.
402110	Quickly, take us to the battle.
402111	We live to move.
402112	Waiting here is but a phase of our existence.
402113	We are shadowy death.
402114	What do you know of war?
402115	Strike quickly, while our enemy slumbers.
402119	Walk solftly, and carry a big gun…
402120	we are doom incarnate
402121	We are the Destroyer's agents on this plane.
402122	We bring heavy weapons to crush the enemy.
402123	We have mastered the art of destruction.
402124	We are the dealers of Death.
402130	War is my master.
402131	Crush…crush the enemy.
402132	The immortal hand of Khaine.
402133	Khaine's burning blood flows through my veins.
402134	I walk again, a god among mere mortals.
402135	I am Khaine incarnate.
402136	By my bloody hand, the enemy shall not live past this day.
402137	I must destroy!
402138	All shall burn!
402139	Behold, the fiery destroyer of worlds.
402140	Falcon at your command.
402141	Falcon at your service.
402142	Weapons fully charged.
402143	We are ready to deliver death to the enemy.
402144	Just as Falcon brought Anaris to Eldanesh, we bring warriors to the front.
402150	Fire Prism at the ready.
402151	Prism Cannons fully charged.
402152	Identify the enemy you wish to annihilate.
402160	Vypers ready to sting.
402161	Vypers will bring quick death to the enemy.
402162	Vypers ready to engage the enemy.
402170	We will go swiftly
402171	As you wish
402172	We move
402173	Together!
402174	It will be done.
402175	Phoenix pattern, initiate!
402176	The enemy will heed our warnings or they will perish.
402177	As needs must
402180	This world moves so…slowly.
402181	We can be there instantly.
402182	We move through the Warp, as it moves through us.
402183	We are on our way.
402184	We appear where commanded.
402185	We are called to battle.
402190	The Destroyer guides us
402191	Direct us to the front line.
402192	Take us within range of the enemy.
402193	We deliver death from afar.
402194	As you command.
402200	I walk into battle, to unleash the Wailing Doom.
402201	I leave burning carnage in my wake.
402202	It burnsss….
402203	Their ashes will litter the battlefield.
402204	Khaine's enemies will pay with their lives.
402205	I am doom.
402206	I will destroy.
402207	I am war.
402208	Bring enemies…now!
402210	The terrain matters not.
402211	It is easily done.
402212	Take us in closer.
402213	We move with a purpose.
402214	Take us into the thick of it!
402215	We advance quickly towards the target.
402216	We can strike a decisive blow.
402217	It will be worth the wait.
402220	Strike!
402221	Strike swiftly and true
402222	Engage with care
402223	unleash the swordwind!
402224	We must hold the enemy back!
402225	They have no hope of survival.
402230	A fast strike, in -- and out!
402231	We sting, then disappear!
402232	We shall win this war.
402233	To battle!
402234	They shall die before they even see us
402235	In the name of the destroyer! Attack!
402236	We are one with our weaponry.
402237	Time to destroy.
402240	They will be reduced to cinders.
402241	I shall sacrifice their souls to Khaine.
402242	Ah! More enemies to fight!
402243	Good…more walking sacrifices to Khaine.
402244	They burn well.
402245	Kill!  Kill! Kill!
402246	Burn them!  Must burn them!!!
402250	We will cut a swath through their ranks.
402251	Unleash the onslaught!
402252	Give the enemy no quarter!
402253	Bringing weapons to bear on the enemy.
402254	Our weapons cut through them like a blade through air.
402255	Bringing full weaponry to bear.
402256	They will be utterly destroyed.
402257	Their existence is a momentary distraction.
402260	Embarking.
402261	Agreed.
402270	Take us to a better firing position
402271	Somewhere, there are more enemies to fight.
402280	Disembarking
402281	We are here.
402290	We are ready to redeploy.
402300	We will hunt the enemy
402301	The hunt begins
402310	They shall feel our wrath.
402311	Our attack on the enemy will be unrelenting.
402320	We will fire at will
402321	We shall eradicate them.
402322	With extreme prejudice.
402330	They will die in their baptism of fire.
402331	Khaine's anger seethes through me. To battle!
402332	Their lives are but a fleeting moment.
402340	We will hunt down the enemy wherever he stands.
402341	We bring all our firepower to bear on the target.
402350	This location shall remain secure
402351	Adopting defensive stance
402360	Let them come!
402361	This location shall remain secure
402370	We shall stand guard
402371	We'll lay down covering fire.
402380	They come in hordes, to meet their doom.
402381	Let them come then, to die by my sword.
402390	We will strike them down as they advance.
402391	Our crossfire is deadly.
402400	We shall protect this area
402401	You wish us to stand ground
402410	They will not get past us.
402411	We shall hold the line.
402420	None shall move us
402430	Do not make me stand here, idle.
402431	None who approach me shall live to tell of it.
402440	We'll do what we can to hold this position.
402441	The enemy will not push us back.
402450	Keep the enemy distant
402451	Engage from afar
402452	Firing at will
402460	Death spinners ready
402461	Weapons at the ready.
402470	Their will to fight will be broken
402471	Reaper launchers ready
402472	Death, from afar.
402480	They will die before they can fight back
402481	Combat knives at the ready.
402490	In close for the kill!
402491	We can close insantly with the enemy.
402500	Howling Banshees would serve you better!
402501	Hand to hand it is.
402510	We can not fail.
402511	Closing in on the objective.
402520	We focus on the temporal objective.
402530	It is as good as done.
402531	Consider the territory in our hands.
402532	Give it not a moment's thought.
402540	Success!
402541	Our mission is successful
402550	The Eldar control this place.
402551	Would that the universe could be held so easily.
402560	Let them try to move us.
402561	The enemy will not come near this place.
402570	With haste.
402571	With speed.
402572	With caution.
402573	Slowly, and with care.
402575	Squad Destroyed
402576	Farseer destroyed.
402577	Avatar destroyed.
402578	Vehicle Destroyed
402579	Bonesinger Destroyed.
402580	The enemy is upon us!
402581	The enemy is near
402582	Enemy Sighted
402585	Space Marines are here!
402586	The upstart humans!
402587	The humans have ignored our warnings, and for that they must be exterminated.
402588	Mon-Keigh!
402590	Vile servants of Chaos approach!
402591	The great enemy!
402592	Our eternal battle against Chaos continues.
402593	Chaos Sighted
402600	The horde has arrived.
402601	The Orks are on the move.
402602	Orks approach.
402603	Orks! - their stench fills the air!
402605	Artillery!  Spread out and keep your eyes to the sky.
402606	We are under artillery barrage!
402607	Incoming Artillery, avoid the blast!
402610	We are taking damage…
402611	Danger has found us.
402612	Incoming enemy fire
402613	We are under enemy fire
402615	Snipers! We must take cover!
402616	Snipers!
402617	A sniper has targeted us
402620	Enemy Heavy Support in the area
402621	Enemy vehicles, honing in on their position.
402622	We have enemy vehicles in our sights.
402623	Heavy Support sighted
402625	Creatures of the Warp!
402626	A daemon has escaped to this realm.
402627	Aieeee! Daemons!
402630	By our ancestors, look at the size of it!
402631	A beast of legend!
402632	Save us from this monstrousity!!!
402633	You have but to ask.
402635	Do not keep us waiting.
402637	Swiftly, sisters!
402640	Our numbers are too few
402641	We must retreat!
402642	We must not waste our lives!
402643	We cannot win!
402644	It cannot end this way!
402645	NO!
402646	We will not survive this! Flee!
402647	Their attacks are too powerful
402650	Retreat to the Warp!
402651	We must fade away!
402652	It is over!
402655	The destroyer has turned on us!
402656	Flee, the enemy is upon us!
402660	We shall not abandon our duty.
402661	By the stars, we have survived.
402662	Our warrior heart shines once more.
402663	Regroup
402664	Assuming combat formation again
402665	Fate has decided this is not our time, yet…
402666	We are ready to fight again.
402667	The Warp called us, but we return to the fight.
402668	The Destroyer's spirit lives on.
402669	Our time of weakness has passed.
402670	Take the battle to the enemy!
402671	To the fight!
402672	Rush the enemy position!
402673	Charge!!!!!
402675	The enemy will fall!!
402676	We engage the enemy!
402677	Do not hesitate!
402680	Crush the enemy!
402681	We are the destroyer!
402685	None shall escape my wrath!!
402686	Into battle, with blazing fury!
402687	So we meet upon the field of battle!
402688	I shall celebrate your destruction.
402689	KHAINE!!!
402690	You will die by Eldar hands!
402691	Prepare to meet your end!
402692	Attack!
402693	Why don't you die!
402694	Exterminate them!
402695	Die!
402696	We must prevail!
402700	Embrace your destruction, fools!
402701	Crush the enemy!
402702	Taste the bitter cup of defeat!
402703	Kill them!
402710	We meet death without fear!
402711	Taste death!
402712	Your are weak!
402713	You shall be exterminated!
402720	Taste the fire stoked by hatred!
402721	Is that all the strength you can muster?
402722	DESTROY!!!
402723	BURN!!!
402724	ALL SHALL DIE!!!
402730	We're going down!
402731	Can't maintain-
402732	NO!
402740	All those that oppose the Eldar shall fear my wrath!
402741	I have arrived.
402750	My powers are yours now.
402751	The future seems so…clear.
402752	The future is clouded and uncertain.
402753	The random hand of fate delivers me to you.
402754	Nothing is hidden from my sight.
402755	I knew you would have need of me.
402756	Naturally.
402757	Shall I divine your next move?
402758	The mists of space and time retreat from my mind.
402759	I sense the enemy.  They are closing in.
402760	The enemy cannot hide from my sight.
402761	How can I help?
402762	What needs to be done?
402770	Follow, my kin!
402771	I go to war.
402772	As you wish.
402773	The path is clear to me.
402774	Yes, that is the way.
402775	The runes have been cast.
402776	The pieces are in place, it is time for us to make our move.
402777	You give wise counsel.
402778	The logic is clear.
402779	It is the best course of action.
402780	All is clear to me, now.
402781	For our ancestors.
402782	It will be done.
402790	We fight because we must.
402791	I am sure of the outcome.
402792	I will enjoy delivering their destruction.
402793	Victory is our fate.
402794	Their defeat is not a matter of when, but how.
402795	Their death is assured.
402796	They cannot escape their fate.
402797	Their death comes as prophesied.
402798	I foresee their destruction.
402799	I will join the dance of death.
402800	Show them the face of their destroyer.
402801	You cannot ask for that which I give freely.
402810	Charge the enemy!
402811	We must hold the enemy back!
402812	Strike quickly!  Strike now!
402820	I am needed elsewhere.  Take me.
402821	Go swiftly, pilot.
402822	Fate calls me to my next victory.
402830	Here, at last.
402831	We arrive, as predicted.
402832	The runes foretold of this place.
402840	My mind stands ready.
402841	My will is a keen edge, poised to strike.
402850	No alien shall sat foot on this ground.
402851	I will hold this area with my life if I must.
402860	They will come to us.
402861	Let them come.  It matters not.
402870	The enemy will find that the Eldar's reach is long.
402871	I will engage the enemy at range.
402880	The enemy shall face me on open ground, and not find me wanting.
402881	I will engage the enemy in close combat battle.
402890	My vision will guide them.
402891	Follow my lead.
402892	The twisted skein of fate smiles on us.
402893	The runes say our paths must cross.
402900	I have shown them the way.
402901	Now we must travel alone.
402902	I can show them the path, but they must walk it.
402903	Our time together has reached its end.
402910	The enemy is upon us!
402911	Our enemies are here!
402920	The children of Terra approach!
402921	The ignorant humans are here.
402922	The humans come to hasten their destruction.
402923	Space Marines are attacking!
402924	We shall lead them down a twisted path of death!
402925	They are no concern to us.
402930	The great enemy!
402931	It is the worst of all evils!
402932	The forces of Chaos are here!
402933	Destroy the forces of Chaos or we may yet know a fate worse than death.
402934	We cannot allow Chaos to triumph.
402935	We may not survive this battle.
402940	Orks approach.  They are a cancer, we are the cure.
402941	Orks!  It is time we rid the world of their kind.
402942	The Green Ones ceaseless rampage continues.
402950	Rogue Eldar, we must destroy them!
402951	It is a sad day when Eldar meet Eldar in battle.
402952	Enemies!  They are our own kin!
402953	Their extermination shall be for their own good.
402960	Artillery!  Move nimbly, and with caution!
402961	An artillery barrage is hitting close to our position.
402970	I am in peril!
402971	The end for me draws near.
402972	I need help, or I will soon join our ancestors in the infinity circuit!
402973	Let us not waste our lives in this way!
402974	We will not last long under this onslaught!
403000	We are taking fire, I should have foreseen this.
403001	We are under attack!
403002	We face an inferior foe.
403003	I am under attack!
403010	Snipers!  Our enemies are truly devious.
403011	We are taking sniper fire.  I shall divine the enemy's location.
403012	We are taking sniper fire.
403020	The enemy believes their tanks are a match for the Eldar.
403021	The enemy's crude vehicles approach.
403022	An enemy tank!  No match for our bright lances.
403030	A Daemon!  A monstrosity!  It cannot be allowed to walk in this realm.
403031	Daemons, our ancient foe.  To war, my kin!
403032	The Children of Chaos cannot be allowed to stand.
403033	The Great Destroyer is here!
403040	A monstrosity too horrible to behold!
403041	It cannot be…do my eyes deceive me!?!
403042	My eyes burn from the horror of witnessing such a beast.
403043	My nightmares whispered that such an abomination could exist.
403050	The enemy has prepared for our arrival.
403051	Stationary weapons.  How quaint.
403052	It appears the enemy is attempting to resist.
403053	Take out those guns!
403060	I need protection!
403061	Could defeat be imminent?
403062	The battle is not going in our favor.
403070	I have lost my vision!  I need assistance!
403071	My direction is no longer clear!
403072	My mind is too weary to fight on.
403080	I can see clearly once more.
403081	I knew the fates did not foretell of my end.
403082	It was but a momentary weakness.
403090	Stand fast, my kin!
403091	We shall be victorious!
403092	My mind shall bring you focus!
403093	Focus your minds with me!
403094	Hold your position!
403095	To me, my kin!
403100	I command in the name of the Emperor!
403110	On alert, Brothers.  The enemy must be nearby.
403111	Beware the alien, the mutant, the heretic.
403112	While the enemies of the Emperor still draw breath their can be no peace.
403113	He who stands with me shall be my brother.
403114	Praise the Emperor.
403115	The Emperor Protects.
403116	My faith is my shield.
403117	What would you have me do?
403118	Today the enemy shall know fear.
403120	This day shall be a glorious one for the Imperium.
403130	For the Emperor!
403131	We are united in His service.
403132	Follow my lead.
403133	For Terra!
403134	We shall know no fear.
403135	Faith and Duty!
403136	For the honour of the Chapter.
403137	Agreed.
403138	I serve mankind.
403139	I shall not fail.
403140	For the glory of the Emperor!
403141	Confirmed.
403150	My aim shall not falter!
403151	By my command, attack!
403152	Follow me into battle!
403153	Space Marines advance!
403160	Be swift driver.
403161	Take me to the front.
403170	This is where I leave you.
403171	Drop me here and await further orders.
403180	I will crush all in my path.
403181	I will show no mercy.
403182	Pity those who stand in my way.
403190	This situation calls for a defensive posture.
403191	I shall protect this area in the name of the Emperor.
403192	If they come, they die.
403200	To the last man, and the last round.
403201	I shall stand resolute.
403202	I am the Imperium's shield.
403210	Every shot shall kill.
403211	Boltgun protect.
403220	They will die by my hand.
403221	My fists will smite them.
403230	Taking Command.
403231	Together to victory.
403232	To me brothers.
403240	My duty calls.
403241	Duty calls me elsewhere.
403242	I am needed elsewhere.
403250	Our foe approaches.
403251	The enemy are here.
403260	Brothers! The great enemy approaches!
403261	The forces of Chaos are here.
403262	Chaos approaches.
403270	Foul Greenskins approach.
403271	Orks! Do not underestimate their strength.
403280	Eldar! Beware their trickery.
403281	The alien Eldar are upon us!
403290	Artillery, take cover men.
403291	It is merely artillery, stand your ground.
403300	We are taking damage.
403301	They dare fire upon Space Marines?
403302	My power armour will protect.
403303	Emperor protect us!
403304	I shall not die on this day!
403310	Snipers!
403311	Neutralise those snipers!
403312	Take out their snipers!
403320	I will not stop until that daemon is cast back into the warp!
403321	Fear me, warp spawn!
403322	Daemon!  Fear my wrath!
403330	It's power does not match it's size.
403331	Do not be daunted by it's size.
403332	Fear not the size of the enemy.
403340	My will is undone!
403341	Men!  We must withdraw!!
403342	Withdraw and regroup!
403343	Initiate a tactical withdrawal!
403350	Regroup!
403351	Back into the Fray!
403352	Brothers! Regroup!
403360	To the last man, and the last round!
403361	My aim shall not falter!
403362	By my command, attack!
403363	Follow me into battle!
403364	Space Marines advance!
403365	I shall not fail!
403366	Aim true, brothers!
403367	Trust in your wargear!
403368	Look to your wargear!
403369	Take that!
403370	For the glory of the Imperium!
403371	Take no prisoners!
403372	You will not falter!!!
403380	Space Marines attack!
403381	No retreat!  No surrender!
403382	Charge!
403383	For the Emperor!
403390	I fear no evil for I am fear incarnate!
403391	FOR TERRA!!!
403392	BY MY FURY THEY SHALL KNOW THE EMPEROR'S NAME!
403400	Emperor, forgive me.
403401	Forgive me Emperor, for I have failed you.
403410	Gretchin iz ready!
403420	Whatisit!  Whatisit!
403421	Which way?
403422	(mumbled grumbly complaining)
403423	Hello?  Who's there?
403424	I'm not doing anything!
403435	What now?
403436	Please, no more kicking!
403437	Yes?
403440	We'll go all sneaky-like
403441	(skeptical) Alright.
