Decider v 0.9

This commit is contained in:
Anibus
2020-11-22 01:29:15 +03:00
parent fda47ec522
commit 6398f44d18
10 changed files with 425 additions and 128 deletions
+107 -22
View File
@@ -1,74 +1,159 @@
package actors
import actors.UserActor.{GetName, HostLeaveLobby, RefreshLobbyInfo, SetUserAsHost}
import akka.actor.{Actor, ActorLogging, ActorRef}
import akka.event.LoggingReceive
import com.typesafe.scalalogging.LazyLogging
import akka.pattern.ask
import akka.util.Timeout
import com.typesafe.config.{Config, ConfigFactory}
import scala.collection.JavaConverters.iterableAsScalaIterableConverter
import scala.collection.immutable.{HashSet, Queue}
import scala.concurrent.Await
import scala.concurrent.duration._
case class DeciderMap(map: String, isBanned: Boolean = false)
case class LobbyUser(name: String, actorRef: ActorRef)
case class DeciderMap(map: String, var isBanned: Boolean = false)
/**
* There is one StockActor per stock symbol. The StockActor maintains a list of users watching the stock and the stock
* values. Each StockActor updates a rolling dataset of randomly generated stock values.
*/
class LobbieActor(lobbyName: String, hostUser: ActorRef) extends Actor with LazyLogging {
class LobbieActor(hostUser: LobbyUser) extends Actor with LazyLogging {
private val name: String = lobbyName
val config = ConfigFactory.load()
logger.info(s"Create lobby... host: ${hostUser.actorRef.path.name}")
// user actors
private val host: LobbyUser = hostUser
private var secondPlayer: Option[LobbyUser] = None
private var firstPlayerReady: Boolean = false
private var secondPlayerReady: Boolean = false
private var playerTurn = 1
// all lobby users actors (observer and players)
protected[this] var users: HashSet[ActorRef] = HashSet.empty[ActorRef]
private var status = NotStarted
users = users + host.actorRef
private var maps: List[DeciderMap] = List(DeciderMap("map1"), DeciderMap("map2"), DeciderMap("map3"))
private var status: LobbyStatus = NotStarted()
private var secondPlayer: Option[ActorRef] = None
private val mapsLobby: Set[DeciderMap] = {
val configMaps = config.getStringList("maps").asScala
configMaps.map(e => {
DeciderMap(e)
}).toSet
}
logger.info(s"Create lobby with name $lobbyName")
hostUser.actorRef.tell(
SetUserAsHost(LobbyInfo(hostUser.name, "", firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
implicit val timeout: Timeout = 1.second
def receive = LoggingReceive {
case BanMap(mapName: String) =>
// notify watchers
logger.info(s"Ban map $mapName by ${sender.path.name}")
users.foreach(_ ! MapsUpdate( maps))
case JoinLobbyAsPlayer(_) =>
secondPlayer = Some(sender)
if(status == Draft()){
if((playerTurn == 1 && sender == host.actorRef) ||
(playerTurn == 2 && secondPlayer.exists(_.actorRef == sender))){
mapsLobby.find(p => p.map == mapName).foreach(_.isBanned = true)
if (playerTurn== 1) playerTurn = 2 else playerTurn = 1
if(mapsLobby.count(_.isBanned == false) == 1){
status = Finish()
}
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
} else{
logger.warn(s"Player ${sender.path.name} ban map, but turn is $playerTurn")
}
} else {
logger.warn(s"Player ${sender.path.name} ban map, but it is '$status' status")
}
case SetReady =>
// notify watchers
var readyPlayer = sender()
if(readyPlayer == hostUser.actorRef){
firstPlayerReady = true
} else if (secondPlayer.exists(sp => sp.actorRef == readyPlayer)) {
secondPlayerReady = true
}
if(firstPlayerReady && secondPlayerReady){
status = Draft()
}
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
case SetNotReady =>
// notify watchers
var notReadyPlayer = sender()
if(notReadyPlayer == hostUser.actorRef){
firstPlayerReady = false
} else if (secondPlayer.exists(sp => sp.actorRef == notReadyPlayer)) {
secondPlayerReady = false
}
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
case JoinLobbyAsPlayer(sp) =>
logger.info(s"User ${sender.path.name} join lobby ${self.path.name} as player")
secondPlayer = Some(sp)
users = users + sp.actorRef
sp.actorRef.tell(
SetUserAsHost(LobbyInfo(hostUser.name, sp.name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)), this.self)
users.foreach(_ ! RefreshLobbyInfo(getLobbyInfoResponse))
case WatchLobby(_) =>
// add the watcher to the list