403442	Guns might be that way.  Let's go the other way.
403443	What's happening?  What's going on?  Where are we going?
403444	Yes, yes, that's good!
403445	Um, we're not going any place scary, are we?
403446	Ok, alright.
403447	We're goin.
403450	Let's get 'em!
403451	Let's go!
403452	Blast em!
403453	Get em!
403454	Charge, wait, no, run away!
403455	We'll rip dere insides out!
403456	Stab them!
403460	Yeah!  We'll get em!
403461	Uh, ok.
403462	Chop em, shoot em, blast em!
403470	You boyz go ahead, we'll guard this empty area!
403471	Nothin' gets by us grots, unless its really big (or has really big guns!).
403480	Standin' means we don't get shot!
403481	We'll stand right here, won't go nowhere, we promise!
403482	Stand still you stupid gitz!
403490	Get ya blastas out!
403491	Shoot enough and we might kill sometin!
403500	Choppy, choppy, choppy, chop!
403501	We'll get em!
403510	It looks ok to me.
403511	What's wrong with it.
403512	Fix what?
403513	Ok, ok!
403520	Build it right up for you!
403521	We'ze gonna make it nice and strong.
403522	Time to build stuff.
403523	On our way!
403524	We'll do it.
403530	AH!  AH!  AH!!!!!
403531	Get outta here!
403532	I don't wanna die!
403533	RUN!  HIDE!!!!
403534	Look at the size of their guns, we can't win!
403535	Let's run for it!
403540	No, uh uh, we'z not going back to that slaughter.
403541	We feels better now.
403542	Just because we'ze not runnin' don't mean we want to be fightin.
403543	Ready for fightin!
403544	We'll rip dere legs off!
403550	Bring em down!
403551	Oh NO!
403552	HELP!
403553	Get em!
403554	Chop em!
403555	YEAH!
403560	Waaagh! (many flavors thereof)
403570	We are here to serve, master
403580	Whatever you desire.
403581	Anything for the Great Powers.
403582	My life is forfeit.
403583	Bless us, great one.
403584	We're here for the Dark Gods.
403590	As you wish
403591	Yes, yes, of course.
403592	Anywhere you like, Lord
403593	I try to do your will!
403594	(urgent) Yes!  Yes!  Right away!
403595	(pleading) I swear to you it will happen!
403600	We serve!
403601	We will build it for you.
403602	But of course, master.
403603	Yes, yes, we will work faster!
403604	Thank, you.  Thank you Master.
403610	We are the Harbingers of death.
403620	We exist to avenge our sisters.
403621	Our cries herald the coming of great pain for our enemies.
403622	All fear the voice of death, calling to them.
403623	We are the messengers of doom.
403624	We are here to exact harsh vengeance.
403625	Many are called.  Few survive.
403630	We go to war, my sisters.
403631	Show us the way, we will not fail you.
403632	No enemy can stand before our blades.
403634	We will follow your commands.
403636	Combat is our path, you must lead us to it.
403638	We shall pass our sorrows to the enemy on this day.
403640	We go…to die.
403641	To battle!
403642	Khaine guide our blades!
403643	None shall survive.
403644	Our swords shall taste blood.
403645	Our song is the vehicle of their destruction.
403646	We exist for this purpose alone.
403647	We shall cleanse the universe of their pathetic existence.
403648	They will pay dearly for their trespasses.
403649	We shall be their death.
403650	To the battlefront, pilot!
403651	Deliver us to battle!
403652	The battle calls, and we shall answer.
403653	Do not delay.
403654	Take us from here.
403660	We have been too long from battle.
403661	We leave you now.
403662	You have served your purpose.
403663	You have walked your path, now we must walk ours.
403670	We will take the battle to the enemy.
403671	Only fools dare stand against us.
403672	They will be dead before they see us coming.
403680	None shall pass.
403681	We will protect this area with our lives.
403690	Our blades shall form an impassible wall.
403691	A shield of death awaits them.
403692	Let them come.
403693	If you insist.
403700	Ranged combat is not the path we walk.
403701	We should engage the enemy in close combat.
403710	This is our path.
403711	We will stand face-to-face with the enemy and see them vanquished.
403720	The enemy is too strong!
403721	Khaine, give us strength!
403722	Our skills are not enough against this foe!
403730	It cannot be done.  We must retreat.
403731	Our strength fails us…
403732	Is this our end?
403733	We have failed, death comes for us.
403740	We are ready to return to the fray.
403741	It was but a moment's weakness.
403742	Weakness will plague us no more, my sisters.
403750	You are inferior!
403751	Taste our blades!
403752	Exterminate them!
403760	Guardsmen reporting!
403761	Ready to serve
403762	Reporting for duty sir!
403763	Armour reporting
403764	Heavy support available.
403770	Yes, my Lord!
403771	The Emperor Protects.
403772	Reporting, sir!
403773	We're here.
403774	Heavy support available
403775	Leman Russ here.
403780	We'll get through this, I know it.
403781	Following orders.
403782	Yes, sir!
403783	At your command!
403784	Moving out.
403785	Yes, sir.
403786	On our way.
403787	You got it.
403790	We'll show these filthy aliens what Imperial Guard are made of!
403791	CHARGE!
403792	LET THEM HAVE IT!
403793	Fire!
403794	Bringing guns to bare.
403795	You got it.
403796	Prepare the battlecannon.
403800	Hunt and destroy.
403801	On alert, men!
403802	Aggressively pursuing targets.
403810	Holding the area.
403811	Take a defensive stance, men!
403812	We'll hold this area from enemy attack.
403820	Stand your ground men!
403821	Come to a full stop.
403830	Check your lasguns.
403831	Fire at will.
403840	Attach bayonets!
403841	Prepare for the assault!
403850	Starting bombardment.
403860	The Emperor has abandoned us!
403861	Retreat!
403862	Run for your lives!
403863	We can't hold!
403870	Form up, men, there's work to be done!
403871	We are the Imperial Guard, it is time we started acting like it!
403872	Regroup!
403880	Hold the line!
403881	Check your ammo!
403882	Fight in His name!
403883	I don't wanna die!
403890	Charge!
403891	Attack!
403900	The Inquisition has arrived.
403910	I am prepared.
403911	None can stand before the Inquisition.
403912	Yes?
403913	I am ready to pass judgement..
403920	Agreed.
403921	We think alike.
403922	I will crush the enemy beneath my boot.
403923	No one will stop us.
403930	I shall crush you beneath my Inquisitorial boot.
403931	They will burn.
403932	Death to the heretics.
403933	Their judgement is at hand.
403940	I will hunt them to the ends of the universe.
403941	None shall escape my wrath.
403950	I claim this area in the name of the inquisition.
403951	I will hold this area or die trying.
403960	I will not budge from this spot.
403961	I cannot be moved.
403970	I will engage the enemy from afar.
403971	I shall burn them where they stand.
403980	I shall smite them.
403981	I will take the fight to the enemy.
403990	By order of the Inquisition I am taking command here.
404000	You must stand on your own.
404010	In His name!
404011	For the Emperor!
404012	For the Inquisition!
404013	Burn, foul creature!
404014	Burn!
404020	It cannot be!
404021	Tactical retreat!
404022	Withdraw!
404030	Stand!
404031	I'm ready for the counter-assault.
404040	The Inquisition will destroy you!
404050	Take that!
404051	Begone, vermin!
404052	Foul heretic!
404053	Burn!
404060	I'z dead ard and ready for stompin!
404070	Kan ready for fraggin' stuff.
404071	I'z dead ard!
404072	Dey call me stompy!
404073	Ready.
404074	Yeah?
404080	Time to stomp and kill!
404081	Uh, which button makes dis thing go?
404082	I gotcha.
404083	Stomp, stomp, stomp, stomp!
404084	Yeah.
404090	I'z gonna stomp dem good!
404091	(laughter) Time to chop things up!
404092	Charge!
404093	I'll take care of em!
404094	Time for smashin'!
404100	Time for fightin!
404101	HAHA, smash, stomp, kill!!!
404110	Nuthin's ard enough to get past me.
404111	Guardin' da area.
404120	Bah, standin' around.
404121	Alright, I'll stand here.
404130	I'm shooty and stompy!
404131	Shooty bits at the ready.
404140	Chomp, chomp!
404141	Time to get stuck in!
404150	Shoot, smash, stomp!  Shoot, smash, stomp!
404151	HAHAHAHA!  Stomp you!  Stomp you all!
404152	KILL!  CRUSH!!! STOMP!!! SHOOT!!!
404160	My powers are yours to command.
404170	Fear not the psyker.
404171	My knowledge is at your disposal.
404172	Venerate the Immortal Emperor!
404173	I stand ready.
404174	Hope is the first step on the road to disappointment.
404175	Knowledge is power.  Hide it well.
404176	An open mind is like a fortress with its gates unbarred and unguarded.
404177	There is no such thing as innocence, only degrees of guilt.
404180	Through the destruction of our enemies do we earn our salvation.
404181	I can sense the enemy.  They are close.
404182	At your command.
404183	I serve.
404184	I shall never tire.
404185	Do I detect uncertainty in your purpose?
404186	Through discipline, we prevail.
404187	Mind over matter.
404188	At once.
404190	Charge!
404191	With courage and honor!
404192	I will destroy their minds and burn their bodies.
404193	None can stand before us.
404194	Feel my wrath!
404200	Carry me to battle!
404201	To battle!
404202	I am in, drive!
404210	Dispatch me here.
404211	I will leave you here.
404220	All who oppose me shall fall.
404230	I see all.
404231	they dare not approach.
404232	I would hold this ground.
404240	I stand ready.
404241	I will not give away this ground.
404250	Readying Boltgun.
404260	I shall meet the enemy face to face.
404261	I am prepared for combat.
404270	With me brothers.
404271	Follow my orders.
404272	We shall stand shoulder to shoulder, my brothers!
404280	You are prepared, my Brothers.
404281	I leave you now.
404290	I speak His word!
404300	We must fall back!
404301	I cannot prevail!
404302	This course of action is un-wise.
404310	I know no fear.
404311	My mind is focused and ready for action.
404312	I am ready.
404320	You will fall, heathen!
404321	For the Imperium!
404322	Take no prisoners!
404323	I will not fail!
404324	Die!
404330	Charge!
404331	For the Emperor!
404332	Information is power!
404340	I have awoken.
404350	Faith is eternal.
404351	Command me!
404352	Even in death I still serve.
404353	I am the instrument of His will.
404354	It is better to die for the Emperor than to live for your self.
404355	At last, back to war!
404356	I am ready to serve, again.
404360	To me, my Brothers!
404361	I will crush those who stand before me!
404362	Moving out.
404363	I will be there soon.
404364	By His word.
404365	Take me into battle!
404366	I will purge the unclean.
404370	I shall end you!
404371	Burn, heretic!
404372	Identifying Targets
404373	Die!  Die!  Die!
404374	I have waited long for this day.
404380	I shall seek and destroy the enemy.
404390	This area is secure.
404400	None shall pass.
404410	Long Range Weapons online.
404411	I will engage from long range.
404420	I will close with the enemy.
404421	I will engage the enemy in melee combat!
404430	For the Emperor!
404431	Your end is at hand!
404440	Feel my wrath!
404441	I will crush you!
404442	All who oppose His will must die!
404443	BURN!!!
404450	Assuming command!
404451	Squad report!
404452	Taking command
404453	Follow me, brothers!
404460	Rally, squad!
404461	Fall in!
404462	To me, my brothers!
404463	You will stand your ground!
404470	Charge!!!!!
404471	No mercy!
404472	Attack!
404480	Stand your ground!
404481	Hold the line!!!
404482	Aim true, Brothers!
404490	Rhino Transport Deployed
404500	Whirlwind Artillery Tank Deployed
404510	Predator Deployed
404520	Land Speeder Deployed
404530	Land Raider Deployed
404540	Rhino here.
404541	Rhino ready.
404542	Rhino Transport is prepared
404550	Whirlwind Artillery tank here.
404551	Whirlwind here.
404560	Predator tank here!
404561	Predator at your command
404570	Land Speeder here.
404671	Land Speeder ready for battle.
404680	Land Raider, at your disposal.
404681	Land Raider armored transport here.
404690	We carry the virtuous.
404691	We deliver, into Battle
404692	Take refuge within our armour.
404693	Going straight to the front lines.
404700	Moving out.
404701	As you command.
404702	His will be done.
404703	The Machine Spirit is prepared.
404704	Approaching target.
404705	An easy objective.
404710	Triangulating attack coordinates.
404711	Preparing Whirlwind Missile Battery to fire.
404712	They will never see it coming.
404713	His wrath falls from the heavens.
404720	Death has arrived.
404721	We bring his will.
404722	We will destroy the enemy!
404730	Aggressive Stance.
404740	Holding this area.
404750	Standing ground.
404760	Deploying smoke.
404770	Engaging thrusters.
404780	The Machine Spirit shall protect us!
404790	All here, boss.
404800	Here to blow stuff up!
404810	We'ze da fastest and da meanest dere is!
404820	Yeah?
404821	Up yours!
404822	What do *you* want?
404823	Wot!?
404824	Where's da fightin'?
404825	What is it?
404826	Sod off!
404827	Green is best!
404830	Where's da target?
404831	Point us at the tanks!
404832	(explosion, followed by laughter) Don't hold on to dat end of it!
404833	Hold on to da pin, throw the other part.
404834	We'ze good to go.
404840	We're ready, we're ready!
404841	What can we do for ya?
404842	We get da job done fast.
404843	Stormboyz iz ready for a fight.
404844	What are you waitin' for?  Dis is takin forever!
404850	If you say so.
404851	Movin' out.
404852	You point, we go.
404853	ere we go.
404854	Wake up, boyz, it's time for fightin!
404855	(chanted) Orks, orks, orks, orks, orks, orks, orks, orks.
404856	We better be goin to a fight!
404860	We'll move real sneaky-like.
404861	Dey won't see us coming.
404862	Whatever.
404863	If dat's what you want.
404864	You'ze da boss.
404870	Time fer Waagh from above!
404871	First to the fight wins!
404872	Let's stomp some 'umies!
404873	Alright.
404880	We'll clobber 'em good!
404881	Orks is made for fightin'
404882	Chew em up and spit em out!
404883	Let's get 'em!
404884	Time to get stuck in, boyz!
404885	Oh yea, now's the time for tearing things up!
404886	Shoot, smash, chop, stomp!  Shoot, smash, chop, stomp!
404890	We'll frag 'em to zog!
404891	We'll smash em but good!
404892	Attack!
404893	Ready da bombs, boyz!
404900	Time to hit 'em hard!
404901	Last one to da fight is a runty squig!
404902	Dey is gonna be wormfood!
404903	(jet sound) WAHOOO!!!!
404910	Hang on, boyz!
404911	Saddle up, ladz!
404920	Everyone knows da red ones go fasta.
404921	ere we go!
404930	Is dis were da fightin' is?
404931	Get out, ya freeloaders!
404940	Time for footsloggin' boyz.
404941	Ride's over.
404950	If dey come, dey die!
404951	Of course!
404952	Gotcha!
404960	Defense?  What?!
404961	Orks is made for fightin', not waitin'!
404970	Just stand here den?
404971	Alright, we'll wait for em to come to us.
404972	You're jokin, right?
404980	Dakka dakka!
404981	But we wanna get stuck in!
404982	Bring on da Dakka!
404990	Arm da rokkits, boyz!
404991	We'ze can shoot da tanks from here.
405000	We shoot lots, but hit little.
405001	Uh, you sure?
405010	Dat's more like it!
405011	Time fer choppin'!
405020	Up close and personal, got it!
405030	We'll get there first!
405031	Stormboyz was made for gettin' stuck in!
405040	Let's get lootin'!
405041	For Gork and Mork!
405042	We'll make it Orky!
405050	It now belongs to da Orks!
405051	Jobs a good 'un, boss!
405060	Enemies for stompin'!!
405061	Enemy's is here!  The fight's startin'!
405070	I see humies!
405071	Marine boyz approachin'!
405072	Tin can humies are here!
405080	Spiky boyz are comin'
405081	Stinkin' Chaos boyz!
405090	Kill da uvver boyz!
405091	Let's show those uvver Orks whose da baddest!
405092	Dose Ork boyz think they're better than us, get em!
405100	Da Eldar break easy!
405101	Puny Eldar, you can send half the boyz home.
405110	Heads down ladz!
405111	Incoming!!
405112	We're takin' a thumpin'
405120	They'z shootin' us.
405121	Uh, boss?  We'ze getting' shot up.
405122	We're under attack!
405130	They got a sneaky sniper!
405131	Sniper!
405140	Get the tankbustas!
405141	Tanks!  Where's da big gunz?!
405150	Dey got a daemon!!
405151	Fraggin' Mork, what's 'at?!?!
405152	Zog me!  A Fraggin' Daemon!
405160	Get da big one!
405161	Da bigger they are…
405162	Mork's droppins, dat's big!
405170	We'll blow 'em to bitz!
405180	We'ze gonna blow dem up!
405181	Getting' da bombz ready!
405190	To da skies, boyz!
405191	Let's jump over em!
405192	Wahoo!!!
405193	Fasta!  Fasta!
405200	Squad Destroyed
405201	Grot Squad Destroyed.
405202	Warboss destroyed.
405203	Big Mek destroyed.
405204	Vehicle Destroyed
405210	We'ze all gonna die!
405211	If we leg it, we can fight again annnuver day!
405212	Boss, we gotta go!
405213	Let's leg it!
405214	Dere's too many of 'em!
405220	Let's get back into it!
405221	Back at 'em, Ladz!
405222	Squad's got dere morale back.
405223	We're back for anuvver go!
405230	Shoot, smash, stomp!  Shoot, smash, stomp!
405231	Shoot em!
405232	Smash em!
405233	Chop em!
405234	Crush da runts!
405235	Get em!
405236	Shoot, chop! Shoot chop!
405237	Yeah!
405238	Stomp em flat!
405239	Kill em all!
405240	Nobz ready for bashin!
405241	When the boss ain't around, you listen to me!
405250	Big is best!
405251	No one's bigger or meaner den us.
405252	Nobz is better den smaller, runtier Orks.
405253	What to smash?
405254	Yeah?
405255	Dis better be good.
405260	Orkses is never beaten in battle.
405261	Hope dis fight is worth all do walkin' and mukkin' about.
405262	We're goin.
405263	Move here, move there.  Make up your mind already!
405264	Movin out.
405265	we'll get there.