users = users + sender
case LeaveLobby =>
users = users - sender
if(secondPlayer.contains(sender)) secondPlayer = None
if(secondPlayer.exists(sp => sp.actorRef == sender)) secondPlayer = None
if(host.actorRef == sender()){
users.foreach(_ ! HostLeaveLobby)
}
if (users.isEmpty) {
logger.info(s"Stop lobby with name: $name")
logger.info(s"Stop lobby ${self.path.name}")
context.stop(self)
}
case InfoQuery =>
sender ! LobbyInfoResponse(name, self.path.name, status.toString())
logger.info(s"Info query for lobby ${self.path.name} and host ${host.actorRef.path.name}")
sender ! RefreshLobbyInfo(getLobbyInfoResponse)
}
private def getLobbyInfoResponse: LobbyInfo = {
val user2Name = secondPlayer.map(_.name).getOrElse("")
LobbyInfo(host.name, user2Name, firstPlayerReady, secondPlayerReady, self.path.name, status.toString(), mapsLobby)
}
}
case class BanMap(mapName: String)
case class MapsUpdate(maps: List[DeciderMap])
case class MapsHistory(symbol: String, maps: List[DeciderMap])
case class MapsUpdate(maps: Set[String])
case class CreateLobby(userName: String)
case class JoinLobbyAsPlayer(lobbyName: String)
case class WatchLobby(lobbyName: String)
case class LeaveLobby(lobbyName: String)
case class JoinLobbyAsPlayer(lobbyUser: LobbyUser)
case object LeaveLobby
case object SetReady
case object SetNotReady
case object InfoQuery
case class LobbyInfoResponse(lobbyName: String, lobbyActorName: String, status: String)
case class LobbyInfo(user1Name: String,
user2Name: String,
user1Ready: Boolean,
user2Ready: Boolean,
lobbyActorName: String,
status: String,
maps: Set[DeciderMap])
class LobbyStatus
+15 -10
View File
@@ -16,23 +16,26 @@ class LobbiesActor extends Actor with LazyLogging {
val lobbies: ListBuffer[String] = ListBuffer()
def receive = LoggingReceive {
case CreateLobby(userName) =>
val lobbyActor = context.actorOf(Props(new LobbieActor(userName, sender)),
def receive: Receive = LoggingReceive {
case CreateLobby(hostName) =>
val hostActorRef = sender
logger.info(s"Player ${hostActorRef.path.name} create lobby.")
val lobbyActor = context.actorOf(Props(new LobbieActor(LobbyUser(hostName,hostActorRef))),
s"lobbyActor-${(math.random*100000000L).toLong}")
lobbyActor.tell(WatchLobby("watchIt"), sender)
lobbyActor.tell(WatchLobby("watchIt"), hostActorRef)
case JoinLobbyByActorName(lobbyName, userName) =>
// get or create the StockActor for the symbol and forward this message
val user = sender
context.child(lobbyName) match {
case Some(lobbyActor) => lobbyActor ! JoinLobbyAsPlayer(LobbyUser(userName, user))
case None => logger.error(s"Can't watch lobby $lobbyName - lobby not exists")
}
case watchLobby@WatchLobby(lobbyName) =>
// get or create the StockActor for the symbol and forward this message
context.child(lobbyName) match {
case Some(lobbyActor) => lobbyActor forward watchLobby
case None => logger.error(s"Can't watch lobby $lobbyName - lobby not exists")
}
case unwatchLobby@LeaveLobby(symbol) =>
// if there is a StockActor for the symbol forward this message
context.child(symbol).foreach(_.forward(unwatchLobby))
case banMap@BanMap(map) =>
logger.info(s"forvard ban $map")
context.children.foreach(_.forward(banMap))
case UnWatchAllLobbies =>
context.children.foreach( _.tell(LeaveLobby, sender))
case GetAllLobbies =>
@@ -45,4 +48,6 @@ class LobbiesActor extends Actor with LazyLogging {
case object GetAllLobbies
case class JoinLobbyByActorName(actorName: String, userName: String)
case object UnWatchAllLobbies
+64 -30
View File
@@ -1,6 +1,6 @@
package actors
import actors.UserActor.GetName
import actors.UserActor.{GetName, HostLeaveLobby, RefreshLobbyInfo, SetUserAsHost, SetUserAsSecondPlayer}
import akka.actor._
import akka.event.LoggingReceive
import akka.pattern.ask
@@ -18,16 +18,7 @@ class UserActor(out: ActorRef,
implicit val timeout: Timeout = 3.seconds
var userStatus: UserStatus = InLobby()
implicit val lobbyResponseWrites: Writes[List[LobbyInfoResponse]] = new Writes[List[LobbyInfoResponse]] {
implicit val lobbyWrites: OWrites[LobbyInfoResponse] = Json.writes[LobbyInfoResponse]
override def writes(o: List[LobbyInfoResponse]): JsValue = {
JsArray(o.map(lobby => Json.toJson(lobby)))
}
}
var lobbieActor: Option[ActorRef] = None