405270	Hit em hard, boyz!
405271	Smash em!
405272	Crush em!
405273	Dey don't stand a chance.
405274	We'll get 'em
405280	Get yer mangy hides in dere!
405281	Let's get going.
405290	We'ze gonna walk from here.
405291	Where are we?
405300	We'ze always in aggressive stance!
405301	Right, we'll get em!
405310	We'll wait until someone comes by and then clobber em!
405311	This area belongs to orks!
405320	You tryin' to be smart or somethin?
405321	You da boss!
405330	Shootas at da ready!
405331	Time to get shooty.
405340	Get stuck in, Ladz!
405341	Waagh!!!
405350	It's ours for the takin'
405351	Right!
405360	We got this thing you wanted!
405361	We captured it.
405370	We'ze losin!
405371	Dey is too strong!
405372	Let's get outta here!
405373	We don't got enough boyz!
405380	Orkses are back to stay!
405381	We'ze ready for fightin' again.
405382	We'ze not afraid of nuthin!
405390	Wartrukk's is da fastest!
405400	Wartrak ready for shootin!
405410	We done found us a tank!
405420	Wartrukk here!
405421	Diz is my wartrukk, pretty nice, huh?
405430	Wartrak's is da shootiest dere is!
405431	Wartrak is first to da fight!
405440	Dis tank makes da loudest boom!
405441	Looted tank, ready for blastin'!
405450	Let's go!
405451	Fasta!  Fasta!
405452	We'll get dere!
405453	Yeah, yeah, on our way.
405460	HAHA!  Dakka, dakka, dakka!
405461	I'z gonna shoot em all!
405462	Big gunz will win da fight!
405463	Let's go!
405470	Right, turnin' my boosters on!
405471	I'll shoot down anyone who comes by.
405480	Guardin' dis area.
405481	Whatever you want, boss!
405490	I'll stay right here.
405491	But this thing was made for speed!
405500	Dey won't see it comin'!
405501	Droppin' to bomb on em!
405502	YAHOOO!!!!!!
405510	What is your will?
405520	Yes, Lord?
405521	I await your instructions.
405522	Yes, most beneficent one?
405523	Here to serve
405530	As you wish
405531	Yes, Lord.
405532	I shall obey.
405533	I exist to serve.
405540	Build routine 721 initiated
405541	Initialising build protocol
405542	With all due haste.
405543	I will do as you ask.
405550	Scouts reporting for duty.
405560	Scouts ready
405561	Yes my Lord.
405562	At your command
405563	Scouts awaiting orders
405564	Soouts here
405565	Scouts in position.
405570	Yes my Lord
405571	Scouts advance
405572	Commencing infiltration
405573	On patrol
405574	Search commencing
405575	Gathering intelligence
405576	I sense danger.  We will route it out!
405577	We will move ahead and mark any enemy positions.
405578	Getting into position.
405580	Scouts charge!
405581	We will take them down from here.
405582	The enemy is in our sights.
405583	Lining up our targets.
405584	Attack!
405585	Our aim is true.
405590	Scouts embarking
405591	Boarding now
405600	Preparing to re-deploy
405601	Scouts disembarking
405610	Taking aggressive stance.
405611	We will engage the enemy on contact.
405620	Scouts on surveilance
405621	Holding this area.
405630	Monitoring this area.
405631	Guarding this area
405640	Searching for priority targets.
405650	Drawing combat knife
405651	Ready your blade.
405660	Infiltrating enemy territory
405661	Stragic point identified
405670	Defending objective
405671	Area secured
405672	Position secure
405680	Remain stealthy, brothers.
405681	Stay out of the enemy's sight.
405682	Avoid detection!
405690	Squad Broken.
405691	Regroup
405692	Fall back
405693	Fall back and regroup
405694	To the rally point
405700	Squad Morale restored.
405701	Regrouping
405702	Our faith holds us
405703	Returning to battle
405710	For the Emperor.
405711	Charge!
405712	Space Marines attack!
405720	Marine Squad Deployed.
405730	Death from Above!
405740	Terminators ready.
405750	Apothecary ready.
405760	Yes my Lord
405761	At your command
405762	What is your order
405763	Awaiting orders
405764	Fear denies faith
405765	Faith is our shield
405766	Ever Vigilant!
405767	We are the Emperor's chosen.
405768	We stand ready
405769	Heresy grows from idleness.
405770	Direct us to the enemy.
405780	Your will?
405781	Yes.
405782	Where do you need us most?
405783	The Emperor's finest, reporting.
405784	We await your command.
405790	What are your needs?
405791	How can I serve?
405792	The fallen shall be forever remembered as the Emperor's finest.
405793	Apothecary here.
405794	The battlefield awaits.
405800	Moving out
405801	Stay vigilant, brothers
405802	Orders received, brother
405803	Orders received
405804	Understood
405805	Fear our wrath
405806	Maintain attack formation!
405807	Weapons at the ready, it is time.
405808	Cleanse!  Purge!  Kill!
405809	Onward, to glory!
405810	We seek the enemy
405811	None shall stand in our path
405812	Once more, we go to battle.
405813	Make way!
405814	A moment of laxity spawns a liftime of heresy.
405815	By His glorious name.
405820	Direct me to the injured.
405821	No servant of the Emperor shall fall if I can help it.
405822	I follow your commands.
405830	For the emperor!
405831	Charge!
405832	Engaging the Enemy
405833	Attacking as ordered
405834	Commencing attack
405835	None shall stop us
405836	We will crush the enemies of the imperium
405837	Initiating attack protocol 23
405838	For the glory of the Imperium!
405840	None shall survive
405841	We shall prevail
405842	Cease and repent
405843	(chuckle) They do not have a prayer.
405844	We shall cleanse.
405850	The enemies of the Emperor shall be destroyed!
405851	They are finished!
405852	Attack!
405853	Death, or healing. I care not which you seek.
405860	Embark
405861	As ordered
405862	Squad embarking
405870	Boarding transport
405871	Take us to battle!
405880	Squad deploying
405881	Disembarking now
405882	Move out
405890	Squad deploying
405891	Disembarking now
405900	Deploying
405901	Disembarking
405910	On alert!
405911	To Seek and Destroy!
405912	We will locate and terminate!
405920	We will destroy the enemy.
405921	Terminators, prepare for battle!
405930	On alert!
405931	Assuming aggressive stance.
405940	Hold at all costs
405941	Will hold position on your mark
405942	We shall hold to the last
405950	Terminators carry out defensive protocol
405951	Holding position
405952	Holding this area
405960	Overwatch
405961	Standing ground
405962	None shall pass
405970	Terminators stand firm
405971	Stand Ground? We should attack, Lord!
405980	Standing ground.
405990	Fire at will
405991	Searching for targets
405992	Aquiring targets
405993	If it moves - shoot it!
405994	Reload!
406000	Death from afar
406001	Locking on
406010	Fire at will
406020	Preparing to engage
406021	Ready to fight
406022	Close combat protocol active
406023	Combat weapons ready
406024	Brothers to Battle! (gleefully)
406030	Once more into the fray
406031	Once more we fight!
406032	We fight in the name of the emperor
406040	Take and hold
406041	Objective logged
406042	Strategic point identified
406043	Objective aquired
406044	Claim it in the name of the Emperor!
406050	For the emperor!
406051	Objective achived
406052	Position secure
406053	The area is secure
406054	Mission accomplished
406055	Captured!
406056	Securing objective
406057	Area secured
406058	Defending objective
406059	Consolidating position  on the objective
406060	Position secure
406070	Who requires my aid?
406080	Leaving Squad
406090	Enemy Spotted
406091	Enemy sighted
406092	The enemy approach
406093	They come
406094	The enemy attack at their peril
406100	Traitors!
406101	Heretics!
406102	Chaos sighted
406103	DEATH to the foul warriors of Chaos!
406110	Xenos sighted!
406111	Greenskins!
406112	Orks! Purge the beasts!
406113	Orks sighted!
406120	Xenos spotted!
406121	Eldar Enemy Spotted!
406122	The eldar approach!
406123	Eldar! purge the witches!
406124	Death to the Alien!
406130	Incoming!
406131	Take cover!
406132	Stand fast!
406140	Under fire!
406141	Taking damage!
406142	Taking hits!
406143	The enemy is attacking!
406144	Taking heavy fire!
406150	Sniper!
406151	Sniper spotted!
406152	Pinned down!
406160	Their armour approaches!
406161	Enemy Tank Spotted!
406162	Armour alert!
406163	Devastator support required!
406170	Daemon!!!!!
406171	Abhor the daemon!!!
406172	By the Emperor - A DAEMON!!!
406173	Foul daemon!!!!
406180	Fear not brothers!
406181	Curse the monster!
406182	Priority target located!
406190	Fire in the hull!
406191	Let the grenades fly!
406200	Activating Jump Pack
406201	To the skies!
406202	Destroy the armour!
406203	Target their vehicles!
406204	Preparing to place charges.
406210	Deep striking
406211	Into the maelstrom of battle!
406212	Deploy behind enemy lines
406220	Squad Destroyed
406221	Force Commander Destroyed
406222	Librarian Destroyed
406223	Vehicle Destroyed
406224	Servitor Destroyed
406225	Inquisitor Destroyed.
406226	Colonel Brom Destroyed.
406230	Squad Broken.
406231	Regroup
406232	Fall back
406233	Rall back and regroup
406234	To the rally point
406240	Squad Morale restored.
406241	Regrouping
406242	Our faith holds us
406243	Returning to battle
406250	Die, scum!
406251	Eat boltgun!
406252	No prisoners!
406253	For the Emperor!
406254	Light of the Emperor!
406255	Taking fire!
406256	We're under fire!
406260	Eat Chainsword!
406270	For the Emperor.
406271	Charge!
406272	Space Marines attack!
406280	I'm the biggest so I'm da boss.
406290	Ready for stompin'
406291	I'm da big boss.
406292	I wanna get stuck in with da boyz!
406293	Send me to da fight!
406294	Orks is da biggest and da strongest.
406295	I'z too big to be beat.
406296	Orks is meant for fightin' and winnin'!
406297	I have da power of Gork *and* Mork.
406300	Dat's what I was finkin'
406301	On my way to do some crushin'
406302	We iz da orks and you is not!
406303	I lead, Orks follow.
406304	Let me at 'em
406305	I'll show 'em a trick or two.
406310	Waaagh!!!!
406311	Nuffink can stand in my way!
406312	I'll rip 'em, apart!
406313	This is gonna be a squigfeast!
406314	We'll clobber da whole lot of em!
406320	Go fasta, lousy mek!
406330	C'mon boyz, this is our stop.
406331	Lemme out, time to get stuck in!
406340	I'm gonna tear 'em apart!
406341	Yep, I'll hunt em down.
406350	Nobody takes nuthin' from the Orks.
406351	Dis is my ground!
406360	Standin' around.
406361	Standin don't sound like a good way to win a fight.
406370	Yea, I'll shoot em.
406371	Nobody tells me what to do!
406380	Get stuck in, Ladz!
406381	Give 'em some Waaagh!
406382	Form up, lousy runts!
406383	You lot!  I'm da boss now!
406385	Bah, you boyz is no good.
406386	I'm outta here.
406387	Let's get stuck in, boyz!
406388	Finally an enemy worth fightin!
406389	Dese boys is weak.
406390	Other Orks?  We'll smash em.
406391	Dey is too weak to stand up to da Orks.
406392	Stand your ground, boyz!
406393	Wake up, boyz!  Time for fightin!
406394	Snipers!  Let's give em a thumpin!
406395	Bah, I can take a daemon!
406396	It's awful big, but we'ze can take it.
406397	Run for it, ladz!
406398	Let's get outta here!
406399	Turn tail you mangy gitz!
406400	Quit hidin' like a Grot!
406401	I'm back and I'm mad.
406402	No more runnin', now we turn and fight!
406403	Rip dere eads off!!!
406404	Tear em up!!!
406405	Kill em all!
406406	Smash dem and chop dem!
406407	Put your backs in it, boyz!!!
406408	Fight like an Ork!
406409	Dey don't stand a chance!!!
406440	I am here.
406441	I seek glory in battle.
406450	None can stand against me.
406451	I am unstoppable.
406452	Your death brings me closer to Chaos.
406460	For the glory of Chaos!
406461	The Dark Powers triumph!
406462	Their souls will be utterly destroyed.
406760	yes my lord
406761	at your command
406762	what is your order
406763	awaiting orders
406764	fear denies faith
406765	faith is our shield
406766	Ever Vigilant!
406767	We are the Emperor's chosen.
406768	We stand ready
406769	Heresy grows from idleness.
406770	Direct us to the enemy.
406800	moving out
406801	stay vigilant, brothers
406802	orders received, brother
406803	orders received
406804	understood
406805	fear our wrath
406806	Maintain attack formation!
406807	Weapons at the ready, it is time.
406808	Cleanse!  Purge!  Kill!
406809	Onward, to glory!
406830	for the emperor!
406831	Charge!
406832	Engaging the Enemy
406833	attacking as ordered
406834	Commencing attack
406835	None shall stop us
406836	We will crush the enemies of the imperium
406837	Initiating attack protocol 23
406838	For the glory of the Imperium!
406860	Embark
406861	As ordered
406862	squad embarking
406870	Embark
406871	As ordered
406872	squad embarking
406880	Squad deploying
406881	Disembarking now
406882	Move out
406890	Squad deploying
406891	Disembarking now
406892	Move out
407040	Take and hold
407041	Objective logged
407042	Strategic point identified
407043	objective aquired
407044	Claim it in the name of the Emperor!
407045	Take and hold
407046	Objective logged
407047	Strategic point identified
407048	objective aquired
407049	Claim it in the name of the Emperor!
407050	For the emperor!
407051	Objective achived
407052	Position secure
407053	The area is secure
407054	Mission accomplished
407055	Captured!
407056	Securing objective
407057	Area secured
407058	defending objective
407059	Consolidating position  on the objective
407060	position secure
407150	For the emperor!
407151	Objective achived
407152	Position secure
407153	The area is secure
407154	Mission accomplished
407155	Captured!
407156	Securing objective
407157	Area secured
407158	defending objective
407159	Consolidating position  on the objective
407160	position secure
407230	Squad Broken.
407231	regroup
407232	fall back
407233	fall back and regroup
407234	to the rally point
407235	Squad Broken.
407236	regroup
407237	fall back
407238	fall back and regroup
407239	to the rally point
407240	Squad Morale restored.
407241	regrouping
407242	our faith holds us
407243	returning to battle
407244	Squad Morale restored.
407245	regrouping
407246	our faith holds us
407247	returning to battle
407250	Die, scum!
407251	Eat boltgun!
407252	No prisoners!
407253	For the Emperor!
407254	Light of the Emperor!
407255	Taking fire!
407256	We're under fire!
407260	Die, scum!
407261	Eat boltgun!
407262	No prisoners!
407263	For the Emperor!
407264	Light of the Emperor!
407265	Taking fire!
407266	We're under fire!
407270	For the Emperor.
407271	Charge!
407272	Space Marines attack!
407280	For the Emperor.
407281	Charge!
407282	Space Marines attack!
408000	Servitors are available, they can be built from the Stronghold.
408002	Scout Marines are available, they can be built from the Stronghold.
408004	We have been granted access to build Tactical Marines, they can be called in from the Chapel-Barracks.
408006	Assault Marines are now available to us, they can be built from the Chapel-Barracks.
408008	Apothecaries are standing by to tend to our wounded.  Build them at the Sacred Artifact.
408010	Terminators are now available for Deep Striking.  They can be found at the Chapel-Barracks.
408012	The all telling eyes of the Skull Probes are with us.  Find them on our Listening Posts.
408014	Rhino Transports are now available.  Build them at the Machine Cult.
408016	We can make use of the speed and agility of the Land Speeders.  Find them at the Machine Cult.
408018	The revered Dreadnoughts are standing by.  Build them at the Machine Cult.
408020	Whirlwinds and their long range artillery are being made available.  Build them from the Machine Cult.
408022	Mighty Predator Tanks are now at our disposal.  Build them from the Machine Cult.
408024	We have been blessed by the power of the Land Raiders.  Seek the privilege of their service at the Machine Cult.
408026	Orbital Bombardment is now available.  Let it begin, and let begin the tremors in our enemies hollow hearts.
408028	Frag Grenade research is now available.
408030	Scout Infiltration research is now available.
408032	Melta Bomb research is now available.
408034	Battlecry research is now available.
408036	Melta Bomb research is now available.
408038	We can now upgrade our Stronghold to a Monastery.
408040	We can now upgrade our Monastery to a Fortress Monastery.
408042	The Chapel-Barracks has been made available to us.  Use Servitors to requisition it.
408044	The Armory and all power of heavy weapons is now available.
408046	Heavy Bolter Turrets have been made available to us.  Be sure to place their defensive power wisely.
408048	Turrets can now be upgraded to Missile Turrets.  These will be able to hold against almost any vehicle threat well.
408050	Land mines are now available for placement in our enemies paths.
408052	The Machine Cult is ready to be requisitioned.  Build it to gain access to vehicles.
408054	The Sacred Artifact will now be available to us.  Construct it and we will have access to powerful abilities.
408056	The Orbital Relay is ready for construction.  With the mobility it will grant us we cannot fail.
408058	Plasma Generators are available.  We must build them in order to gain the power we will require for our efforts.
408060	Thermo Plasma Generators are available.  They will provide us greater access to power.
408062	We are now able to build Strongholds.
408064	Assault Terminators are now available for Deep Strike from the Chapel-Barracks.
500010	Welcome to the Dawn of War tutorial. By listening to me and reading the text that appears in this message box, you will learn how to play a Skirmish game.
500020	
500021	The mouse is your primary method of surveying the battle, selecting units and structures, and issuing orders.
500022	The mouse controls the camera. The camera represents your current view of the battlefield.
500030	Pan the camera using the mouse
500031	Use your mouse to control your view of the battlefield. You can pan by moving the mouse pointer to the edge of the screen.
500032	hint text
500033	To pan the camera, simply move the mouse pointer to the edge of the screen. Do this now.
500040	Rotate the camera using the 'ALT' key
500041	To rotate the camera, press the ALT key and move the mouse.
500042	hint text
500043	To rotate the camera to gain a different view of the battle, press the 'ALT' key, and move your mouse. Do this now.
500050	Zoom the camera
500051	Zoom the camera by spinning the mouse-wheel forward.
500052	hint text
500053	You can zoom in on something to see it up close by spinning the mouse-wheel forward. Do this now.
500060	Reset the camera to default
500061	Press the 'Backspace' key on your keyboard to return the camera to the game's default view.
500062	hint text
500063	To return the camera to the game's default view, press the 'Backspace' key on your keyboard. Do this now.
500064	Excellent, you've returned the camera to its default playing view.
500065	By panning, rotating, and zooming the camera in and out, you can get whatever view of the battlefield you wish.
500066	Center the camera on your base
500067	Press the 'Home' key on your keyboard to center the camera on your base.
500068	To quickly return the camera to your base from anywhere on the battlefield, press the 'Home' key on your keyboard. Do this now.
500069	Excellent, you've returned the camera to your base.
500070	Select the Stronghold
500071	Left-click the Stronghold to select it. Left-clicking on units and structures always selects them.
500072	hint text
500073	To select a unit or structure, simply click on it with the left mouse button. Go to your base and select the Stronghold.
500074	Congratulations! You have just learned how to select units and structures in the game.
500100	Build a Scout Marine Squad
500101	Select your Stronghold and build a Scout Marine Squad. Scout Marines are always available from the Stronghold. They are the first step to securing Strategic Points and exploring.
500102	Scout Marine Squad hint text
500103	Select your Stronghold and look for the Scout Marine Squad icon located in the lower-right corner of the screen. Click this button now.
500104	Take note of the small bar that is gradually filling up. This Progress Bar gives you an indication of how close something is to being ready.
500105	Excellent! You now have a Scout Marine Squad.
500110	Capture a Strategic Point
500111	Use a Scout Marine Squad to capture a Strategic Point. Capturing and securing Strategic Points earns more Requisition.
500112	Capture hint text
500113	Order the Scout Marine Squad to capture a Strategic Point by right-clicking on the Point.
500114	Strategic Points are located in areas of high strategic value on the battlefield.
500115	Capturing and controlling the Strategic Points on the battlefield is how you increase your Requisition Resource.
500116	Capturing a Strategic Point takes time. Do not move the capturing squad away from the Strategic Point until the progress bar is full. Otherwise, you will not take control of the Strategic Point.
500117	Excellent! The point is ours! You must continue to capture Strategic Points to get more Requisition Resource, which allows you to build more units and structures.
500120	Build a Servitor
500121	Use your Stronghold to build a Servitor. Servitors are required to build additional structures. Servitors are always available from the Stronghold.
500122	Servitor hint text
500123	Select your Stronghold and build a Servitor.
500124	Servitors are required to build additional structures. Servitors are always available from the Stronghold.
500125	The Servitor has arrived! Servitors are the Space Marines' builder unit. Any time you wish to build a new structure, you must use a Servitor.
500126	In order to further establish your base you need a Servitor.
500130	Build a Listening Post
500131	You must use your Servitor to build a Listening Post. Listening Posts are a way of securing Strategic Points so they can not be taken, and increasing the amount of Requisition generated by the Strategic Point they are on.
500132	hint text
500133	Select the Servitor and build a Listening Post on the captured Strategic Point.
500134	The Listening Post fortifies your hold of a Strategic Point, increasing your Requisition rate at the same time.
500135	Excellent! The point is now protected from enemy retaliation. You should continue to build Listening Posts on all your captured Strategic Points.
500140	Build a Chapel-Barracks
500141	Use your Servitor to build a Chapel-Barracks. The Chapel-Barracks is used to build Space Marine squads, who will form the backbone of your army. Creating a Chapel-Barracks will also unlock new kinds of squads and buildings.
500142	Chapel-Barracks hint text
500143	Select your Servitor and build a Chapel-Barracks structure.
500144	The Chapel-Barracks is the structure where you can build more advanced Space Marine infantry units.
500145	Excellent, the Chapel-Barracks is finished.
500150	Build a Space Marine Squad
500151	Select your Chapel-Barracks and build a Space Marine Squad. Space Marine Squads are powerful and resilient, and with research they can be upgraded to counter almost any threat. They can also capture Strategic Points!
500152	
500153	Select your Chapel-Barracks and build a Space Marine Squad. These elite warriors will form the core of your military force.
500154	Excellent! Space Marine Squads are your all-purpose fighting force. They are powerful and resilient and, with research, can be upgraded to counter almost any threat. They can also capture Strategic Points!
500160	Build a Force Commander
500161	Select the Chapel-Barracks and build a Force Commander. The Force Commander is much more powerful than your average warrior and acts as a hero for your army. You can upgrade him with powerful abilities through research available later in the tech tree.
500162	hint text
500163	Select the Chapel-Barracks and build a Force Commander. The Force Commander acts as a hero for your army.
500164	The Force Commander is a veteran of thousands of battles, and his combat prowess is unrivalled. He will lead your force to victory.
500165	Excellent! The Force Commander has arrived. The Force Commander cannot capture points but is a skilled warrior who can be upgraded with powerful abilities.
500167	The Space Marines' other commander unit will become available as you build more facilities and unlock more research.
500170	Attach your Force Commander to a squad
500171	Select your Force Commander, click the Attach button, and select the squad you want to attach him to.
500172	hint text
500173	Select your Force Commander and click the Attach button. Now, select a Space Marine Squad.
500174	Notice how when the Force Commander joins the squad, they rearrange themselves to make room for their esteemed leader.
500175	This Space Marine Squad is greatly enhanced by the addition of the Force Commander, but he can also fight effectively on his own.
500176	To detach the leader from this squad, simply select the squad, then click the Detach icon. It is located in the same place as the Attach icon.
500180	Upgrade the Stronghold
500181	It is time to upgrade the Stronghold, your headquarters. By researching the Monastery upgrade, you will gain access to Squad Leaders for your Space Marine Squads and better weapons from the Armory.
500182	
500183	Select the Stronghold and click the Monastery Upgrade icon.
500184	We must upgrade the Stronghold to a Monastery to gain access to Squad Leaders and other powerful research options and structures.
500185	Leaders are highly skilled warriors that can be added to some Space Marine squads. You will need strong leaders if you are to defeat your enemies.
500186	The Monastery is complete! You can now add Sergeants to some of your Space Marine squads.
500190	Add a Sergeant to your Space Marine Squad
500191	Some squads, like Space Marine Squads, can add a Leader. Sergeants provide an excellent boost to the squad's morale. Select a squad, then click the Add Leader: Sergeant icon to build a Sergeant.
500192	
500193	Select a Space Marine Squad and click the Add Leader: Sergeant icon.
500194	Sergeants are valiant leaders that improve the combat ability and morale of the squad they are part of.  They will inspire your Marines to greater feats of heroism.
500195	Excellent! Your Sergeant has arrived. Note that your Sergeants are part of the squad and cannot leave it.
500200	Build an Armory
500201	You must use your Servitor to build an Armory. Once complete, the Armory will grant you access to special weapons for your squads.
500202	
500203	Select your Servitor and build an Armory now.
500204	You must build an Armory in order to access weapon upgrades. Squads can be equipped with a variety of weaponry, allowing you to prepare them against different enemy types.
500205	
500206	Excellent, the Armory is operational.
500210	Upgrade your Space Marine Squad's weaponry
500211	The Armory unlocks access to heavy weaponry for your infantry squads. Upgrade a Space Marine Squad with Heavy Bolters.
500212	Upgrade Weaponry hint
500213	Select your Space Marine Squad and click the Upgrade: Heavy Bolter icon to upgrade a squad member.
500214	Notice a Heavy Bolter appears in one of your squad member's hands. This procedure can be performed with any of the available weapon upgrades.
500215	Initially you can only upgrade 2 units of your total squad with heavy weapons. By doing further research at the Armory you can unlock the capability to upgrade more.
500216	Excellent. You have upgraded your Space Marine Squad. You can upgrade your squads anywhere on the battlefield to weapons that are well suited to counter your enemy.
500220	Build a Plasma Generator
500221	Use your Servitor to build a Plasma Generator. Plasma Generators provide the Power you need for your special units, weaponry, vehicles, structures, and abilities. Power is the second resource you must manage in Dawn of War.
500222	hint text
500223	Select your Servitor and build a Plasma Generator.
500224	Some structures, vehicles, and research require Power to function. Building a Plasma Generator will supply you with the Power you need to keep your force going.
500225	The more Plasma Generators you have, the faster you will build up the Power Resource.
500226	You now have Power! Plasma Generators will continue to produce Power at a constant rate. Note that there is a limit to how many Plasma Generators can be built per Stronghold.
500227	
500230	Reinforce your Space Marine Squad
500231	Use the Reinforce function to add units to your Space Marine Squad. You can Reinforce anywhere in the battlefield to replenish your squads if some of your units fall in battle.
500232	hint text
500233	Select a Space Marine Squad. Click the Reinforce Squad button to add one new unit to your squad.
500234	Reinforcing is the act of calling in additional troops to bring your squad to maximum combat effectiveness.
500235	You can Reinforce during battle, in the event that a brother Space Marine falls to the enemy.
500236	You can click the Reinforce Squad button multiple times to bring the squad to full strength.
500237	Congratulations! You have Reinforced your Space Marine Squad.
500240	Build and upgrade another Space Marine Squad
500241	Build another Space Marine Squad, Reinforce it to full strength, Upgrade it with 2 special weapons, and Add a Leader.
500242	hint text
500243	Select your Chapel-Barracks and build another Space Marine Squad.
500244	Your field base has supplies and logistics to support a finite number of squads. The number of squads you can support at any given time is called your Squad Cap.
500245	You can see your current Squad Cap in the Resource Area at the top of your screen.
500246	Once you have reached your maximum Squad Cap, you will not be able to call in any additional squads, so it's very important to keep an eye on this as you're building up your forces.
500247	You can increase your Squad Cap by building certain structures and researching upgrades, but there is always a maximum beyond which you cannot go.
500248	Excellent! You have built a Space Marine Squad and brought it to full strength. To mount an effective attack, you should try to have several Space Marine Squads, fully Reinforced to maximum strength and Upgraded with special weapons and a Sergeant.
500250	Capture and Secure more Strategic Points
500251	To make sure you have enough of your main resource, Requisition, you need to capture and secure more Strategic Points. Capture 3 Strategic Points and build Listening Posts on them.
500252	hint text
500253	Explore the map around your base with your Space Marine Squads and capture any Strategic Points you encounter along the way. To complete this objective you must Capture 3 Strategic Points.
500254	The best way to make sure you have enough Requisition Resource is to capture and secure Strategic Points.
500255	
500256	Make sure you use your Servitor to build Listening Posts on any captured Strategic Points. This fortifies them against your enemies.
500257	Excellent! You have captured 3 Strategic Points and built Listening Posts on them. Taking and holding Strategic Points is key to defeating your enemies.
500260	Capture a Critical Location
500261	Critical Locations are points on the map that represent areas of critical strategic importance. In some multiplayer games, capturing one or more of these points can win you the game. Capture one now.
500262	hint text
500263	Use a squad to capture a Critical Location. Critical Locations are points on the map that represent locations of critical strategic importance.
500264	You can capture Critical Locations just like Strategic Points. In some multiplayer games, capturing and holding one or more of these Critical Locations can win you the game! You also get Requisition from any Critical Locations you control.
500265	Excellent! You've captured a Critical Location. Note that Critical Locations cannot have Listening Posts built on them. You must find other ways to hold them.
500270	Capture a Relic
500271	Relics are sacred points of great value. Holding Relics will allow you access to your army's best units and vehicles.
500272	hint text
500273	Use a squad to capture a Relic. Relics are sacred points of great value.
500274	Holding Relics gives you access to your army's best units and vehicles. Hold on to them to ensure you have access to your best technology!
500275	Excellent! You have captured a Relic. You can build Listening Posts to fortify captured Relics. You can also capture your opponent's Relics to deny them access to their best units and technology.
500280	Build a Machine Cult
500281	Use your Servitor to build a Machine Cult. The Machine Cult is used to build vehicles. Vehicles are tough and much stronger than non-upgraded infantry.
500282	hint text
500283	Use your Servitor to build a Machine Cult.
500284	Just like the Chapel-Barracks is used to build infantry units, the Machine Cult is used to build vehicles.
500285	Vehicles are tough and nearly impervious to the attacks of non-upgraded infantry. They are a fundamental part of your army, and can carry powerful support weapons.
500286	Note that your field base can only support a finite number of vehicles. This limit is known as the Vehicle Cap. Just like Squad Cap, once you have reached your maximum, you cannot build any more vehicles. You can research technology at your Stronghold that will increase your Vehicle Cap.
500287	Excellent! You now have a Machine Cult. You can build powerful vehicles from this building.
500290	To increase the number of squads you can field in Dawn of War, you click on the research items located on your Stronghold.
500291	You've reached the maximum number of squads you're allowed to field. Be sure to Reinforce your squads to full strength to get the most out of them. If you have invested unwisely, you can press the 'Delete' button on your keyboard to terminate unwanted squads.
500300	Congratulations! You've completed the learning session of the tutorial.
500301	It is time to put what you have learned to work. Take control of the force and build up your strength so you can crush your enemy!
500302	Use infantry units to capture Strategic Points and Servitors to build Listening Posts on them.
500303	Continue to build structures, and carry out research that will increase your effectiveness in battle.
500304	Build additional squads and vehicles. Make sure you research upgrades that will increase both your Squad Cap and Vehicle Cap.
500305	Take this battlefield, and the next, and the next after that. The fight will never end until your enemies are crushed.
500310	Take Cover
500311	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
500312	Cover hint
500313	Some types of terrain can provide your squads with protection from enemy fire. This is called Cover.
500314	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
500315	Cover is useful in that it can provide your squads with additional defensive bonuses, which make them harder to kill.
500316	It's easy to see Cover in the terrain -- just look for your mouse cursor to change as you pass over large bombed-out craters in cities, or patches of thick foliage in jungles.
500317	You'll notice that when you move your squads into an area of Cover, a small Cover icon will appear above them. This indicates they are receiving a defensive bonus.
500318	Excellent! Your squad is in Cover. Units in Cover are harder targets to shoot and take less damage from Ranged attacks because of this. Use Cover well to gain tactical advantages over your enemies.
500320	Very good! You are mastering advanced concepts that will help you to annihilate your enemies!
500321	Select a squad and take note of the small blue bar just under the squad's Health bar. This blue bar represents the Morale of your squad.
500322	Morale represents the effectiveness of your units in battle. Think of it as a combination of mental focus, courage, and the willingness to fight.
500323	Various weapons in the game inflict Morale damage as well as Health damage. When your squad takes Morale damage, the small blue bar will decrease, just like the Health bar does.
500324	When a squad's Morale becomes too low, the squad will break. A broken squad has lost the will to fight, and its combat effectiveness is drastically reduced.
500325	You do not lose control of broken squads. It is your choice whether to leave them in battle, or retreat to gather strength. Also, certain units have abilities that can increase the Morale of a squad.
500326	Morale can be an effective tool against your enemies.
500327	By destroying your enemy's Morale, you cause them to lose combat effectiveness, making them much easier to kill. In this way, a small but properly armed squad can destroy an enemy force of superior numbers.
500328	Remember, tactics and strategy can turn the tide of almost any battle. Make sure you use this knowledge to achieve victory on the battlefield!
500330	All units and vehicles have a Health rating. Health is represented by the small green bar underneath each squad or vehicle.
500331	Remember, a squad takes damage as a whole. When enough damage has been inflicted on the squad, a unit will die.
500332	If you lose any units during a fight, you can Reinforce to bring your squad back to full strength.
500333	Make sure you watch the strength of your squad in battle. Reinforce often, to make sure your squads are as effective as possible.
500334	Remember that when a unit with a heavy weapon dies, you lose that weapon from the squad. You will need to upgrade the squad to get the heavy weapon back.
500340	The diamond-shaped display in the lower left-hand corner of your screen is your Mini-map.
500341	The Mini-map provides important information that will help you win battles.
500342	You can use the Mini-map to see where your units and structures are located, to quickly scan the battlefield, to issue quick orders, and so on.
500343	Clicking anywhere in the Mini-map will move your camera to that location. This is useful when you need to survey the battlefield quickly, to make tactical decisions.
500344	Keep an eye on your Mini-map. It will help you see what is happening to units that you cannot currently see in your view screen.
500345	The Mini-map displays the locations of all Strategic Points on the battlefield, as well as other items of strategic importance.
500346	Fog of War prevents you from seeing things where you do not have a presence. As you move units into an area, the Fog of War will be lifted.
500347	When you have structures built in an area, the Fog of War in that area will remain revealed.
500350	Slag Deposits are concentrated points of energy hidden just under the planet's surface.
500351	Build a Thermo-Plasma Generator on a Slag Deposit to access large amounts of the Power Resource.
500352	Take a quick look at your Mini-Map. There are dots on the map that represent Slag Deposits.
500353	Servitors can build Thermo-Plasma Generators on Slag Deposits.
500360	Notice how each time a squad is Reinforced and a unit arrives, the squad rearranges itself to accomodate the new arrival. This is because squads work together as a unit.
500361	A squad responds to commands, such as move and attack, in harmony. This is the strength of the squad, and it allows you to control a large number of units on the battlefield more easily.
500370	Remember, holding Strategic Points increases your Requsition Resource. Without sufficient Requisition Resource, you cannot build the force you need to ensure your dominance of the battlefield.
500380	Notice the white ring that appears around some of your structures when you are deciding where to build. This is the Control Zone.
500381	Most structures can only be constructed within the Control Zone, while others, like Listening Posts, can be built at other locations.
500382	When you are trying to place a new structure, its colour changes from Red to Green as you move it around.
500383	A Green colour indicates that the structure can be placed at that location so that building will begin.
500390	Hide the Taskbar
500391	You can hide the taskbar by clicking on the Skull icon on the upper-middle edge of the taskbar. Try hiding the taskbar now.
500392	
500393	Hide the taskbar by clicking the Skull icon on the upper-middle edge of the taskbar.
500394	When the taskbar is hidden, you will notice the Mini-Map stays revealed.
500395	To issue commands and upgrade your squads you can either unhide the taskbar or use the 'hotkeys'.
500396	To return to the full taskbar, simply click the Skull icon again.
500400	Issue a Rally Point Command
500401	To issue a Rally Point command, select any building that is capable of producing squads or vehicles and right-click the ground nearby.
500402	
500403	You've just issued a Rally Point command. You did this by selecting a structure capable of building squads or vehicles and right-clicking the ground nearby.
500404	Let's issue a Rally Point command.
500405	Select any structure that is capable of producing squads or vehicles and right-click the ground nearby.
500406	When you issue a Rally Point command, you will notice a flag appears in the world. This flag will be visible whenever you have the structure selected.
500407	Any squads or vehicles that are built from that structure will automatically gather at the Rally Point when they are built.
500410	Now we will bring up the Objective Menu.
500411	The Objective Menu provides you a list of all the Primary and Secondary Objectives assigned to you by the game. Mouse over the Objectives to get the description of each.
500412	Excellent! Anytime you want to refer to the Objectives Menu, click on the OBJ button on the upper menu bar.
500413	Close the Objective Screen
500414	When you are familiar with the Objective Screen, click on the Close button to return to the Tutorial.
500415	Remember, if you aren't sure what you need to do next you should always check your current Objectives.
500416	To check your Objectives, click on the OBJ button on the upper menu bar.
500420	Build a Rhino Transport
500421	Select your Machine Cult and build a Rhino Transport.
500422	
500423	Select your Machine Cult and build a Rhino Transport.
500424	The Rhino Transport is the Space Marine's basic infantry transport. Exceptionally fast and well armoured, it is an excellent way to quickly move your infantry around the battlefield.
500425	Excellent! You now have a Rhino. You can try loading infantry into the Rhino Transport by selecting the squad and right-clicking on it.
500426	To unload the squad, click on the Unload icon on the Rhino Transport's taskbar.
500430	Build a Whirlwind
500431	Select your Machine Cult and build a Whirlwind.
500432	
500433	Select your Machine Cult and build a Whirlwind.
500444	Whirlwind artillery vehicles have a devestating but inaccurate area attack that can send infantry flying and pound buildings into dust.
500445	Excellent! Your Whirlwind can attack like a normal unit, or you can click the Ground Attack icon on the Whirlwind's taskbar and left-click the battlefield to fire the artillery at a specific location.
500446	
500450	Build a Dreadnought
500451	Select your Machine Cult and build a Dreadnought.
500452	
500453	Select your Machine Cult and build a Dreadnought.
500454	Dreadnoughts are dangerous mechanical walkers. They are feared in close combat and can be upgraded to have powerful ranged attacks.
500455	Excellent! Your Dreadnought is a lethal killing machine that can break infantry Morale, crush vehicles and help you defeat your enemy.