implicit val mapJson: Writes[DeciderMap] = new Writes[DeciderMap] {
def writes(deciderMap: DeciderMap): JsValue = {
@@ -38,6 +29,15 @@ class UserActor(out: ActorRef,
}
}
implicit val lobbyWrites: OWrites[LobbyInfo] = Json.writes[LobbyInfo]
implicit val lobbyResponseWrites: Writes[List[LobbyInfo]] = new Writes[List[LobbyInfo]] {
override def writes(o: List[LobbyInfo]): JsValue = {
JsArray(o.map(lobby => Json.toJson(lobby)))
}
}
var name = ""
override def preStart(): Unit = {
@@ -52,14 +52,29 @@ class UserActor(out: ActorRef,
override def receive: Receive = LoggingReceive {
case MapsUpdate(deciderMaps) =>
val maps = deciderMaps.map(map => Json.toJson(map))
out ! Json.obj("type" -> "maps", "deciderMaps" -> maps)
case GetName =>
sender ! name
case SetUserAsHost(lobbyInfo) =>
val lobbyActor = sender()
logger.info(s"Receive set user ${self.path.name} as host from ${lobbyActor.path.name}")
setUserAsJoinedOrCreatedLobby(lobbyActor, lobbyInfo)
case SetUserAsSecondPlayer(lobbyInfo) =>
val lobbyActor = sender()
logger.info(s"Receive set user ${self.path.name} as second player from ${lobbyActor.path.name}")
setUserAsJoinedOrCreatedLobby(lobbyActor, lobbyInfo)
case HostLeaveLobby =>
logger.info(s"Host leave from lobby ${sender.path.name}")
out ! Json.obj("type" -> "hostLeaveLobby")
case RefreshLobbyInfo(lobbyInfo) =>
logger.trace(s"Refresh lobby info: $lobbyInfo")
out ! Json.obj("type" -> "refreshLobby", "lobby" -> lobbyInfo)
case json: JsValue =>
// When the user types in a stock in the upper right corner, this is triggered
// Обрабатываем запросы с фронта
val comType = (json \ "type").asOpt[String]
comType match {
@@ -67,8 +82,8 @@ class UserActor(out: ActorRef,
name = (json \ "name").as[String]
logger.debug(s"Set user name: $name for actor ${this.self}")
case Some("getAllUsers") =>
val usersActorFuture = (userParentActor ? UserParentActor.GetAllUsers).mapTo[Iterable[ActorRef]]
usersActorFuture.map(actorRefs => {
val userActorsFuture = (userParentActor ? UserParentActor.GetAllUsers).mapTo[Iterable[ActorRef]]
userActorsFuture.map(actorRefs => {
logger.debug(s"There are ${actorRefs.size} users on site")
actorRefs.map(userActorRef => userActorRef ? GetName).map(res => {
res.onComplete {
@@ -81,23 +96,41 @@ class UserActor(out: ActorRef,
lobbiesActor ! CreateLobby(name)
case Some("leaveDecider") =>
lobbiesActor ! LeaveLobby(name)
lobbieActor.foreach(lobby => lobby ! LeaveLobby)
case Some("updateDecider") =>
lobbiesActor ! BanMap("map1")
case Some("setReady") =>
lobbieActor.foreach(lobby => lobby ! SetReady)
case Some("setNotReady") =>
lobbieActor.foreach(lobby => lobby ! SetNotReady)
case Some("joinDecider") =>
val lobbyActorName = (json \ "lobbyActorName").as[String]
logger.info(s"Player ${self.path.name} join lobby $lobbyActorName")
lobbiesActor ! JoinLobbyByActorName(lobbyActorName, name)
case Some("banMap") =>
val map = (json \ "map").as[String]
lobbieActor.foreach(lobby => lobby ! BanMap(map))
case Some("getLobbies") =>
logger.debug("Get all lobby request")
(lobbiesActor ? GetAllLobbies).mapTo[List[LobbyInfoResponse]] onComplete {
(lobbiesActor ? GetAllLobbies).mapTo[List[RefreshLobbyInfo]] onComplete {
case Success(lobbies) => {
logger.info(s"Received lobbies: $lobbies")
out ! Json.obj("type" -> "lobbies", "lobbies" -> lobbies)
out ! Json.obj("type" -> "lobbies", "lobbies" -> lobbies.map(res => res.lobbyInfo))
}
case Failure(ex) => logger.error("Received error", ex)
}
}
}
private def setUserAsJoinedOrCreatedLobby(lobbyActor: ActorRef, lobbyInfo: LobbyInfo): Unit = {
this.lobbieActor = Some(lobbyActor)
out ! Json.obj("type" -> "switchToLobby", "lobby" -> lobbyInfo)
}
}
class UserParentActor(actorSystem: ActorSystem) extends Actor with ActorLogging {
@@ -113,14 +146,6 @@ class UserParentActor(actorSystem: ActorSystem) extends Actor with ActorLogging
}
}
class UserStatus
case class InLobby() extends UserStatus
case class NotReady() extends UserStatus
case class Ready() extends UserStatus
object UserParentActor {
@@ -139,7 +164,16 @@ object UserActor {
case object GetName
case class RefreshLobbyInfo(lobbyInfo: LobbyInfo)
case class SetUserAsHost(lobbyInfo: LobbyInfo)
case class SetUserAsSecondPlayer(lobbyInfo: LobbyInfo)
case object CreateLobby
case object HostLeaveLobby
}