500456	
500460	The Space Marines have many vehicle options. Upgrade your Stronghold, capture Relics and stockpile Requisition and Power Resources to build them all.
500461	Don't forget to keep an eye on your Vehicle Cap. You cannot field more vehicles than you can support with your Vehicle Cap.
501010	Welcome to the Dawn of War tutorial. By listening to me and reading the text that appears in this message box, you will learn how to play a Skirmish game.
501020	
501021	The mouse is your primary method of surveying the battle, selecting units and structures, and issuing orders.
501022	The mouse controls the camera. The camera represents your current view of the battlefield.
501030	Pan the camera using the mouse
501031	Use your mouse to control your view of the battlefield. You can pan by moving the mouse pointer to the edge of the screen.
501032	hint text
501033	To pan the camera, simply move the mouse pointer to the edge of the screen. Do this now.
501040	Rotate the camera using the 'ALT' key
501041	To rotate the camera, press the ALT key and move the mouse.
501042	hint text
501043	To rotate the camera to gain a different view of the battle, press the 'ALT' key, and move your mouse. Do this now.
501050	Zoom the camera
501051	Zoom the camera by spinning the mouse-wheel forward.
501052	hint text
501053	You can zoom in on something to see it up close by spinning the mouse-wheel forward. Do this now.
501060	Reset the camera to default
501061	Press the 'Backspace' key on your keyboard to return the camera to the game's default view.
501062	hint text
501063	To return the camera to the game's default view, press the 'Backspace' key on your keyboard. Do this now.
501064	Excellent, you've returned the camera to its default playing view.
501065	By panning, rotating, and zooming the camera in and out, you can get whatever view of the battlefield you wish.
501070	Select the Settlement
501071	Left-click the Settlement to select it. Left-clicking on units and structures always selects them.
501072	hint text
501073	To select a unit or structure, simply click on it with the left mouse button. Go to your base and select the Settlement.
501074	Congratulations! You have just learned how to select units and structures in the game.
501100	Build a Slugga Boy Squad
501101	Select your Settlement and build a Slugga Boy Squad. Slugga Boyz are always available from the Settlement. They are the first step to securing Strategic Points and exploring.
501102	Slugga Boy Squad hint text
501103	Select your Settlement and look for the Slugga Boy Squad icon located in the lower-right corner of the screen. Click this button now.
501104	Take note of the small bar that is gradually filling up. This Progress Bar gives you an indication of how close something is to being ready.
501105	Excellent! You now have a Slugga Boy Squad.
501110	Capture a Strategic Point
501111	Use a Slugga Boy Squad to capture a Strategic Point. Capturing and securing Strategic Points earns more Requisition.
501112	Capture hint text
501113	Order the Slugga Boy Squad to capture a Strategic Point by right-clicking on the Point.
501114	Strategic Points are located in areas of high strategic value on the battlefield.
501115	Capturing and controlling the Strategic Points on the battlefield is how you increase your Requisition Resource.
501116	Capturing a Strategic Point takes time. Do not move the capturing squad away from the Strategic Point until the progress bar is full. Otherwise, you will not take control of the Strategic Point.
501117	Excellent! The point is ours! You must continue to capture Strategic Points to get more Requisition Resource, which allows you to build more units and structures.
501120	Build a Gretchin Squad
501121	Use your Settlement to build a Gretchin Squad. Gretchin Squads are required to build additional structures. Gretchin Squads are always available from the Settlement.
501122	Gretchin Squad hint text
501123	Select your Settlement and build a Gretchin Squad.
501124	Gretchin Squads are required to build additional structures. Gretchin Squads are always available from the Settlement.
501125	The Gretchin Squad has arrived! Gretchin Squads are the Orks' builder unit. Any time you wish to build a new structure, you must use a Gretchin Squad.
501126	In order to further establish your base you need a Gretchin Squad.
501130	Build Da Listening Post
501131	You must use your Gretchin Squad to build Da Listening Post. Da Listening Posts are a way of securing Strategic Points so they can not be taken, and increase the amount of Requisition generated by the Strategic Point they are on.
501132	hint text
501133	Select the Gretchin Squad and build Da Listening Post on the captured Strategic Point.
501134	Da Listening Post fortifies your hold of a Strategic Point, increasing your Requisition rate at the same time.
501135	Excellent! The point is now protected from enemy retaliation. You should continue to build Da Listening Posts on all your captured Strategic Points.
501140	Build Da Boyz Hut
501141	Use your Gretchin Squad to build Da Boyz Hut. Da Boyz Hut is used to build Shoota Boy Squads, who will form the backbone of your army. Creating Da Boyz Hut will also unlock new kinds of squads and buildings.
501142	Da Boyz Hut hint text
501143	Select your Gretchin Squad and build Da Boyz Hut structure.
501144	Da Boyz Hut is the structure where you can build more advanced Ork infantry units.
501145	Excellent, Da Boyz Hut is finished.
501150	Build a Shoota Boy Squad
501151	Select Da Boyz Hut and build a Shoota Boy Squad. Shoota Boy Squads are powerful and resilient, and with research they can be upgraded to counter almost any threat. They can also capture Strategic Points!
501152	
501153	Select Da Boyz Hut and build a Shoota Boy Squad. These elite warriors will form the core of your military force.
501154	Excellent! Shoota Boy Squads are your all-purpose fighting force. They are powerful and resilient and, with research, can be upgraded to counter almost any threat. They can also capture Strategic Points!
501160	Build a Big Mek
501161	Select Da Boyz Hut and build a Big Mek. The Big Mek is much more powerful than your average warrior and acts as a hero for your army. You can upgrade him with powerful abilities through research available later in the tech tree.
501162	hint text
501163	Select Da Boyz Hut and build a Big Mek. The Big Mek acts as a hero for your army.
501164	The Big Mek is a veteran of thousands of battles, and his combat prowess is unrivalled. He will lead your force to victory.
501165	Excellent! The Big Mek has arrived. The Big Mek cannot capture points but is a skilled warrior who can be upgraded with powerful abilities.
501167	The Orks' other commander unit will become available as you build more facilities and unlock more research.
501170	Attach your Big Mek to a squad
501171	Select your Big Mek, click the Attach button, and select the squad you want to attach him to.
501172	hint text
501173	Select your Big Mek and click the Attach button. Now, select a Shoota Boy Squad.
501174	Notice how when the Big Mek joins the squad, they rearrange themselves to make room for their esteemed leader.
501175	This Shoota Boy Squad is greatly enhanced by the addition of the Big Mek, but he can also fight effectively on his own.
501176	To detach the leader from this squad, simply select the squad, then click the Detach icon. It is located in the same place as the Attach icon.
501180	Upgrade the Settlement
501181	It is time to upgrade the Settlement, your headquarters. By researching the Orky Fort upgrade, you will gain access to powerful units such as the Warboss and Squiggoth.
501182	
501183	Select the Settlement and click the Orky Fort Upgrade icon.
501184	We must upgrade the Settlement to a Orky Fort to gain access to high level research options and powerful units.
501185	The Orky Fort also has much stronger defenses than the Ork Settlement.
501186	The Orky Fort is complete! You can now build powerful units such as the Warboss and the Squiggoth.
501190	Add a Nob Leader to your Shoota Boy Squad
501191	Some squads, like Shoota Boy Squads, can add a Leader. Nob Leaders provide an excellent boost to the squad's morale. Select a squad, then click the Add Leader: Nob Leader icon to build a Nob Leader.
501192	
501193	Select a Shoota Boy Squad and click the Add Leader: Nob Leader icon.
501194	Nob Leaders are valiant fighters that improve the combat ability and morale of the squad they are part of.  They will inspire your Orks to greater feats of heroism.
501195	Excellent! Your Nob Leader has arrived. Note that your Nob Leaders are part of the squad and cannot leave it.
501200	Build a Pile O Gunz!
501201	You must use your Gretchin Squad to build a Pile O Gunz!. Once complete, the Pile O Gunz! will grant you access to special weapons for your squads.
501202	
501203	Select your Gretchin Squad and build a Pile O Gunz! now.
501204	You must build a Pile O Gunz! in order to access weapon upgrades. Squads can be equipped with a variety of weaponry, allowing you to prepare them against different enemy types.
501205	
501206	Excellent, the Pile O Gunz! is operational.
501210	Upgrade your Shoota Boy Squad's weaponry
501211	The Pile O Gunz! unlocks access to heavy weaponry for your infantry squads. Upgrade a Shoota Boy Squad with Burnas.
501212	Upgrade Weaponry hint
501213	Select your Shoota Boy Squad and click the Upgrade: Burnas icon to upgrade a squad member.
501214	Notice a Burna appears in one of your squad member's hands. This procedure can be performed with any of the available weapon upgrades.
501215	Initially you can only upgrade 2 units of your total squad with heavy weapons. By doing further research at the Pile O Gunz! you can unlock the capability to upgrade more.
501216	Excellent. You have upgraded your Shoota Boy Squad. You can upgrade your squads anywhere on the battlefield to weapons that are well suited to counter your enemy.
501220	Build a Generator
501221	Use your Gretchin Squad to build a Generator. Generators provide the Power you need for your special units, weaponry, vehicles, structures, and abilities. Power is the second resource you must manage in Dawn of War.
501222	hint text
501223	Select your Gretchin Squad and build a Generator.
501224	Some structures, vehicles, and research require Power to function. Building a Generator will supply you with the Power you need to keep your force going.
501225	The more Generators you have, the faster you will build up the Power Resource.
501226	You now have Power! Generators will continue to produce Power at a constant rate. Note that there is a limit to how many Generators can be built per Settlement.
501227	
501230	Reinforce your Shoota Boy Squad
501231	Use the Reinforce function to add units to your Shoota Boy Squad. You can Reinforce anywhere in the battlefield to replenish your squads if some of your units fall in battle.
501232	hint text
501233	Select a Shoota Boy Squad. Click the Reinforce Squad button to add one new unit to your squad.
501234	Reinforcing is the act of calling in additional troops to bring your squad to maximum combat effectiveness.
501235	You can Reinforce during battle, in the event that an Ork falls to the enemy.
501236	You can click the Reinforce Squad button multiple times to bring the squad to full strength.
501237	Congratulations! You have Reinforced your Shoota Boy Squad.
501240	Build and upgrade another Shoota Boy Squad
501241	Build another Shoota Boy Squad, Reinforce it to full strength, Upgrade it with 2 special weapons, and Add a Leader.
501242	hint text
501243	Select Da Boyz Hut and build another Shoota Boy Squad.
501244	Your field base has supplies and logistics to support a finite number of squads. The number of squads you can support at any given time is called your Squad Cap.
501245	You can see your current Squad Cap in the Resource Area at the top of your screen.
501246	Once you have reached your maximum Squad Cap, you will not be able to call in any additional squads, so it's very important to keep an eye on this as you're building up your forces.
501247	You can increase your Squad Cap by building certain structures and researching upgrades, but there is always a maximum beyond which you cannot go.
501248	Excellent! You have built a Shoota Boy Squad and brought it to full strength. To mount an effective attack, you should try to have several Shoota Boy Squads, fully Reinforced to maximum strength and Upgraded with special weapons and a Nob Leader.
501250	Capture and Secure more Strategic Points
501251	To make sure you have enough of your main resource, Requisition, you need to capture and secure more Strategic Points. Capture 3 Strategic Points and build Da Listening Posts on them.
501252	hint text
501253	Explore the map around your base with your Shoota Boy Squads and capture any Strategic Points you encounter along the way. To complete this objective you must Capture 3 Strategic Points.
501254	The best way to make sure you have enough Requisition Resource is to capture and secure Strategic Points.
501255	
501256	Make sure you use your Gretchin Squad to build Da Listening Posts on any captured Strategic Points. This fortifies them against your enemies.
501257	Excellent! You have captured 3 Strategic Points and built Da Listening Posts on them. Taking and holding Strategic Points is key to defeating your enemies.
501260	Capture a Critical Location
501261	Critical Locations are points on the map that represent areas of critical strategic importance. In some multiplayer games, capturing one or more of these points can win you the game. Capture one now.
501262	hint text
501263	Use a squad to capture a Critical Location. Critical Locations are points on the map that represent locations of critical strategic importance.
501264	You can capture Critical Locations just like Strategic Points. In some multiplayer games, capturing and holding one or more of these Critical Locations can win you the game! You also get Requisition from any Critical Locations you control.
501265	Excellent! You've captured a Critical Location. Note that Critical Locations cannot have Da Listening Posts built on them. You must find other ways to hold them.
501270	Capture a Relic
501271	Relics are sacred points of great value. Holding Relics will allow you access to your army's best units and vehicles.
501272	hint text
501273	Use a squad to capture a Relic. Relics are sacred points of great value.
501274	Holding Relics gives you access to your army's best units and vehicles. Hold on to them to ensure you have access to your best technology!
501275	Excellent! You have captured a Relic. You can build Da Listening Posts to fortify captured Relics. You can also capture your opponent's Relics to deny them access to their best units and technology.
501280	Build a Da Mek Shop
501281	Use your Gretchin Squad to build Da Mek Shop. The Da Mek Shop is used to build vehicles. Vehicles are tough and much stronger than non-upgraded infantry.
501282	hint text
501283	Use your Gretchin Squad to build a Da Mek Shop.
501284	Just like Da Boyz Hut is used to build infantry units, Da Mek Shop is used to build vehicles.
501285	Vehicles are tough and nearly impervious to the attacks of non-upgraded infantry. They are a fundamental part of your army, and can carry powerful support weapons.
501286	Note that your field base can only support a finite number of vehicles. This limit is known as the Vehicle Cap. Just like Squad Cap, once you have reached your maximum, you cannot build any more vehicles. You can research technology at your Settlement that will increase your Vehicle Cap.
501287	Excellent! You now have Da Mek Shop. You can build powerful vehicles from this building.
501290	To increase the number of squads you can field in Dawn of War, you click on the research items located on your Settlement.
501291	You've reached the maximum number of squads you're allowed to field. Be sure to Reinforce your squads to full strength to get the most out of them. If you have invested unwisely, you can press the 'Delete' button on your keyboard to terminate unwanted squads.
501300	Congratulations! You've completed the learning session of the tutorial.
501301	It is time to put what you have learned to work. Take control of the force and build up your strength so you can crush your enemy!
501302	Use infantry units to capture Strategic Points, and Gretchin Squads to build Da Listening Posts on them.
501303	Continue to build structures, and carry out research that will increase your effectiveness in battle.
501304	Build additional squads and vehicles. Make sure you research upgrades that will increase both your Squad Cap and Vehicle Cap.
501305	Take this battlefield, and the next, and the next after that. The fight will never end until your enemies are crushed.
501310	Take Cover
501311	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
501312	Cover hint
501313	Some types of terrain can provide your squads with protection from enemy fire. This is called Cover.
501314	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
501315	Cover is useful in that it can provide your squads with additional defensive bonuses, which make them harder to kill.
501316	It's easy to see Cover in the terrain -- just look for your mouse cursor to change as you pass over large bombed-out craters in cities, or patches of thick foliage in jungles.
501317	You'll notice that when you move your squads into an area of Cover, a small Cover icon will appear above them. This indicates they are receiving a defensive bonus.
501318	Excellent! Your squad is in Cover. Units in Cover are harder targets to shoot and take less damage from Ranged attacks because of this. Use Cover well to gain tactical advantages over your enemies.
501320	Very good! You are mastering advanced concepts that will help you to annihilate your enemies!
501321	Select a squad and take note of the small blue bar just under the squad's Health bar. This blue bar represents the Morale of your squad.
501322	Morale represents the effectiveness of your units in battle. Think of it as a combination of mental focus, courage, and the willingness to fight.
501323	Various weapons in the game inflict Morale damage as well as Health damage. When your squad takes Morale damage, the small blue bar will decrease, just like the Health bar does.
501324	When a squad's Morale becomes too low, the squad will break. A broken squad has lost the will to fight, and its combat effectiveness is drastically reduced.
501325	You do not lose control of broken squads. It is your choice whether to leave them in battle, or retreat to gather strength. Also, certain units have abilities that can increase the Morale of a squad.
501326	Morale can be an effective tool against your enemies.
501327	By destroying your enemy's Morale, you cause them to lose combat effectiveness, making them much easier to kill. In this way, a small but properly armed squad can destroy an enemy force of superior numbers.
501328	Remember, tactics and strategy can turn the tide of almost any battle. Make sure you use this knowledge to achieve victory on the battlefield!
501330	All units and vehicles have a Health rating. Health is represented by the small green bar underneath each squad or vehicle.
501331	Remember, a squad takes damage as a whole. When enough damage has been inflicted on the squad, a unit will die.
501332	If you lose any units during a fight, you can Reinforce to bring your squad back to full strength.
501333	Make sure you watch the strength of your squad in battle. Reinforce often, to make sure your squads are as effective as possible.
501334	Remember that when a unit with a heavy weapon dies, you lose that weapon from the squad. You will need to upgrade the squad to get the heavy weapon back.
501340	The diamond-shaped display in the lower left-hand corner of your screen is your Mini-map.
501341	The Mini-map provides important information that will help you win battles.
501342	You can use the Mini-map to see where your units and structures are located, to quickly scan the battlefield, to issue quick orders, and so on.
501343	Clicking anywhere in the Mini-map will move your camera to that location. This is useful when you need to survey the battlefield quickly, to make tactical decisions.
501344	Keep an eye on your Mini-map. It will help you see what is happening to units that you cannot currently see in your view screen.
501345	The Mini-map displays the locations of all Strategic Points on the battlefield, as well as other items of strategic importance.
501346	Fog of War prevents you from seeing things where you do not have a presence. As you move units into an area, the Fog of War will be lifted.
501347	When you have structures built in an area, the Fog of War in that area will remain revealed.
501350	Slag Deposits are concentrated points of energy hidden just under the planet's surface.
501351	Build a Bigga Generator on a Slag Deposit to access large amounts of the Power Resource.
501352	Take a quick look at your Mini-Map. There are dots on the map that represent Slag Deposits.
501353	Gretchin Squads can build Bigga Generators on Slag Deposits.
501360	Notice how each time a squad is Reinforced and a unit arrives, the squad rearranges itself to accomodate the new arrival. This is because squads work together as a unit.
501361	A squad responds to commands, such as move and attack, in harmony. This is the strength of the squad, and it allows you to control a large number of units on the battlefield more easily.
501370	Remember, holding Strategic Points increases your Requsition Resource. Without sufficient Requisition Resource, you cannot build the force you need to ensure your dominance of the battlefield.
501380	Notice the white ring that appears around some of your structures when you are deciding where to build. This is the Control Zone.
501381	Most structures can only be constructed within the Control Zone, while others, like Da Listening Posts, can be built at other locations.
501382	When you are trying to place a new structure, its colour changes from Red to Green as you move it around.
501383	A Green colour indicates that the structure can be placed at that location so that building will begin.
501390	Hide the Taskbar
501391	You can hide the taskbar by clicking on the Skull icon on the upper-middle edge of the taskbar. Try hiding the taskbar now.
501392	
501393	Hide the taskbar by clicking the Skull icon on the upper-middle edge of the taskbar.
501394	When the taskbar is hidden, you will notice the Mini-Map stays revealed.
501395	To issue commands and upgrade your squads you can either unhide the taskbar or use the 'hotkeys'.
501396	To return to the full taskbar, simply click the Skull icon again.
501400	Issue a Rally Point Command
501401	To issue a Rally Point command, select any building that is capable of producing squads or vehicles and right-click the ground nearby.
501402	
501403	You've just issued a Rally Point command. You did this by selecting a structure capable of building squads or vehicles and right-clicking the ground nearby.
501404	Let's issue a Rally Point command.
501405	Select any structure that is capable of producing squads or vehicles and right-click the ground nearby.
501406	When you issue a Rally Point command, you will notice a flag appears in the world. This flag will be visible whenever you have the structure selected.
501407	Any squads or vehicles that are built from that structure will automatically gather at the Rally Point when they are built.
501410	Now we will bring up the Objective Menu.
501411	The Objective Menu provides you a list of all the Primary and Secondary Objectives assigned to you by the game. Mouse over the Objectives to get the description of each.
501412	Excellent! Anytime you want to refer to the Objectives Menu, click on the OBJ button on the upper menu bar.
501413	Close the Objective Screen
501414	When you are familiar with the Objective Screen, click on the CLOSE button to return to the Tutorial.
501420	Build a Trukk
501421	Select Da Mek Shop and build a Trukk.
501422	
501423	Select Da Mek Shop and build a Trukk.
501424	The Trukk is the Ork's basic infantry transport. Exceptionally fast and well armoured, it is an excellent way to quickly move your infantry around the battlefield.
501425	Excellent! You now have a Trukk. You can try loading infantry into the Trukk by selecting the squad and right-clicking on it.
501426	To unload the squad, click on the Unload icon on the Trukk's taskbar.
501430	Build a Looted Tank
501431	Select Da Mek Shop and build a Looted Tank.
501432	
501433	Select Da Mek Shop and build a Looted Tank
501444	Looted Tank artillery vehicles have a devestating but inaccurate area attack that can send infantry flying and pound buildings into dust.
501445	Excellent! Your Looted Tank can attack like a normal unit, or you can click the Ground Attack icon on the Looted Tank's taskbar and left-click the battlefield to fire the artillery at a specific location.
501446	
501450	Build a Killa Kan
501451	Select Da Mek Shop and build a Killa Kan.
501452	
501453	Select Da Mek Shop and build a Killa Kan.
501454	Killa Kans are dangerous mechanical walkers. They are feared in close combat and can be upgraded to have powerful ranged attacks.
501455	Excellent! Your Killa Kan is a lethal killing machine that can break infantry Morale, crush vehicles and help you defeat your enemy.
501456	
501460	The Orks have many vehicle options. Upgrade your Settlement, capture Relics and stockpile Requisition and Power Resources to build them all.
501461	Don't forget to keep an eye on your Vehicle Cap. You cannot field more vehicles than you can support with your Vehicle Cap.
501470	Build a Waaagh! Banner
501471	Use a Gretchin Squad to build a Waaagh! Banner.
501472	
501473	Select a Gretchin Squad and build a Waaagh! Banner.
501474	The first step to gathering an Ork Mob is calling in the Orks.
501475	Waaagh! Banners provide many benefits to the Orks. They increase the rate of the Ork resource, they increase Squad and Vehicle Cap, and they can be upgraded for even better defense.
501476	Excellent! You have a Waaagh! Banner. Waaagh! Banners are key to the success of an Ork Mob. It never hurts to build more!
501477	
501480	Build a Warboss
501481	Select your Ork Settlement and build a Warboss.
501482	
501483	Select your Settlement and build a Warboss
501484	When you've amassed a sizeable number of Orks, it's time to call in a Warboss.
501485	The Warboss is the biggest and baddest of the Orks, and is significantly tougher than your average commander.
501486	Excellent! You have a Warboss. It's now time to lead the charge and destroy all that stand before you.
501487	
501490	Build a Squiggoth
501491	Select Da Mek Shop and build a Squiggoth.
501492	
501493	Select Da Mek Shop and build a Squiggoth.
501494	A proper Ork mob needs a proper transport.
501495	A Squiggoth is much more than just a transport. It is a devastating weapon platform and an unstoppable killing machine, just as able to eat an enemy squad as it is to trample it beneath its feet.
501496	Ahh the Squiggoth! The Squiggoth is nigh unstoppable. With its incredibly high Health and armour, it is the perfect beast for your Orks to rally around as they charge the enemy.
501497	
501500	The Ork race is all about the power of the Waaagh!, which is the power of the Ork Mob on the battlefield.
501501	The Orks rely on the number of Orks in the Mob, in addition to Researches and Add-ons, to unlock better and bigger units, weapons, and vehicles.
501502	In addition to Requisition and Power, the Orks have their own unique resource, called Ork Resource, increased by building Waaagh! Banners.
501503	Ork technology is dependent on the amount of Ork Resource plus the total Squad Cap. The more Orks you have, the better weapons your Mob can get their hands on.
501510	The Ork race is a brutal and savage one. Their lust for battle is quenched only by sinking their axe into an opponent's chest!
501511	In general, Orks are much better at Melee combat than they are at Ranged. Even the weakest Ork is better than a Space Marine when it comes to chopping.
501512	Because Orks like to charge into battle, they often take a lot of casualties from enemy fire. Because of this, it is especially important for Ork Squads to Reinforce to full strength.
501520	The Ork race achieves true domination through sheer numbers of Ork squads, with the support of Ork vehicles.
501521	Sometimes it is necessary to protect your Orks when your forces have not reached critical mass.
501522	Most Ork buildings allow you to Garrison Orks inside them, and since they are bristling with guns, this makes a very effective defense for your growing Ork mob.
501530	Gretchin Squads, or Grotz, can reinforce themselves for free and make a good distraction for enemy troops. Run Gretchin Squads ahead of your Orks as a meat shield, drawing enemy fire away from your bigger Orks.
501531	Don't expect Grotz to last long in combat, but the sacrifice can be well worth it.
501532	Grotz also decrease the time it takes to build structures, depending on how large your Gretchin Squad is.
502010	Welcome to the Dawn of War tutorial. By listening to me and reading the text that appears in this message box, you will learn how to play a Skirmish game.
502020	
502021	The mouse is your primary method of surveying the battle, selecting units and structures, and issuing orders.
502022	The mouse controls the camera. The camera represents your current view of the battlefield.
502030	Pan the camera using the mouse
502031	Use your mouse to control your view of the battlefield. You can pan by moving the mouse pointer to the edge of the screen.
502032	hint text
502033	To pan the camera, simply move the mouse pointer to the edge of the screen. Do this now.
502040	Rotate the camera using the 'ALT' key
502041	To rotate the camera, press the ALT key and move the mouse.
502042	hint text
502043	To rotate the camera to gain a different view of the battle, press the 'ALT' key, and move your mouse. Do this now.
502050	Zoom the camera
502051	Zoom the camera by spinning the mouse-wheel forward.
502052	hint text
502053	You can zoom in on something to see it up close by spinning the mouse-wheel forward. Do this now.
502060	Reset the camera to default
502061	Press the 'Backspace' key on your keyboard to return the camera to the game's default view.
502062	hint text
502063	To return the camera to the game's default view, press the 'Backspace' key on your keyboard. Do this now.
502064	Excellent, you've returned the camera to its default playing view.
502065	By panning, rotating, and zooming the camera in and out, you can get whatever view of the battlefield you wish.
502070	Select the Webway Assembly
502071	Left-click the Webway Assembly to select it. Left-clicking on units and structures always selects them.
502072	hint text
502073	To select a unit or structure, simply click on it with the left mouse button. Go to your base and select the Webway Assembly.
502074	Congratulations! You have just learned how to select units and structures in the game.
502100	Build a Guardian Squad
502101	Select your Webway Assembly and build a Guardian Squad. Guardian Squads are always available from the Webway Assembly. They are the first step to securing Strategic Points and exploring.
502102	Guardian Squad hint text
502103	Select your Webway Assembly and look for the Guardian Squad icon located in the lower-right corner of the screen. Click this button now.
502104	Take note of the small bar that is gradually filling up. This Progress Bar gives you an indication of how close something is to being ready.
502105	Excellent! You now have a Guardian Squad.
502110	Capture a Strategic Point
502111	Use a Guardian Squad to capture a Strategic Point. Capturing and securing Strategic Points earns more Requisition Resource.
502112	Capture hint text
502113	Order the Guardian Squad to capture a Strategic Point by right-clicking on the Point.
502114	Strategic Points are located in areas of high strategic value on the battlefield.
502115	Capturing and controlling the Strategic Points on the battlefield is how you increase your Requisition Resource.
502116	Capturing a Strategic Point takes time. Do not move the capturing squad away from the Strategic Point until the progress bar is full. Otherwise, you will not take control of the Strategic Point.
502117	Excellent! The point is yours! You must continue to capture Strategic Points to get more Requisition Resource, which allows you to build more units and structures.
502120	Build a Bonesinger
502121	Use your Webway Assembly to build a Bonesinger. Bonesingers are required to build additional structures. Bonesingers are always available from the Webway Assembly.
502122	Bonesinger hint text
502123	Select your Webway Assembly and build a Bonesinger.
502124	Bonesingers are required to build additional structures. Bonesingers are always available from the Webway Assembly.
502125	The Bonesinger has arrived! Bonesingers are the Eldar builder unit. Any time you wish to build a new structure, you must use a Bonesinger.
502126	In order to further establish your base you need a Bonesinger.
502130	Build a Listening Shrine
502131	You must use your Bonesinger to build a Listening Shrine. Listening Shrines are a way of securing Strategic Points so they can not be taken, and increasing the amount of Requisition generated by the Strategic Point they are on.
502132	hint text
502133	Select the Bonesinger and build a Listening Shrine on the captured Strategic Point.
502134	The Listening Shrine fortifies your hold of a Strategic Point, increasing your Requisition rate at the same time.
502135	Excellent! The point is now protected from enemy retaliation. You should continue to build Listening Shrines on all your captured Strategic Points.
502140	Build an Aspect Portal
502141	Use your Bonesinger to build an Aspect Portal. Building an Aspect Portal unlocks new kinds of squads to build.
502142	Aspect Portal hint text
502143	Select your Bonesinger and build an Aspect Portal structure.
502144	The Aspect Portal is the structure where you can build more advanced Eldar infantry units.
502145	Excellent, the Aspect Portal is finished. The Aspect Portal grants access to the best of the Eldar infantry squads, as well as the Eldar's commander unit, the Farseer.
502150	Build a Ranger Squad
502151	Select your Aspect Portal and build a Ranger Squad. Ranger Squads are powerful and resilient, and with research they can be upgraded to counter almost any threat. They can also capture Strategic Points!
502152	
502153	Select your Aspect Portal and build a Ranger Squad. Ranger Squads are similar to the Space Marine Scout Squads, but their larger squad size and greater number of Long Rifles make them much more effective at breaking enemy Morale.
502154	Excellent! Ranger Squads can be devastating to enemy Morale but do not stand up well to intense enemy fire. They are best used for stealth, support, and for capturing Strategic Points.
502160	Build a Farseer
502161	Select the Aspect Portal and build a Farseer. The Farseer is much more powerful than your average warrior and acts as a hero for your army. You can upgrade her with powerful abilities through research available later in the tech tree.
502162	hint text
502163	Select the Aspect Portal and build a Farseer. The Farseer acts as a hero for your army.
502164	The Farseer is a powerful psychic. While her physical attacks are not as powerful as those of other commanders, her psychic abilities more than make up for this. She will lead your force to victory.
502165	Excellent! The Farseer has arrived. The Farseer cannot capture points but is a gifted psychic with many powerful abilities, gaining even more with research.
502170	Attach your Farseer to a squad
502171	Select your Farseer, click the Attach button, and select the squad you want to attach him to.
502172	hint text
502173	Select your Farseer and click the Attach button. Now, select a Ranger Squad.
502174	Excellent! Notice how when the Farseer joins the squad, they rearrange themselves to make room for their esteemed leader.
502175	
502176	To detach the leader from this squad, simply select the squad, then click the Detach icon. It is located in the same place as the Attach icon.
502180	Build a Soul Shrine
502181	Use your Bonesinger to build a Soul Shrine.
502182	
502183	Select your Bonesinger and build a Soul Shrine. This is how you advance the Eldar technology level.
502184	The Soul Shrine is a research facility. Building it allows you to unlock a great number of new units and abilities.
502185	Excellent! The Soul Shrine is complete. This signifies the Eldar are ready for the next stage of their preparations for war.
502186	
502190	Add a Warlock to your Ranger Squad
502191	Some squads, like Ranger Squads, can add a Leader. Warlocks provide an excellent boost to the squad's morale. Select a squad, then click the Add Leader: Warlock icon to build a Warlock.
502192	
502193	Select a Ranger Squad and click the Add Leader: Warlock icon.
502194	Warlocks are valiant leaders that improve the combat ability and morale of the squad they are part of.  They will inspire your Eldar to greater feats of heroism.
502195	Excellent! Your Warlock has arrived. Note that your Warlocks are part of the squad and cannot leave it.
502200	Research Mobilize for War
502201	To reach the next level of technology and the ability to build vehicles, you must select the Soul Shrine and research Mobilize for War.
502202	
502203	To reach the stage where we can build vehicles, we must first research Mobilize for War located on the Soul Shrine.
502204	Excellent! The research is complete. You now have access to the Eldar vehicle structure.
502220	Build a Plasma Generator
502221	Use your Bonesinger to build a Plasma Generator. Plasma Generators provide the Power you need for your special units, weaponry, vehicles, structures, and abilities. Power is the second resource you must manage in Dawn of War.
502222	hint text
502223	Select your Bonesinger and build a Plasma Generator.
502224	Some structures, vehicles, and research require Power to function. Building a Plasma Generator will supply you with the Power you need to keep your force going.
502225	The more Plasma Generators you have, the faster you will build up the Power Resource.
502226	You now have Power! Plasma Generators will continue to produce Power at a constant rate. Note that there is a limit to how many Plasma Generators can be built per Webway Assembly.
502227	
502230	Reinforce your Ranger Squad
502231	Use the Reinforce function to add units to your Ranger Squad. You can Reinforce anywhere in the battlefield to replenish your squads if some of your units fall in battle.
502232	hint text
502233	Select a Ranger Squad. Click the Reinforce Squad button to add one new unit to your squad.
502234	Reinforcing is the act of calling in additional troops to bring your squad to maximum combat effectiveness.
502235	You can Reinforce during battle, in the event that one of your Eldar warriors is killed by the enemy.
502236	You can click the Reinforce Squad button multiple times to bring the squad to full strength.
502237	Congratulations! You have Reinforced your Ranger Squad.
502240	Build and upgrade another Ranger Squad
502241	Build another Ranger Squad, Reinforce it to full strength, Upgrade it with 2 special weapons, and Add a Leader.
502242	hint text
502243	Select your Aspect Portal and build another Ranger Squad.
502244	Your field base has supplies and logistics to support a finite number of squads. The number of squads you can support at any given time is called your Squad Cap.
502245	You can see your current Squad Cap in the Resource Area at the top of your screen.
502246	Once you have reached your maximum Squad Cap, you will not be able to call in any additional squads, so it's very important to keep an eye on this as you're building up your forces.
502247	You can increase your Squad Cap by building certain structures and researching upgrades, but there is always a maximum beyond which you cannot go.
502248	Excellent! You have built a Ranger Squad and brought it to full strength. To mount an effective attack, you should try to have several Ranger Squads, fully Reinforced to maximum strength and Upgraded with special weapons and a Warlock.
502250	Capture and Secure more Strategic Points
502251	To make sure you have enough of your main resource, Requisition, you need to capture and secure more Strategic Points. Capture 3 Strategic Points and build Listening Shrines on them.
502252	hint text
502253	Explore the map around your base with your Ranger Squads and capture any Strategic Points you encounter along the way. To complete this objective you must Capture 3 Strategic Points.
502254	The best way to make sure you have enough Requisition Resource is to capture and secure Strategic Points.
502255	
502256	Make sure you use your Bonesinger to build Listening Shrines on any captured Strategic Points. This fortifies them against your enemies.
502257	Excellent! You have captured 3 Strategic Points and built Listening Shrines on them. Taking and holding Strategic Points is key to defeating your enemies.
502260	Capture a Critical Location
502261	Critical Locations are points on the map that represent areas of critical strategic importance. In some multiplayer games, capturing one or more of these points can win you the game. Capture one now.
502262	hint text
502263	Use a squad to capture a Critical Location. Critical Locations are points on the map that represent locations of critical strategic importance.
502264	You can capture Critical Locations just like Strategic Points. In some multiplayer games, capturing and holding one or more of these Critical Locations can win you the game! You also get Requisition from any Critical Locations you control.
502265	Excellent! You've captured a Critical Location. Note that Critical Locations cannot have Listening Shrines built on them. You must find other ways to hold them.
502270	Capture a Relic
502271	Relics are sacred points of great value. Holding Relics will allow you access to your army's best units and vehicles.
502272	hint text
502273	Use a squad to capture a Relic. Relics are sacred points of great value.
502274	Holding Relics gives you access to your army's best units and vehicles. Hold on to them to ensure you have access to your best technology!
502275	Excellent! You have captured a Relic. You can build Listening Shrines to fortify captured Relics. You can also capture your opponent's Relics to deny them access to their best units and technology.
502280	Build a Support Portal
502281	Use your Bonesinger to build a Support Portal. The Support Portal is used to build vehicles.
502282	hint text
502283	Use your Bonesinger to build a Support Portal.
502284	The Support Portal is the vehicle-producing structure for the Eldar race. Just like the Aspect Portal, it too has Aspect Stone Add-ons that must be researched to unlock vehicles.
502285	Vehicles are tough and nearly impervious to the attacks of non-upgraded infantry. They are a fundamental part of your army, and can carry powerful support weapons.
502286	Note that your field base can only support a finite number of vehicles. This limit is known as the Vehicle Cap. Just like Squad Cap, once you have reached your maximum, you cannot build any more vehicles. You can research technology at your Webway Assembly that will increase your Vehicle Cap.
502287	Excellent! You now have a Support Portal. You can build powerful vehicles from this building.
502290	To increase the number of squads you can field in Dawn of War, you click on the research items located on your Webway Assembly.
502291	You've reached the maximum number of squads you're allowed to field. Be sure to Reinforce your squads to full strength to get the most out of them. If you have invested unwisely, you can press the 'Delete' button on your keyboard to terminate unwanted squads.
502300	Congratulations! You've completed the learning session of the tutorial.
502301	It is time to put what you have learned to work. Take control of the force and build up your strength so you can crush your enemy!
502302	Use infantry units to capture Strategic Points, and Bonesingers to build Listening Shrines on them.
502303	Continue to build structures, and carry out research that will increase your effectiveness in battle.
502304	Build additional squads and vehicles. Make sure you research upgrades that will increase both your Squad Cap and Vehicle Cap.
502305	Take this battlefield, and the next, and the next after that. The fight will never end until your enemies are crushed.
502310	Take Cover
502311	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
502312	Cover hint
502313	Some types of terrain can provide your squads with protection from enemy fire. This is called Cover.
502314	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
502315	Cover is useful in that it can provide your squads with additional defensive bonuses, which make them harder to kill.
502316	It's easy to see Cover in the terrain -- just look for your mouse cursor to change as you pass over large bombed-out craters in cities, or patches of thick foliage in jungles.
502317	You'll notice that when you move your squads into an area of Cover, a small Cover icon will appear above them. This indicates they are receiving a defensive bonus.
502318	Excellent! Your squad is in Cover. Units in Cover are harder targets to shoot and take less damage from Ranged attacks because of this. Use Cover well to gain tactical advantages over your enemies.
502320	Very good! You are mastering advanced concepts that will help you to annihilate your enemies!
502321	Select a squad and take note of the small blue bar just under the squad's Health bar. This blue bar represents the Morale of your squad.
502322	Morale represents the effectiveness of your units in battle. Think of it as a combination of mental focus, courage, and the willingness to fight.
502323	Various weapons in the game inflict Morale damage as well as Health damage. When your squad takes Morale damage, the small blue bar will decrease, just like the Health bar does.
502324	When a squad's Morale becomes too low, the squad will break. A broken squad has lost the will to fight, and its combat effectiveness is drastically reduced.
502325	You do not lose control of broken squads. It is your choice whether to leave them in battle, or retreat to gather strength. Also, certain units have abilities that can increase the Morale of a squad.
502326	Morale can be an effective tool against your enemies.
502327	By destroying your enemy's Morale, you cause them to lose combat effectiveness, making them much easier to kill. In this way, a small but properly armed squad can destroy an enemy force of superior numbers.
502328	Remember, tactics and strategy can turn the tide of almost any battle. Make sure you use this knowledge to achieve victory on the battlefield!
502330	All units and vehicles have a Health rating. Health is represented by the small green bar underneath each squad or vehicle.
502331	Remember, a squad takes damage as a whole. When enough damage has been inflicted on the squad, a unit will die.
502332	If you lose any units during a fight, you can Reinforce to bring your squad back to full strength.
502333	Make sure you watch the strength of your squad in battle. Reinforce often, to make sure your squads are as effective as possible.
502334	Remember that when a unit with a heavy weapon dies, you lose that weapon from the squad. You will need to upgrade the squad to get the heavy weapon back.
502340	The diamond-shaped display in the lower left-hand corner of your screen is your Mini-map.
502341	The Mini-map provides important information that will help you win battles.
502342	You can use the Mini-map to see where your units and structures are located, to quickly scan the battlefield, to issue quick orders, and so on.
502343	Clicking anywhere in the Mini-map will move your camera to that location. This is useful when you need to survey the battlefield quickly, to make tactical decisions.
502344	Keep an eye on your Mini-map. It will help you see what is happening to units that you cannot currently see in your view screen.
502345	The Mini-map displays the locations of all Strategic Points on the battlefield, as well as other items of strategic importance.
502346	Fog of War prevents you from seeing things where you do not have a presence. As you move units into an area, the Fog of War will be lifted.
502347	When you have structures built in an area, the Fog of War in that area will remain revealed.
502350	Slag Deposits are concentrated points of energy hidden just under the planet's surface.
502351	Build a Thermo-Plasma Generator on a Slag Deposit to access large amounts of the Power Resource.
502352	Take a quick look at your Mini-Map. There are dots on the map that represent Slag Deposits.
502353	Bonesingers can build Thermo-Plasma Generators on Slag Deposits.
502360	Notice how each time a squad is Reinforced and a unit arrives, the squad rearranges itself to accomodate the new arrival. This is because squads work together as a unit.
502361	A squad responds to commands, such as move and attack, in harmony. This is the strength of the squad, and it allows you to control a large number of units on the battlefield more easily.
502370	Remember, holding Strategic Points increases your Requsition Resource. Without sufficient Requisition Resource, you cannot build the force you need to ensure your dominance of the battlefield.
502380	Notice the white ring that appears around some of your structures when you are deciding where to build. This is the Control Zone.
502381	Most structures can only be constructed within the Control Zone, while others, like Listening Shrines, can be built at other locations.
502382	When you are trying to place a new structure, its colour changes from Red to Green as you move it around.
502383	A Green colour indicates that the structure can be placed at that location so that building will begin.
502390	Hide the Taskbar
502391	You can hide the taskbar by clicking on the Skull icon on the upper-middle edge of the taskbar. Try hiding the taskbar now.
502392	
502393	Hide the taskbar by clicking the Skull icon on the upper-middle edge of the taskbar.
502394	When the taskbar is hidden, you will notice the Mini-Map stays revealed.
502395	To issue commands and upgrade your squads you can either unhide the taskbar or use the 'hotkeys'.
502396	To return to the full taskbar, simply click the Skull icon again.
502400	Issue a Rally Point Command
502401	To issue a Rally Point command, select any building that is capable of producing squads or vehicles and right-click the ground nearby.
502402	
502403	You've just issued a Rally Point command. You did this by selecting a structure capable of building squads or vehicles and right-clicking the ground nearby.
502404	Let's issue a Rally Point command.
502405	Select any structure that is capable of producing squads or vehicles and right-click the ground nearby.
502406	When you issue a Rally Point command, you will notice a flag appears in the world. This flag will be visible whenever you have the structure selected.
502407	Any squads or vehicles that are built from that structure will automatically gather at the Rally Point when they are built.
502410	Now we will bring up the Objective Menu.
502411	The Objective Menu provides you a list of all the Primary and Secondary Objectives assigned to you by the game. Mouse over the Objectives to get the description of each.
502412	Excellent! Anytime you want to refer to the Objectives Menu, click on the OBJ button on the upper menu bar.
502413	Close the Objective Screen
502414	When you are familiar with the Objective Screen, click on the CLOSE button to return to the Tutorial.
502420	Build a Falcon Grav Tank
502421	Select your Support Portal and build a Falcon Grav Tank.
502422	
502423	Select your Support Portal and build a Falcon Grav Tank.
502424	The Falcon Grav Tank is the Eldar's basic infantry transport. Exceptionally fast and well armoured, it is an excellent way to quickly move your infantry around the battlefield.
502425	Excellent! You now have a Falcon Grav Tank. You can try loading infantry into the Falcon Grav Tank by selecting the squad and right-clicking on it.
502426	To unload the squad, click on the Unload icon on the Falcon Grav Tank's taskbar.
502430	Build a Fire Prism
502431	Select your Support Portal and build a Fire Prism.
502432	
502433	Select your Support Portal and build a Fire Prism.
502444	Fire Prism artillery vehicles have a devestating but inaccurate area attack that can send infantry flying and pound buildings into dust.
502445	Excellent! Your Fire Prism can attack like a normal unit, or you can click the Ground Attack icon on the Fire Prism's taskbar and left-click the battlefield to fire the artillery at a specific location.
502446	
502450	Build a Wraithlord
502451	Select your Support Portal and build a Wraithlord.
502452	
502453	Select your Support Portal and build a Wraithlord.
502454	Wraithlords are dangerous mechanical walkers. They are feared in close combat and can be upgraded to have powerful ranged attacks.
502455	Excellent! Your Wraithlord is a lethal killing machine that can break infantry Morale, crush vehicles and help you defeat your enemy.
502456	
502460	The Eldar have many vehicle options. Upgrade your Webway Assembly, capture Relics and stockpile Requisition and Power Resources to build them all.
502461	Don't forget to keep an eye on your Vehicle Cap. You cannot field more vehicles than you can support with your Vehicle Cap.
502510	Eldar infantry are very different than the other races in Dawn of War.
502511	Different types of Eldar infantry specialize in countering various threats.
502512	Some Eldar infantry require you to research Aspect Stones first. Aspect Stones only unlock the associated infantry type at the Aspect Portal where they are researched, not globally across all portals.
502520	Build a Webway Gate
502521	Select a Bonesinger and build a Webway Gate.
502522	
502523	Select a Bonesinger and build a Webway Gate.
502524	Eldar depend on Webway Gates for many reasons: they expand the Control Zone, they add to the Squad and Vehicle Cap, and they allow for the fast relocation of infantry squads.
502525	Excellent! The Webway Gate is finished. You must build Webway Gates to support your army.
502526	
502527	You can garrison infantry inside a Webway Gate by selecting any squad and right-clicking on the gate. You can then unload the squad from ANY other gate on the battlefield by clicking the Unload icon on any selected Webway Gate.
502528	Webway Gates can build Grav Platforms. Grav Platforms function as moveable turrets and the Brightlance Grav Platform is excellent against vehicles.
502529	
502530	If you select the Aspect Portal you will notice several different types of Add-on's, called Aspect Stones.
502531	Certain special Eldar infantry squad types must be unlocked by researching these Aspect Stones.
502532	
502540	Build a Howling Banshee Squad
502541	Select the Aspect Portal and research the Banshee Aspect Stone Add-on. When that is finished you can build a Howling Banshee Squad from that Aspect Portal.
502542	
502543	Let's build a Howling Banshee Squad. Select the Aspect Portal and research the Banshee Aspect Stone Add-on. When the research is finished, you can build a Howling Banshee Squad.
502544	The Howling Banshees are terrifying close-combat specialists that can tie up and decimate even the mighty Space Marines.
502545	Excellent! The Howling Banshee Squad is complete. Howling Banshees are perfect for close combat against enemy infantry.
502546	
502550	Build a Dark Reaper Squad
502551	Select the Aspect Portal and research the Reaper Aspect Stone Add-on. When that is finished you can build a Dark Reaper Squad from that Aspect Portal.
502552	
502553	Let's build a Dark Reaper Squad. Select the Aspect Portal and research the Reaper Aspect Stone Add-on. When the research is finished, you can build a Dark Reaper Squad.
502554	The Dark Reapers are deadly long-range marksmen that excel at killing heavily armoured infantry like the mighty Space Marines.
502555	Excellent! Dark Reapers are ideal for ranged attacks on heavy infantry like Space Marine Squads and Terminators.
502556	
502560	Build a Warp Spider Squad
502561	Select the Aspect Portal and research the Spider Aspect Stone Add-on. When that is finished you can build a Warp Spider Squad from that Aspect Portal.
502562	
502563	Let's build a Warp Spider Squad from the Aspect Portal by researching the Warp Spider Aspect Stone Add-on and then building a Warp Spider Squad.
502564	The Warp Spiders have powerful teleporters integrated into their armour that allow them to teleport quickly about the map.
502565	In addition to the Warp Spider Squads' main use as a light infantry counter, they can be upgraded to handle vehicles and destroy buildings.
502566	Excellent! Warp Spider Squads are best at dealing death to light infantry like Ork Slugga Boyz and Cultists.
502567	
502570	The Eldar are a very mobile race.
502571	Many Eldar infantry have the Fleet of Foot ability that grants them greater speed over long distances.
502572	Most Eldar vehicles, the Warp Spider Squads, and even the Webway Gates allow for various forms of Jumping and Teleportation. The Eldar excel at moving quickly around the battlefield.
502573	
502574	
502575	
502576	
502580	Build an Avatar
502581	The Avatar is a living god for the Eldar race. The Avatar is built from the Aspect Portal. To build the Avatar you must research ALL of the Aspect Stone Add-ons on both the Aspect Portal and the Support Portal.
502582	
502583	Let's build an Avatar. You must first research all of the Aspect Stone Add-ons on the Aspect Portal and Support Portal. When that is complete, select the Aspect Portal and build the Avatar.
502585	The Avatar costs a significant amount of resources but is well worth it for its strength in combat.
502586	Excellent! The Avatar is finished. The Avatar is the Eldar's ultimate living weapon. It will destroy all in its path. Go forth and conquer.
503010	Welcome to the Dawn of War tutorial. By listening to me and reading the text that appears in this message box, you will learn how to play a Skirmish game.
503020	
503021	The mouse is your primary method of surveying the battle, selecting units and structures, and issuing orders.
503022	The mouse controls the camera. The camera represents your current view of the battlefield.
503030	Pan the camera using the mouse
503031	Use your mouse to control your view of the battlefield. You can pan by moving the mouse pointer to the edge of the screen.
503032	hint text
503033	To pan the camera, simply move the mouse pointer to the edge of the screen. Do this now.
503040	Rotate the camera using the 'ALT' key
503041	To rotate the camera, press the ALT key and move the mouse.
503042	hint text
503043	To rotate the camera to gain a different view of the battle, press the 'ALT' key, and move your mouse. Do this now.
503050	Zoom the camera
503051	Zoom the camera by spinning the mouse-wheel forward.
503052	hint text
503053	You can zoom in on something to see it up close by spinning the mouse-wheel forward. Do this now.
503060	Reset the camera to default
503061	Press the 'Backspace' key on your keyboard to return the camera to the game's default view.
503062	hint text
503063	To return the camera to the game's default view, press the 'Backspace' key on your keyboard. Do this now.
503064	Excellent, you've returned the camera to its default playing view.
503065	By panning, rotating, and zooming the camera in and out, you can get whatever view of the battlefield you wish.
503070	Select the Desecrated Stronghold
503071	Left-click the Desecrated Stronghold to select it. Left-clicking on units and structures always selects them.
503072	hint text
503073	To select a unit or structure, simply click on it with the left mouse button. Go to your base and select the Desecrated Stronghold.
503074	Congratulations! You have just learned how to select units and structures in the game.
503100	Build a Cultist Squad
503101	Select your Desecrated Stronghold and build a Cultist Squad. Cultist Squads are always available from the Desecrated Stronghold. They are the first step to securing Strategic Points and exploring.
503102	Cultist Squad hint text
503103	Select your Desecrated Stronghold and look for the Cultist Squad icon located in the lower-right corner of the screen. Click this button now.
503104	Take note of the small bar that is gradually filling up. This Progress Bar gives you an indication of how close something is to being ready.
503105	Excellent! You now have a Cultist Squad.
503110	Capture a Strategic Point
503111	Use a Cultist Squad to capture a Strategic Point. Capturing and securing Strategic Points earns more Requisition.
503112	Capture hint text
503113	Order the Cultist Squad to capture a Strategic Point by right-clicking on the Point.
503114	Strategic Points are located in areas of high strategic value on the battlefield.
503115	Capturing and controlling the Strategic Points on the battlefield is how you increase your Requisition Resource.
503116	Capturing a Strategic Point takes time. Do not move the capturing squad away from the Strategic Point until the progress bar is full. Otherwise, you will not take control of the Strategic Point.
503117	Excellent! The point is ours! You must continue to capture Strategic Points to get more Requisition Resource, which allows you to build more units and structures.
503120	Build a Heretic
503121	Use your Desecrated Stronghold to build a Heretic. Heretics are required to build additional structures. Heretics are always available from the Desecrated Stronghold.
503122	Heretic hint text
503123	Select your Desecrated Stronghold and build a Heretic.
503124	Heretics are required to build additional structures. Heretics are always available from the Desecrated Stronghold.
503125	The Heretic has arrived! Heretics are the Chaos' builder unit. Any time you wish to build a new structure, you must use a Heretic.
503126	In order to further establish your base you need a Heretic.
503130	Build a Listening Post
503131	You must use your Heretic to build a Listening Post. Listening Posts are a way of securing Strategic Points so they can not be taken, and increasing the amount of Requisition generated by the Strategic Point they are on.
503132	hint text
503133	Select the Heretic and build a Listening Post on the captured Strategic Point.
503134	The Listening Post fortifies your hold of a Strategic Point, increasing your Requisition rate at the same time.
503135	Excellent! The point is now protected from enemy retaliation. You should continue to build Listening Posts on all your captured Strategic Points.
503140	Build a Chaos Temple
503141	Use your Heretic to build a Chaos Temple. The Chaos Temple is used to build Chaos Space Marines, who will form the backbone of your army. Creating a Chaos Temple will also unlock new kinds of squads and buildings.
503142	Chaos Temple hint text
503143	Select your Heretic and build a Chaos Temple structure.
503144	The Chaos Temple is the structure where you can build more advanced Chaos infantry units.
503145	Excellent, the Chaos Temple is finished.
503150	Build a Chaos Space Marine Squad
503151	Select your Chaos Temple and build a Chaos Space Marine Squad. Chaos Space Marine Squads are powerful and resilient, and with research they can be upgraded to counter almost any threat. They can also capture Strategic Points!
503152	
503153	Select your Chaos Temple and build a Chaos Space Marine Squad. These elite warriors will form the core of your military force.
503154	Excellent! Chaos Space Marine Squads are your all-purpose fighting force. They are powerful and resilient and, with research, can be upgraded to counter almost any threat. They can also capture Strategic Points!
503160	Build a Chaos Lord
503161	Select the Chaos Temple and build a Chaos Lord. The Chaos Lord is much more powerful than your average warrior and acts as a hero for your army. You can upgrade him with powerful abilities through research available later in the tech tree.
503162	hint text
503163	Select the Chaos Temple and build a Chaos Lord. The Chaos Lord acts as a hero for your army.
503164	The Chaos Lord is a veteran of thousands of battles and his combat prowess is unrivalled. He will lead your force to victory.
503165	Excellent! The Chaos Lord has arrived. The Chaos Lord cannot capture points but is a skilled warrior who can be upgraded with powerful abilities.
503167	The Chaos' other commander unit will become available as you build more facilities and unlock more research.
503170	Attach your Chaos Lord to a squad
503171	Select your Chaos Lord, click the Attach button, and select the squad you want to attach him to.
503172	hint text
503173	Select your Chaos Lord and click the Attach button. Now, select a Chaos Space Marine Squad.
503174	Notice how when the Chaos Lord joins the squad, they rearrange themselves to make room for their esteemed leader.
503175	This Chaos Space Marine Squad is greatly enhanced by the addition of the Chaos Lord, but he can also fight effectively on his own.
503176	To detach the leader from this squad, simply select the squad, then click the Detach icon. It is located in the same place as the Attach icon.
503180	Upgrade the Desecrated Stronghold
503181	It is time to upgrade the Desecrated Stronghold, your headquarters. By researching the Desecrated Fortress upgrade, you will gain access to Squad Leaders for your Chaos Space Marine Squads and better weapons from the Chaos Armory.
503182	
503183	Select the Desecrated Stronghold and click the Desecrated Fortress Upgrade icon.
503184	We must upgrade the Desecrated Stronghold to a Desecrated Fortress to gain access to Squad Leaders and other powerful research options and structures.
503185	Leaders are highly skilled warriors that can be added to some Chaos Space Marine Squads. You will need strong leaders if you are to defeat your enemies.
503186	The Desecrated Fortress is complete! You can now add Aspiring Champions to your Chaos Space Marine Squads.
503190	Add an Aspiring Champion to your Chaos Space Marine Squad
503191	Some squads, like Chaos Space Marine Squads, can add a Leader. Aspiring Champions provide an excellent boost to the squad's morale. Select a squad, then click the Add Leader: Aspiring Champion icon to build an Aspiring Champion.
503192	
503193	Select a Chaos Space Marine Squad and click the Add Leader: Aspiring Champion icon.
503194	Aspiring Champions are valiant leaders that improve the combat ability and morale of the squad they are part of.  They will inspire your Marines to greater feats of heroism.
503195	Excellent! Your Aspiring Champion has arrived. Note that your Aspiring Champion is part of the squad and cannot leave it.
503200	Build a Chaos Armory
503201	You must use your Heretic to build a Chaos Armory. Once complete, the Chaos Armory will grant you access to special weapons for your squads.
503202	
503203	Select your Heretic and build a Chaos Armory now.
503204	You must build a Chaos Armory in order to access weapon upgrades. Squads can be equipped with a variety of weaponry, allowing you to prepare them against different enemy types.
503205	
503206	Excellent, the Chaos Armory is operational.
503210	Upgrade your Chaos Space Marine Squad's weaponry
503211	The Chaos Armory unlocks access to heavy weaponry for your infantry squads. Upgrade a Chaos Space Marine Squad with Heavy Bolters.
503212	Upgrade Weaponry hint
503213	Select your Chaos Space Marine Squad and click the Upgrade: Heavy Bolter icon to upgrade a squad member.
503214	Notice a Heavy Bolter appears in one of your squad member's hands. This procedure can be performed with any of the available weapon upgrades.
503215	Initially you can only upgrade 2 units of your total squad with heavy weapons. By doing further research at the Chaos Armory you can unlock the capability to upgrade more.
503216	Excellent. You have upgraded your Chaos Space Marine Squad. You can upgrade your squads anywhere on the battlefield to weapons that are well suited to counter your enemy.
503220	Build a Plasma Generator
503221	Use your Heretic to build a Plasma Generator. Plasma Generators provide the Power you need for your special units, weaponry, vehicles, structures, and abilities. Power is the second resource you must manage in Dawn of War.
503222	hint text
503223	Select your Heretic and build a Plasma Generator.
503224	Some structures, vehicles, and research require Power to function. Building a Plasma Generator will supply you with the Power you need to keep your force going.
503225	The more Plasma Generators you have, the faster you will build up the Power Resource.
503226	You now have Power! Plasma Generators will continue to produce Power at a constant rate. Note that there is a limit to how many Plasma Generators can be built per Desecrated Stronghold.
503227	
503230	Reinforce your Chaos Space Marine Squad
503231	Use the Reinforce function to add units to your Chaos Space Marine Squad. You can Reinforce anywhere in the battlefield to replenish your squads if some of your units fall in battle.
503232	hint text
503233	Select a Chaos Space Marine Squad. Click the Reinforce Squad button to add one new unit to your squad.
503234	Reinforcing is the act of calling in additional troops to bring your squad to maximum combat effectiveness.
503235	You can Reinforce during battle, in the event that a Chaos Space Marine falls to the enemy.
503236	You can click the Reinforce Squad button multiple times to bring the squad to full strength.
503237	Congratulations! You have Reinforced your Chaos Space Marine Squad.
503240	Build and upgrade another Chaos Space Marine Squad
503241	Build another Chaos Space Marine Squad, Reinforce it to full strength, Upgrade it with 2 special weapons, and Add a Leader.
503242	hint text
503243	Select your Chaos Temple and build another Chaos Space Marine Squad.
503244	Your field base has supplies and logistics to support a finite number of squads. The number of squads you can support at any given time is called your Squad Cap.
503245	You can see your current Squad Cap in the Resource Area at the top of your screen.
503246	Once you have reached your maximum Squad Cap, you will not be able to call in any additional squads, so it's very important to keep an eye on this as you're building up your forces.
503247	You can increase your Squad Cap by building certain structures and researching upgrades, but there is always a maximum beyond which you cannot go.
503248	Excellent! You have built a Chaos Space Marine Squad and brought it to full strength. To mount an effective attack, you should try to have several Chaos Space Marine Squads, fully Reinforced to maximum strength and Upgraded with special weapons and an Aspiring Champion.
503250	Capture and Secure more Strategic Points
503251	To make sure you have enough of your main resource, Requisition, you need to capture and secure more Strategic Points. Capture 3 Strategic Points and build Listening Posts on them.
503252	hint text
503253	Explore the map around your base with your Chaos Space Marine Squads and capture any Strategic Points you encounter along the way. To complete this objective you must Capture 3 Strategic Points.
503254	The best way to make sure you have enough Requisition Resource is to capture and secure Strategic Points.
503255	
503256	Make sure you use your Heretic to build Listening Posts on any captured Strategic Points. This fortifies them against your enemies.
503257	Excellent! You have captured 3 Strategic Points and built Listening Posts on them. Taking and holding Strategic Points is key to defeating your enemies.
503260	Capture a Critical Location
503261	Critical Locations are points on the map that represent areas of critical strategic importance. In some multiplayer games, capturing one or more of these points can win you the game. Capture one now.
503262	hint text
503263	Use a squad to capture a Critical Location. Critical Locations are points on the map that represent locations of critical strategic importance.
503264	You can capture Critical Locations just like Strategic Points. In some multiplayer games, capturing and holding one or more of these Critical Locations can win you the game! You also get Requisition from any Critical Locations you control.
503265	Excellent! You've captured a Critical Location. Note that Critical Locations cannot have Listening Posts built on them. You must find other ways to hold them.
503270	Capture a Relic
503271	Relics are sacred points of great value. Holding Relics will allow you access to your army's best units and vehicles.
503272	hint text
503273	Use a squad to capture a Relic. Relics are sacred points of great value.
503274	Holding Relics gives you access to your army's best units and vehicles. Hold on to them to ensure you have access to your best technology!
503275	Excellent! You have captured a Relic. You can build Listening Posts to fortify captured Relics. You can also capture your opponent's Relics to deny them access to their best units and technology.
503280	Build a Machine Pit
503281	Use your Heretic to build a Machine Pit. The Machine Pit is used to build vehicles. Vehicles are tough and much stronger than non-upgraded infantry.
503282	hint text
503283	Use your Heretic to build a Machine Pit.
503284	Just like the Chaos Temple is used to build infantry units, the Machine Pit is used to build vehicles.
503285	Vehicles are tough and nearly impervious to the attacks of non-upgraded infantry. They are a fundamental part of your army, and can carry powerful support weapons.
503286	Note that your field base can only support a finite number of vehicles. This limit is known as the Vehicle Cap. Just like Squad Cap, once you have reached your maximum, you cannot build any more vehicles. You can research technology at your Desecrated Stronghold that will increase your Vehicle Cap.
503287	Excellent! You now have a Machine Pit. You can build powerful vehicles from this building.
503290	To increase the number of squads you can field in Dawn of War, you click on the research items located on your Desecrated Stronghold.
503291	You've reached the maximum number of squads you're allowed to field. Be sure to Reinforce your squads to full strength to get the most out of them. If you have invested unwisely, you can press the 'Delete' button on your keyboard to terminate unwanted squads.
503300	Congratulations! You've completed the learning session of the tutorial.
503301	It is time to put what you have learned to work. Take control of the force and build up your strength so you can crush your enemy!
503302	Use infantry units to capture Strategic Points, and Heretics to build Listening Posts on them.
503303	Continue to build structures, and carry out research that will increase your effectiveness in battle.
503304	Build additional squads and vehicles. Make sure you research upgrades that will increase both your Squad Cap and Vehicle Cap.
503305	Take this battlefield, and the next, and the next after that. The fight will never end until your enemies are crushed.
503310	Take Cover
503311	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
503312	Cover hint
503313	Some types of terrain can provide your squads with protection from enemy fire. This is called Cover.
503314	Select one of your infantry squads and move it into Cover. The area of Cover has been identified with a marker known as a Ping. It is visible on the Mini-Map as well as in the world.
503315	Cover is useful in that it can provide your squads with additional defensive bonuses, which make them harder to kill.
503316	It's easy to see Cover in the terrain -- just look for your mouse cursor to change as you pass over large bombed-out craters in cities, or patches of thick foliage in jungles.
503317	You'll notice that when you move your squads into an area of Cover, a small Cover icon will appear above them. This indicates they are receiving a defensive bonus.
503318	Excellent! Your squad is in Cover. Units in Cover are harder targets to shoot and take less damage from Ranged attacks because of this. Use Cover well to gain tactical advantages over your enemies.
503320	Very good! You are mastering advanced concepts that will help you to annihilate your enemies!
503321	Select a squad and take note of the small blue bar just under the squad's Health bar. This blue bar represents the Morale of your squad.
503322	Morale represents the effectiveness of your units in battle. Think of it as a combination of mental focus, courage, and the willingness to fight.
503323	Various weapons in the game inflict Morale damage as well as Health damage. When your squad takes Morale damage, the small blue bar will decrease, just like the Health bar does.
503324	When a squad's Morale becomes too low, the squad will break. A broken squad has lost the will to fight, and its combat effectiveness is drastically reduced.
503325	You do not lose control of broken squads. It is your choice whether to leave them in battle, or retreat to gather strength. Also, certain units have abilities that can increase the Morale of a squad.
503326	Morale can be an effective tool against your enemies.
503327	By destroying your enemy's Morale, you cause them to lose combat effectiveness, making them much easier to kill. In this way, a small but properly armed squad can destroy an enemy force of superior numbers.
503328	Remember, tactics and strategy can turn the tide of almost any battle. Make sure you use this knowledge to achieve victory on the battlefield!
503330	All units and vehicles have a Health rating. Health is represented by the small green bar underneath each squad or vehicle.
503331	Remember, a squad takes damage as a whole. When enough damage has been inflicted on the squad, a unit will die.
503332	If you lose any units during a fight, you can Reinforce to bring your squad back to full strength.
503333	Make sure you watch the strength of your squad in battle. Reinforce often, to make sure your squads are as effective as possible.
503334	Remember that when a unit with a heavy weapon dies, you lose that weapon from the squad. You will need to upgrade the squad to get the heavy weapon back.
503340	The diamond-shaped display in the lower left-hand corner of your screen is your Mini-map.
503341	The Mini-map provides important information that will help you win battles.
503342	You can use the Mini-map to see where your units and structures are located, to quickly scan the battlefield, to issue quick orders, and so on.
503343	Clicking anywhere in the Mini-map will move your camera to that location. This is useful when you need to survey the battlefield quickly, to make tactical decisions.
503344	Keep an eye on your Mini-map. It will help you see what is happening to units that you cannot currently see in your view screen.
503345	The Mini-map displays the locations of all Strategic Points on the battlefield, as well as other items of strategic importance.
503346	Fog of War prevents you from seeing things where you do not have a presence. As you move units into an area, the Fog of War will be lifted.
503347	When you have structures built in an area, the Fog of War in that area will remain revealed.
503350	Slag Deposits are concentrated points of energy hidden just under the planet's surface.
503351	Build a Thermo-Plasma Generator on a Slag Deposit to access large amounts of the Power Resource.
503352	Take a quick look at your Mini-Map. There are dots on the map that represent Slag Deposits.
503353	Heretics can build Thermo-Plasma Generators on Slag Deposits.
503360	Notice how each time a squad is Reinforced and a unit arrives, the squad rearranges itself to accomodate the new arrival. This is because squads work together as a unit.
503361	A squad responds to commands, such as move and attack, in harmony. This is the strength of the squad, and it allows you to control a large number of units on the battlefield more easily.
503370	Remember, holding Strategic Points increases your Requsition Resource. Without sufficient Requisition Resource, you cannot build the force you need to ensure your dominance of the battlefield.
503380	Notice the white ring that appears around some of your structures when you are deciding where to build. This is the Control Zone.
503381	Most structures can only be constructed within the Control Zone, while others, like Listening Posts, can be built at other locations.
503382	When you are trying to place a new structure, its colour changes from Red to Green as you move it around.
503383	A Green colour indicates that the structure can be placed at that location so that building will begin.
503390	Hide the Taskbar
503391	You can hide the taskbar by clicking on the Skull icon on the upper-middle edge of the taskbar. Try hiding the taskbar now.
503392	
503393	Hide the taskbar by clicking the Skull icon on the upper-middle edge of the taskbar.
503394	When the taskbar is hidden, you will notice the Mini-Map stays revealed.
503395	To issue commands and upgrade your squads you can either unhide the taskbar or use the 'hotkeys'.
503396	To return to the full taskbar, simply click the Skull icon again.
503400	Issue a Rally Point Command
503401	To issue a Rally Point command, select any building that is capable of producing squads or vehicles and right-click the ground nearby.
503402	
503403	You've just issued a Rally Point command. You did this by selecting a structure capable of building squads or vehicles and right-clicking the ground nearby.
503404	Let's issue a Rally Point command.
503405	Select any structure that is capable of producing squads or vehicles and right-click the ground nearby.
503406	When you issue a Rally Point command, you will notice a flag appears in the world. This flag will be visible whenever you have the structure selected.
503407	Any squads or vehicles that are built from that structure will automatically gather at the Rally Point when they are built.
503410	Now we will bring up the Objective Menu.
503411	The Objective Menu provides you a list of all the Primary and Secondary Objectives assigned to you by the game. Mouse over the Objectives to get the description of each.
503412	Excellent! Anytime you want to refer to the Objectives Menu, click on the OBJ button on the upper menu bar.
503413	Close the Objective Screen
503414	When you are familiar with the Objective Screen, click on the CLOSE button to return to the Tutorial.
503420	Build a Chaos Rhino Transport
503421	Select your Machine Pit and build a Chaos Rhino Transport.
503422	
503423	Select your Machine Pit and build a Chaos Rhino Transport.
503424	The Chaos Rhino Transport is the Chaos's basic infantry transport. Exceptionally fast and well armoured, it is an excellent way to quickly move your infantry around the battlefield.
503425	Excellent! You now have a Rhino. You can try loading infantry into the Chaos Rhino Transport by selecting the squad and right-clicking on it.
503426	To unload the squad, click on the Unload icon on the Chaos Rhino Transport's taskbar.
503430	Build a Defiler
503431	Select your Machine Pit and build a Defiler.
503432	
503433	Select your Machine Pit and build a Defiler.
503444	Defiler artillery vehicles have a devestating but inaccurate area attack that can send infantry flying and pound buildings into dust.
503445	Excellent! Your Defiler can attack like a normal unit, or you can click the Ground Attack icon on the Defiler's taskbar and left-click the battlefield to fire the artillery at a specific location.
503446	
503450	Build a Defiler
503451	Select your Machine Pit and build a Defiler.
503452	
503453	Select your Machine Pit and build a Defiler.
503454	Defilers are dangerous mechanical walkers. They are feared in close combat and can be upgraded to have powerful ranged attacks.
503455	Excellent! Your Defiler is a lethal killing machine that can break infantry Morale, crush vehicles and help you defeat your enemy.
503456	
503460	The Chaos have many vehicle options. Upgrade your Desecrated Stronghold, capture Relics and stockpile Requisition and Power Resources to build them all.
503461	Don't forget to keep an eye on your Vehicle Cap. You cannot field more vehicles than you can support with your Vehicle Cap.
503470	The evil essence of Chaos seeps into everything they touch.
503471	Chaos structures are surrounded by a corrupting miasma known as the Chaos Taint, which reduces the morale recovery of enemy units and heals friendly units.
503480	Build a Sacrificial Circle
503481	Select a Heretic and build a Sacrificial Circle.
503482	
503483	To get your first taste of Chaos daemons, get your Heretic to build a Sacrificial Circle.
503484	A Sacrificial Circle is like a second barracks, but for daemonic forces instead of mortal men.
503485	The Sacrificial Circle is a mark of true devotion to the Dark Gods. Through it you can summon Horrors, enlist squads of Possessed Marines and unlock your second commander unit.
503486	
503490	Summon a Horror Squad
503491	Chaos has special ways of getting squads out into the field. To Summon a Horror Squad, you must first select the Sacrificial Circle and build it like any other infantry squad. Once it is complete, the Summon Daemon icon will be available. To Summon the Horror Squad, click the icon and then click any visible location on the battlefield.
503492	
503493	It is time to Summon some daemons. Select the Sacrificial Circle and begin by building a Horror Squad.
503494	When the Horror Squad is done building it will remain in reserve within the building until it is Summoned or the Sacrificial Circle is destroyed.
503495	When you are ready to Summon the Horror Squad, click on the Summon Daemons icon on the Sacrificial Circle taskbar and then click on any visible area of the battlefield.
503496	Well Done! The Horrors have arrived. Horror Squads come in fixed sizes and cannot be reinforced. Their real gift is surprise.
503497	
503500	Build a Daemon Pit
503501	With the Stronghold upgraded to a Desecrated Fortress, we can now build a Daemon Pit. Select your Heretic and build a Daemon Pit.
503502	
503503	With the Stronghold upgraded to a Desecrated Fortress, we can now build a Daemon Pit, the source of the ultimate daemon power.
503504	The Daemon Pit grants access to Obliterators and the ability to summon the Greater Daemon of Khorne.
503505	At last! The Daemon Pit, source of ultimate evil.
503506	
503510	The Chaos race is similar to the Space Marines in that the core of the army is a tough and versatile warrior equally capable of shooting and assault, but the similarities end there.
503511	Chaos has a lot more assault-oriented options than the Space Marines, but has access to a much smaller selection of vehicles.
503512	Chaos also has the most methods of getting units straight from a building into combat; with summoned Horrors, deepstriking Obliterators and, of course, the possession of the Bloodthirster.
503513	
503520	Summon a Bloodthirster
503521	To summon the Bloodthirster, ultimate champion of the Dark Powers, you must first select the Daemon Pit and research the Bloodthirster. Once it is complete, the Summon Bloodthirster icon will appear on your Chaos Lord, Sorceror and any Aspiring Champions. To Summon the Bloodthirster, click the icon and watch the terror unfold.
503522	
503523	It is time to summon then ultimate champion of the Dark Powers, the Bloodthirster. Select the Daemon Pit and begin by researching the Bloodthirster.
503524	When the research is done, the Summon Bloodthirster icon will appear on the taskbar of your Chaos Lord, Sorceror and any Aspiring Champions.
503525	When you are ready to Summon the Bloodthirster, click on the Summon Bloodthirster icon and watch the possession take place.
503526	Quake in fear! The Bloodthirster has arrived! The Bloodthirster lives on battle. Keep him in the thick of combat or his health will ebb away.
503527	